View Full Version : Castellanza???
Funkybax
10-21-2006, 11:44
:oops:
In the Middle-Ages there were castles, keeps, fortresses everywhere and every medieval campaign had to set with the conquer of them.
At now there are castles and townes only with a great distance among them.
This is not a true medieval feeling.
What do you think about that?
p.s.
In RTW there were the option to set Outpost tower (permanent) and fortified camps (not permanent).
What about the option to set in MTW2 Keeps and Castles with only defensive role and a little garrison on the map in a permanent way?
:juggle2:
Personally i would not want castles all over the map, as all the battles would end up being sieges.
Lusted, actually it wouldn't be as bad with the new option to sally and fight a field battle outside the city walls. But still, I agree I don't want too many cities.
True sallying forth makes things more interesting, but still you would have to siege/starve out a lot more castles if this were done, and i just dont want to spend all the campaign doing that.
PROMETHEUS
10-21-2006, 13:00
:oops:
In the Middle-Ages there were castles, keeps, fortresses everywhere and every medieval campaign had to set with the conquer of them.
At now there are castles and townes only with a great distance among them.
This is not a true medieval feeling.
What do you think about that?
p.s.
In RTW there were the option to set Outpost tower (permanent) and fortified camps (not permanent).
What about the option to set in MTW2 Keeps and Castles with only defensive role and a little garrison on the map in a permanent way?
:juggle2:
I definetly agree and for this I will post a new feature in Suns post .... :P
Furious Mental
10-21-2006, 16:35
It would be more realistic for almost every battle to be a siege but it wouldn't be much fun. In any case the campaign map is simply not apt to represent the concentration of castles in the Middle Ages, which may, for example, have numbered over a thousand in England in the Anarchy of King Stephen's reign.
Templar Knight
10-21-2006, 21:29
I notice from some of the latest screenshots that forts are back, (temporary marching camps/forts)
Funkybax
10-22-2006, 09:54
I notice from some of the latest screenshots that forts are back, (temporary marching camps/forts)
Can you post a link to these screens?
Silver Rusher
10-22-2006, 10:02
I notice from some of the latest screenshots that forts are back, (temporary marching camps/forts)
YIPPEE!!!
screwtype
10-22-2006, 10:39
:oops:
In the Middle-Ages there were castles, keeps, fortresses everywhere and every medieval campaign had to set with the conquer of them.
At now there are castles and townes only with a great distance among them.
This is not a true medieval feeling.
What do you think about that?
p.s.
In RTW there were the option to set Outpost tower (permanent) and fortified camps (not permanent).
What about the option to set in MTW2 Keeps and Castles with only defensive role and a little garrison on the map in a permanent way?
:juggle2:
Personally, I think it might make more sense to have the possibility of having both a castle and a city in every province.
Every province would automatically come with its own population centre, but you would have to build a castle to add an extra level of protection to your province.
So if you invaded a province you might have a choice of either sacking the city or sieging the castle. As the defender, you would also then have to choose between defending your city, or withdrawing to the castle to wait for reinforcements, and leaving your city to its fate - or perhaps splitting your forces to try and defend both.
You know, it could be something like Lords of the Realm II - you can capture a province without a castle just by taking the city, but if a province has both a castle and a city, you have to capture the castle to capture the province.
Templar Knight
10-22-2006, 13:38
They were in RTW.
I know, that why I said 'there back'
link: http://www.gamestar.de/imgserver/bdb/1492300/1492398/800x600_D618831C5D493ACC0A073E54DCD2F7D6.jpg
Personally, I think it might make more sense to have the possibility of having both a castle and a city in every province.
Every province would automatically come with its own population centre, but you would have to build a castle to add an extra level of protection to your province.
So if you invaded a province you might have a choice of either sacking the city or sieging the castle. As the defender, you would also then have to choose between defending your city, or withdrawing to the castle to wait for reinforcements, and leaving your city to its fate - or perhaps splitting your forces to try and defend both.
You know, it could be something like Lords of the Realm II - you can capture a province without a castle just by taking the city, but if a province has both a castle and a city, you have to capture the castle to capture the province.
I like the idea but its obviously way to late to put it in. Perhaps a mod?
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