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View Full Version : How to change unit sizes, turn off green arrows etc...



Epistolary Richard
10-09-2006, 22:27
The full preferences file:


[audio]
enable = 1
master_vol = 100
music_vol = 50
provider = Miles Fast 2D Positional Audio
sfx_vol = 100
speech_enable = 1
speech_vol = 100
sub_faction_accents = 1

[camera]
default_in_battle = default
move = 50
restrict = 1
rotate = 50

[controls]
campaign_scroll_max_zoom = 30
campaign_scroll_min_zoom = 30
keyset = 0

[game]
advanced_stats_always = 0
advisor_verbosity = 3
ai_factions = follow
auto_save = 1
blind_advisor = 0
campaign_map_game_speed = 15
campaign_map_speed_up = 0
campaign_num_time_play = 0
chat_msg_duration = 10000
disable_arrow_markers = 0
disable_events = 0
english = 0
event_cutscenes = 1
first_time_play = 1
label_characters = 0
label_settlements = 1
micromanage_all_settlements = 0
mute_advisor = 0
no_campaign_battle_time_limit = 0
pref_factions_played = 0
show_demeanour_value = 0
tutorial_battle_played = 1
tutorial_path = norman_prologue/battle_of_hastings
unit_size = 40
use_quickchat = 0

[multiplayer]
hotseat_autoresolve_battles = 0
hotseat_disable_console = 1
hotseat_disable_papal_elections = 0
hotseat_save_prefs = 0
hotseat_update_ai_camera = 0
hotseat_validate_diplomacy = 1

[network]
use_ip =
use_port = 27750

[ui]
SA_cards = show
buttons = show
full_battle_HUD = 0
radar = show
unit_cards = show

[video]
anisotropic_level = 0
anti_alias_mode = off
antialiasing = 0
assassination_movies = 1
autodetect = 0
battle_resolution = 1024 768
bloom = 1
building_detail = low
campaign_resolution = 1024 768
depth_shadows = 2
depth_shadows_resolution = 2
effect_quality = normal
event_movies = 1
gamma = 98
infiltration_movies = 1
no_background_fmv = 0
reflection = 0
sabotage_movies = 1
shader = 2
show_banners = 1
show_package_litter = 1
skip_mip_levels = 1
splashes = 1
subtitles = 0
terrain_quality = custom
texture_filtering = 1
unit_detail = normal
vegetation = 1
vegetation_quality = normal
vsync = 0
widescreen = 0


Some of these seem to work, some of them don't, some give intriguing hints as to things to come.


How to edit medieval2.preference.cfg

Make a backup.

Launch notepad.

Open the file.

Edit.

Save.



Some things that do work:

Turning off green arrows
set
disable_arrow_markers = 0
to
disable_arrow_markers = 1


Change unit size
Thanks to Archer who posted this here (http://www.twcenter.net/forums/showpost.php?p=1248956&postcount=113).

set
unit_size = 40
to
unit_size = 10
or
unit_size = 20

Talbaz
10-09-2006, 23:56
Note on uints size they work on only Pavia and agincrout and you can only go smaller not bigger using this method

Epistolary Richard
10-10-2006, 00:31
Yes, they only change on the historical battles, not the Hastings tutorial (there's a descr_battle.txt line in RTW to allow unit resizing or not, presumably it's allowed in Pavia and Agincourt).

And yes, the 80 setting doesn't make the unit sizes any bigger. I might just take that out...

EnergRecrui
11-19-2008, 16:07
The campaign allows the player to assume control of a faction of the time period, and build a civilization, both economically and militarily in order to conquer other factions. Gameplay consists of controlling the faction's military, economic, and social systems in large campaign maps. During the player's turn, armies, fleets, and agents can be moved on the map. When an army engages another army, the player can choose to fight the battle personally in the battle mode, or automatically calculate the outcome.The goal of the campaign depends on which type of campaign is played. The short campaign requires the player to defeat one or two enemy factions (for example, England must defeat its historical enemies Scotland and France) and control at least 15-20 settlements. The long campaign requires the player to control at least 45 territories and one or two significant cities, which are faction specific, such as Jerusalem, Granada, Rome or Constantinople.