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View Full Version : Impresions on the new demo!(Spanish vs Aztecs)



Basilios II Voulgaroktonos
10-24-2006, 09:45
I got the new demo just today in the early morning and i want to say that the battle of otumba was interesting enough because the Spanish have the strength and the armaments but the Aztecs have a very good morale to counter against that!!

I would like to know which were your impresions of the battle?

The Blind King of Bohemia
10-24-2006, 09:50
Did you preorder through amazon? I and many others still haven't had the email confirmation yet.

Quid
10-24-2006, 10:00
Meh, I also pre-ordered through amazon and have not yet received anything. Neither the confirmation nor the email telling me that I am entitled to the goods...

Quid

Dave1984
10-24-2006, 10:03
I've pre-ordered and had confirmation but haven't seen any sign of any demo.

Basilios II Voulgaroktonos
10-24-2006, 10:06
Guys i have pre-ordered from gpstore in Australia the Collector's edition!And they have sent me the confirmation this morning:beam:

Basilios II Voulgaroktonos
10-24-2006, 10:12
But you have to hurry because the demo is available only for 24th and 25th of Octomber!!!Thats what i saw in the link of downloading the demo...

Dan.o6
10-24-2006, 11:37
Damn, why cant Play.com give me the demo.

PROMETHEUS
10-24-2006, 11:45
What stupid advertizing policy to give the deom to some and not to others.....

spong
10-24-2006, 11:47
Damn, why cant Play.com give me the demo.

I hear that, I ordered mine from play.com too, what makes Amazon so special?:thumbsdown:

Furious Mental
10-24-2006, 13:11
Can you post some pics of the battle, unit descriptions, etc?

Dave1984
10-24-2006, 13:15
I hear that, I ordered mine from play.com too, what makes Amazon so special?:thumbsdown:

Nothing, apparently, I still haven't heard anything from them.

Gith
10-24-2006, 15:44
So is the new demo only going to be available to those who've preordered?

If true, that's pretty frustrating.

hoetje
10-24-2006, 15:47
No mate,we will probably have it all,just a few days after the amazon.com subscribers.So don't worry :)

Would any amazon.com subscriber plz post some screenshots,unit descr.or so?

Thank you

Gith
10-24-2006, 15:49
ahhh, relief. As I understand it this one will work without SSE2, so I can see if it will run well on my pc..

Spino
10-24-2006, 16:06
Relax people, this demo will be all over the net within a week's time.

Furious Mental
10-24-2006, 18:07
Well in the mean time there are a few screenies posted over on the www.totalwar.com forums.

Pius
10-24-2006, 18:16
I got the new demo just today in the early morning and i want to say that the battle of otumba was interesting enough because the Spanish have the strength and the armaments but the Aztecs have a very good morale to counter against that!!

I would like to know which were your impresions of the battle?
You wouldn't like to tell us YOUR impression, since you've got the demo, and the rest of us don't?

hoom
10-24-2006, 19:05
Readme is dated the 20th & does not mention SSE2.

- Celeron 1.7GHz Pentium 4® (1700MHz) or equivalent AMD® processor.

Original SE demo readme:

- Celeron 1.5GHz Pentium 4® (1500MHz) or equivalent AMD®
processor. The processor must support SSE2
http://en.wikipedia.org/wiki/SSE2

CPU has gone up though...

Also the broken crossfire note has been removed.

Zimfan40
10-24-2006, 19:19
:no: I preordered from Amazon and too, but with no word of the demo. But then, a week later, despite sending an order confirmation, they have yet to take the money from my checking account, so I guess I've gotten as much as I've given them so far! :laugh4:

hoetje
10-24-2006, 19:20
Well in the mean time there are a few screenies posted over on the www.totalwar.com forums.

Which link please?

