View Full Version : Exhaustion bars in M2TW
|Heerbann|_Di3Hard
10-11-2006, 15:09
Hello,
I have a question. In the M2TW demo there are not these exhaustion bars in the unit cards. I made a screenshot:
https://img181.imageshack.us/img181/2954/exhaustionbarom2.th.jpg
It would be great if you could support the feature with some positive posts. I think these bars are very important for the multiplayer and for a good overview.
You can find the thread here:
http://p223.ezboard.com/fshoguntotalwarfrm55.showMessage?topicID=4549.topic
Many Thanks
|Heerbann|_Di3Hard
SirGrotius
10-11-2006, 16:24
Agreed--IIRC I noticed this too but just didn't realize I kept on hovering over the unit cards to learn exhaustion levels.
|Heerbann|_Di3Hard
10-12-2006, 17:07
Thanks for all response in the official forum thread. Maybe we won't get any official comment. But I hope they know, that we miss that feature.
Best Regards
Heerbann Di3Hard
Soulflame
10-17-2006, 00:34
I actually had a question about this in the preview event little over a month ago. But because they didn't change it (in Rome exhaustion wasn't that visible either) I guess they are comfortable with it.
Perhaps it's also just an effect of having the new unit cards; you can only display so much information on it before it becomes cluttered...
ELITEofWARMANGINGERYBREADMEN88
10-17-2006, 01:58
Ah Heerbann, MTW clan that won that CWC tounry? Congrats.
I think it would be good, because it would be more of a old school feel.
|Heerbann|_Di3Hard
10-17-2006, 13:42
Ah Heerbann, MTW clan that won that CWC tounry? Congrats.
I think it would be good, because it would be more of a old school feel.
Thank you. We have won the late era CWC tournament.
I actually had a question about this in the preview event little over a month ago. But because they didn't change it (in Rome exhaustion wasn't that visible either) I guess they are comfortable with it.
Perhaps it's also just an effect of having the new unit cards; you can only display so much information on it before it becomes cluttered...
My assumption. In RTW the battles was too fast. All exhausted units routed from the map. Nobody needed the information :laugh4:
But in MTW it is possible, that you don't lose your complete Army. There are 2 or more attack waves possible. The fatigue is a very important thing then. I can remember of lancers that were routed by mounted archers, because, the lancers were total exhausted. :wall: :laugh4:
Without these bars (or similar easy information) they would throw a good feature (and very easy to implement) into trash.
Never the less I buy only a new computer, if M2TW is at least 80% MTW Vi. If it is 80% RTW, you won't see Heerbann in M2TW.
There is space in the upper right corner of the unit icon for a fatigue indicator. It's just an unused space now.
The could just colour code the unit cards to reflect the different fatigue levels. This would have provided much easier access to important information than the current text-only descriptions.
Until we can see soldiers unable to stand or lift their weapons, or out of breath, fatigue info is essential. It would be fun though to have routed unit unable to run away because they are out of breath and got captured instead. Oops, we already saw that in STW/MTW, my bad :)
Anniep
CeltiberoMordred
10-17-2006, 18:15
A good feature I missed in RTW. It was really useful, and I wish CA could implement a fatigue indicator in unit cards again.
Regards.
SpencerH
10-17-2006, 19:32
I guess I'll be PC and say that I too would like to see unit card fatigue indicators brought back.
Louis de la Ferte Ste Colombe
10-17-2006, 19:46
I'd like to quote Mordred, but then I'd only repeat myself.
A most useful feature, great for both MP and SP.
Louis,
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