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View Full Version : Will the senate be more influential?



Dayve
10-18-2006, 09:57
In the other versions of EB and in other mods where the senate has been removed but senate offices remain, the senate has no influence whatsoever. You have a faction leader and a faction heir, and nobody else matters. Sure we have traits that say tribune, consul and stuff... But they're not important at all and have no real influence on how you play your campaign.

In a mod i played for RTR a while ago, when you started the game some of your characters had retinues called 'Consul I' and Consul II, then they had one that read something like Legio I so that you could move them from character to character as your game progressed... Will EB have anything like this?

Warlord 11
10-18-2006, 10:07
In a mod i played for RTR a while ago, when you started the game some of your characters had retinues called 'Consul I' and Consul II, then they had one that read something like Legio I so that you could move them from character to character as your game progressed... Will EB have anything like this?
This sounds like a good idea to me, but what if your character dies before passing on the retinues?

Dayve
10-18-2006, 10:08
This sounds like a good idea to me, but what if your character dies before passing on the retinues?

Well, there could be a certain criteria another character has to meet and it is awarded to him. Kind of like the titles in barbarian invasion... You know like governor of Britain, Gaul, Spain ETC.

Foot
10-18-2006, 10:12
In the other versions of EB and in other mods where the senate has been removed but senate offices remain, the senate has no influence whatsoever. You have a faction leader and a faction heir, and nobody else matters. Sure we have traits that say tribune, consul and stuff... But they're not important at all and have no real influence on how you play your campaign.

In a mod i played for RTR a while ago, when you started the game some of your characters had retinues called 'Consul I' and Consul II, then they had one that read something like Legio I so that you could move them from character to character as your game progressed... Will EB have anything like this?

So wait, you could choose which one of your generals got to be a consul? No that won't happen in EB. We do have elections, and sometimes it is possible that none of your family members are elected. But I don't think that we have missions from the senate.

Perhaps if you could explain what the ancillaries, Consul I etc did that might help.

Foot

Cheexsta
10-18-2006, 13:08
The mod in question is Imperator II for RTR Platinum. The Roman Office system was quite simplified; Consul I and Consul II were just the Faction Leader and Faction Heir respectively (the creator of the mod has always maintained that historical accuracy is second to gameplay for him, and having the Consuls as the Leader and Heir was just an easy abstraction). The Legio I etc ancillaries were given to

abou
10-18-2006, 15:37
Perhaps titles like Dictator and Magister Equitum might have been better since consuls were of the same rank?

Then again, that might go against historical accuracy by making it so that the Republic was at a constant state of crisis.

Roderick Ponce Von Fontlebottom
10-18-2006, 16:02
Magister Equitum.. what is that overwatch of the knights.? Teacher of the horses?:help:

Avicenna
10-18-2006, 16:56
Cheexsta, I think it was Marcus Camillus' mod that the WotS campaign uses. The generals accumulate military experience over time, and must have a certain number of years of service, and then attains the rank suitable for someone of his experience, unless he is supposed to become a consul and there are already 2 consuls. The correct ancilarries come up as well, with field banners for legions, field armies and consular armies.

You had to stay in the settlement long enough to lose the rank trait, and then go back to the field to make the clock start ticking again, and the new rank to appear. I think the mod is called Marcus Camillus' 4TPY mod.

abou
10-18-2006, 17:41
Magister Equitum.. what is that overwatch of the knights.? Teacher of the horses?:help:
Master of the Cavalry/Horse

Essentially, he was second in command to the Dictator. This stems from Rome's hoplite days as, until Fabius Maximus, the Dictator was not allowed on horseback because it was thought the leader was to be down on foot fighting with his men. As cavalry played a secondary role to infantry, command of it was given to the Dictator's direct subordinate; hence the title Magister Equitum.

Hope that answers your question.

Zaknafien
10-18-2006, 17:53
The ancilliaries he mentioned work like this. It has no effect on who the Consuls are, they are elected like in EB.

The "First Consul" or senior consul, gets the ancilliary "I Consular Army", which gives a small morale boost, maybe a +1 command or some such. Same with the "Junior Consul" who recieves the II Consular Army ancillary.

The others are ancilliaries for "I Legio Italia" or what-not based on several legion names availible, and can be transfered to different generals giving them basically Legatus status over that army. In EB this would probably be better served with one that says "I Praetorian Army" or soimething, for armies led by Praetors who also held imperium.

BozosLiveHere
10-18-2006, 19:05
I'm personally a fan of Marcus Camillus' system. It has a lot of cool tricks 'under the hood'.

If we ever get to have a similar system in EB, I wouldn't use ancillaries though: although prettier to the user, ancillaries are a lot less flexible than traits. Maybe we could add it for .9 or 1.0; right now I don't want to add any complicated new trait systems until we get .8 released.

Zaknafien
10-18-2006, 20:14
Sounds great, Bozos. Id really like to get more depth with the Roman magistracies and such. In fact ive got some ideas, I'll post them over at the internal board for your perusal.