I can't find it :dizzy2:

hoom
10-24-2006, 19:25
Gah! I got Cortez killed (suspect friendly fire) :skull:

So one of the Spanish units is a unit of Pavise crossbows.
They don't deploy the Pavise per-se, it sits on their backs then they turn back to the enemy & crouch down to reload.

The Aztecs get some guys that chuck some HUGE arrows at you ~:eek:

French & English knights have had a visual upgrade: new helmets & English have a new war hammer.
The Billmen seem to have a new bill but has a bit of a texture glitch.

Gith
10-24-2006, 19:51
The Aztecs get some guys that chuck some HUGE arrows at you ~:eek:


Just a guess, but atlatls? I haven't seen any of the new demo screens.

CrownOfSwords
10-24-2006, 20:52
good the old bill was wayyyy too small for the english billmen, and i still dont understand why the yeomen carry hammers...?

hoom
10-24-2006, 21:05
I didn't see any of the 'you spin me right round' move in my one play of Agincourt :)
...but there is a new 'spin' move thats an eyesore :wall:

I've also had difficulty getting cav to charge with lances, didn't notice similar issue with original demo O_o

Also some screenies:
New Knights
https://img307.imageshack.us/img307/9388/englishknightsnewfl7.th.jpg (https://img307.imageshack.us/my.php?image=englishknightsnewfl7.jpg)
https://img440.imageshack.us/img440/5862/frenchnewwq2.th.jpg (https://img440.imageshack.us/my.php?image=frenchnewwq2.jpg)
New bills, hard to see but there is a hook on the back, still quite small though
https://img159.imageshack.us/img159/9872/englishbillnewka2.th.jpg (https://img159.imageshack.us/my.php?image=englishbillnewka2.jpg)

One of these things just doesn't belong here...
https://img50.imageshack.us/img50/3934/oneofthesethingsel7.th.jpg (https://img50.imageshack.us/my.php?image=oneofthesethingsel7.jpg)

Polemists
10-24-2006, 21:13
I don't understand why the yeoman carry hammers either but that is off topic.

Could someone please cover there thoughts on Aztecs and Spanish :)

TheImp
10-24-2006, 21:42
Would be nice to have some screenies of Spanish vs Astecs. Thanks.

Luiscalejo
10-24-2006, 21:50
cool

Styles
10-25-2006, 00:02
Hi all,

I'm not new to the org but this is the first time I post something :)

My impression on the second demo is far better than with the first one.
It seems to be more balanced than the first demo as far as I can judge this because of the scripted battles.

After playing a few Pavia battles it looks like they have improved a lot since the first demo came out. The French cav. has now more problems against those Landsknechts and the battle took far longer (except the Generals Bodyguards they fought very long but could not breach the Landsknechts formation).
Arquebusiers did not much damage against infantrie but a lot against the French Knights they killed 16 Gandarmes in two volleys but only two in three volleys against the Generals Bodyguard and 6 in 4 volleys against the Crossbows.

In the battle of Agincourt the archers killed a lot more Frenchis than in the first demo. The French Generals Bodyguard run over my dismounted knights and killed almost all knights in the first charge.

The first time I played the Battle of Otumba I lost against the masses of natives. The Spanisch Knights did a great job but they are not very strong and get easely killed by light and heavy infantrie.
The second time I won with a little bit of luck. My knights did a great Job in killing the Generals and then the Azteks started to withdraw from battle.

Phil17
10-25-2006, 00:36
Wow the demo sounds good, when is it official release? :dizzy2: the demo that is. also the new one with the aztecs. :laugh4:

CaesarAugustus
10-25-2006, 00:41
So does anyone have screens with Aztecs in them???

hoom
10-25-2006, 02:14
I'm gonna keep you all guessing with them.

But yeah, 3 units of heavy european cav vs lots of sword/missile infantry = much slaughter.
But then, its one small army vs 4 bigger armies so its still a fairly close run thing.

