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View Full Version : The critical factor value



Neon twilight
10-10-2006, 15:43
As I'm doing units stat I'm wondering what are the effect of the critical factor value, basical RTW vanilla is often 1 and 0.73

stat_pri 9, 18, no, 0, 0, melee, simple, piercing, spear, 0 ,0.68 I know this means that a soldier can kill easly a soldier by crittical hit but many mods use different values, what is the difference if I use 0.68 or 0.72 does it mean something for the AI and it's choices ?

Hanny
10-10-2006, 15:51
As I'm doing units stat I'm wondering what are the effect of the critical factor value, basical RTW vanilla is often 1 and 0.73
I know this means that a soldier can kill easly a soldier by crittical hit but many mods use different values, what is the difference if I use 0.68 or 0.72 does it mean something for the AI and it's choices ?


.68 or .85 are the % chance after gaining a hit, of that weapon causing a kill, rather than a on your back and get back up animation.


the 1 or 15 are missile rather than close combat.


so a unit has a % chance to hit based on attack v defense, then a % chance to kill based on weapon. Bonuses like ap, piercing etc seem to be applied at the to hit % chance stage.