Ituralde
10-25-2006, 09:18
The thread containing screenshots (with Aztecs in them) can be found here:

http://p223.ezboard.com/fshoguntotalwarfrm55.showMessage?topicID=5105.topic

I guess many people didn't find it because of the strange topic name referring to Custer an everyting, but Shireknight has fortunately added to the title.

Enjoy!

Ituralde

PROMETHEUS
10-25-2006, 09:32
WOOOW , the units of the Aztecs are so perfect .... I have been studing and watching them in Mex for long time and they are just WOOW....

Incongruous
10-25-2006, 10:20
Does anyone even know where they are posting?

hoom
10-25-2006, 11:43
Agh, gimme a few mins & I'll give you some nice pretty Aztec piccies :juggle2:

Edit: thar ye go hearties!

http://img163.imagevenue.com/loc493/th_74753_aztecs1_122_493lo.JPG (http://img163.imagevenue.com/img.php?image=74753_aztecs1_122_493lo.JPG)http://img126.imagevenue.com/loc573/th_74760_aztecs2_122_573lo.JPG (http://img126.imagevenue.com/img.php?image=74760_aztecs2_122_573lo.JPG)http://img143.imagevenue.com/loc531/th_74770_aztecs3_122_531lo.JPG (http://img143.imagevenue.com/img.php?image=74770_aztecs3_122_531lo.JPG)http://img141.imagevenue.com/loc409/th_74775_aztecs4_122_409lo.JPG (http://img141.imagevenue.com/img.php?image=74775_aztecs4_122_409lo.JPG)
http://img146.imagevenue.com/loc432/th_74781_aztecs5_122_432lo.JPG (http://img146.imagevenue.com/img.php?image=74781_aztecs5_122_432lo.JPG)http://img153.imagevenue.com/loc411/th_74792_aztecs6_122_411lo.JPG (http://img153.imagevenue.com/img.php?image=74792_aztecs6_122_411lo.JPG)http://img105.imagevenue.com/loc420/th_74798_aztecs7_122_420lo.JPG (http://img105.imagevenue.com/img.php?image=74798_aztecs7_122_420lo.JPG)
http://img135.imagevenue.com/loc416/th_74812_aztecs8_122_416lo.JPG (http://img135.imagevenue.com/img.php?image=74812_aztecs8_122_416lo.JPG)http://img21.imagevenue.com/loc413/th_74818_aztecs9_122_413lo.JPG (http://img21.imagevenue.com/img.php?image=74818_aztecs9_122_413lo.JPG)http://img132.imagevenue.com/loc305/th_74825_aztecs10_122_305lo.JPG (http://img132.imagevenue.com/img.php?image=74825_aztecs10_122_305lo.JPG)

Lusted
10-25-2006, 12:41
wow the Aztec units really do look nice, they're definitely going to add variety to the game.

Zatoichi
10-25-2006, 13:51
... and i still dont understand why the yeomen carry hammers...?

The archers carrying hammers is pretty accurate for Agincourt. They used the hammers to knock in the pointy stakes, and then used them to knock off the pointy French during the following mud/blood bath.

My Amazon sponsored download is currently chugging at a rather slow 11.9kb/s, and is saying I need another 13 hours... Seeing as I'm sneakily using my work pc, I'll have to wait until tomorrow evening before I can take any useful part in the demo impressions discussions. Bah.

KhaderKhan
10-25-2006, 15:05
What are the Turks (one of my favourate factions) like in the new MTW2 game?

Do the JHI (Jannisarry Heavy Infantry) still pack a nasty punch?

Furious Mental
10-25-2006, 15:58
Nobody knows but the answer is probably yes

Can the "Arrow Warriors" throw their darts absurdly far? Historically the Aztecs revived the use of a spear throwing device and flexible darts to impart an insane velocity to the thrown projectile

TB666
10-25-2006, 19:27
I noticed that archers will when using fire arrows fire in a different way now.
Now it looks like it rains fire and looks awesome :2thumbsup:

TheImp
10-25-2006, 19:57
Impressive units, thanks for the screenies!

Bob the Insane
10-25-2006, 20:40
I noticed that archers will when using fire arrows fire in a different way now.
Now it looks like it rains fire and looks awesome :2thumbsup:

I particularly like the way the arrows continue to burn for a while after sticking into the ground, nice effect...

TB666
10-25-2006, 20:59
Damn battle of Otumba is hard.
There is so much going on in that battle so I didn't notice that a unit of coyote priest snuck up on Cortez and killed him :wall:

PROMETHEUS
10-25-2006, 21:11
No AtlAtl? Or this should b e represented by the javelinmen with big arrows?

ELITEofWARMANGINGERYBREADMEN88
10-26-2006, 00:56
didn't even know it came out....lol..

I'll download it now, and check ito utl. The Units Seems really good..

TB666
10-26-2006, 14:38
How about some pics :2thumbsup:

A nice view from a aztec house
https://img212.imageshack.us/img212/7431/1cl2.th.jpg (https://img212.imageshack.us/my.php?image=1cl2.jpg)

A nice view of the city
https://img212.imageshack.us/img212/8156/2yu0.th.jpg (https://img212.imageshack.us/my.php?image=2yu0.jpg)

The jaguar warriors are looking at my army from afar
https://img133.imageshack.us/img133/9251/3nz9.th.jpg (https://img133.imageshack.us/my.php?image=3nz9.jpg)

My pavise crossbowman opens fire
https://img230.imageshack.us/img230/2/4yv9.th.jpg (https://img230.imageshack.us/my.php?image=4yv9.jpg)

As so does my musketeers
https://img56.imageshack.us/img56/3079/5ab2.th.jpg (https://img56.imageshack.us/my.php?image=5ab2.jpg)

Aztec peasants hits my lines
https://img149.imageshack.us/img149/4909/6wg3.th.jpg (https://img149.imageshack.us/my.php?image=6wg3.jpg)

Regular aztec warriors ready to throw their spears.
https://img230.imageshack.us/img230/5899/7cu9.th.jpg (https://img230.imageshack.us/my.php?image=7cu9.jpg)

The eagle warriors giving my crossbowmen some hell
https://img149.imageshack.us/img149/9070/8uw7.th.jpg (https://img149.imageshack.us/my.php?image=8uw7.jpg)

Yay, reinforcements
https://img158.imageshack.us/img158/875/9sc3.th.jpg (https://img158.imageshack.us/my.php?image=9sc3.jpg)

I'm pleased with the result
https://img113.imageshack.us/img113/7146/10ad1.th.jpg (https://img113.imageshack.us/my.php?image=10ad1.jpg)

Zatoichi
10-26-2006, 15:43
Nice pictures TB666!

Well, having played through all the battles again in the new demo, I have to say I'm impressed!

The graphical improvements over the original demo are subtle but noticeable none the less. I can't really comment on the framerate improvements as I couldn't play the original on my home PC, I only got a crafty few goes at it on my work machine.

That said, I was impressed that my existing Athlon 2700+, 1Gb RAM with 9800Pro could run it with most settings medium/high without it getting too choppy. My new machine should run it like a dream (when it's eventually built)!

I know eye candy isn't everything, and the demo is scripted, but taking into account what Jason posted about the AI, and the various posts where the original demo was played unscripted, the battles are shaping up to be a great part of the game.

Back on topic - I got overwhelmed the first time I played Otumba - it didn't help when I mistook the rear attack for my reinforcements! The second time I played it I managed to shorten my lines a bit before contact, and got my cavalry into better flanking positions. It also helps to stick your muskets into the fire-at-will mode from the get-go.

All in all a great demo! Thanks CA!

Lusted
10-26-2006, 17:48
First thing i did when i got it was play Otumba. The graphics for the Aztecs and the city are amazing. Tried the battle only once so far and got beaten, just got overwhelmed by the Aztec numbers.

Next i decided to play Agincourt, see how that felt in the new demo. I suffered a lot more casualties this time despite doing everything like i did in the first demo when i suffered few casualties. Kill rates and movement speeds are definitely improved, and the variety in units is improved as well.

Overall the fps are improved, even though i've got a high spec pc, im playing the Gold demo on even higher settings that the first one. Im still in awe at the graphics, battles just look and feel so much better now.

I cannot wait for the full game. :thumbsup2

Bob the Insane
10-26-2006, 18:34
I know this is a Historical battle but I hope those Tlaxcalan Mercenaries make it into the SP campaign.

I've just got to bring an army of those back to europe to see how they do... :laugh4:

LadyAnn
10-26-2006, 20:18
I've just got to bring an army of those back to europe to see how they do... :laugh4:

Likewhen I played Egyptians in MTW? The sight of camel going through snow in Northern France province is indeed quite impressive. And Camel + Ghazi are good in snow to boot :D

Annie

The Blind King of Bohemia
10-26-2006, 20:45
The demo is quality. I was like a big child waiting for it to load and when i played it it blew me away. The Aztec is great, hard if fought on the small ridge and you use you cavalry against those damn coyote priests. The animations of the pikemen are great and the landscapes are quite gorgeous to look at.

Comrade Alexeo
10-27-2006, 05:24
Absolutely. F-word-ing. Awesome.

My Otumba results - pretty proud of it, given that it was on the first try :)

https://img212.imageshack.us/img212/1223/cortes1hg0.jpg

blahblahblah
10-27-2006, 06:42
I never expected the Aztecs to be able to put up such a good fight. But man they can sure pack a punch. I also never expected Agincourt to be tenfolds harder than the 1st demo. The animations with the killer moves and just fighting each other in general is very, very impressive. The kill rate is dam slow. It takes a single infantry fighter about 10-20 hits before they are officially down and out.

ProudNerd
10-27-2006, 08:21
Gah! I got Cortez killed (suspect friendly fire) :skull:

So one of the Spanish units is a unit of Pavise crossbows.
They don't deploy the Pavise per-se, it sits on their backs then they turn back to the enemy & crouch down to reload.

The Aztecs get some guys that chuck some HUGE arrows at you ~:eek:

French & English knights have had a visual upgrade: new helmets & English have a new war hammer.
The Billmen seem to have a new bill but has a bit of a texture glitch.

im glad the hammers and bills looked silly and way too small i cant wait to see what they look like now. What about the AI is it better? Is the gunner reloading glitch fixed? I really hope so.

Zenicetus
10-27-2006, 08:31
Otumba is very challenging. Frame rate looks improved from the early demo.

What I want to know is this... are we going to see tactically useful terrain, like that small bluff on the right side of the Spanish lines, in the campaign game? Or the hills in Pavia? Is the auto-generated terrain in campaign battles going to be this interesting, and tactically useful?

Yeah, I know... we need to see the final game to know this. I just didn't want to get too excited from the demo, which is very nice. I remember being disappointed in the RTW auto terrain, after seeing the demo.

Ituralde
10-27-2006, 11:29
I have not yet read this entire topic but will start with telling my experiences with the demo anyways:

Overall I was joyed to have this new battle in Otumba and finally see the Aztecs in action, after that I did Agincourt just to compare it with the old one. Well to make it short I lost both battles due to the fact that I lost my generals besides that both battles were going more or less fine. They have really turned up the difficulty setting it seems to me. I was able to beat Agincourt nearly blind-folded in the new demo. This time I had to commit half of my Yeoman Archers to battle to avoid a loss, although I made all preparations against the attack from behind it killed my Heavy Billmen, one unit of Dismounted Knights and reduced King Henrys Bodyguard to zero. When I turned back to the main line I held King Henry back but some Frenchies broke through and tore him apart. :no:
The Otumba battle was going rather well and I had already beat back the first and second wave and also killed some of their leaders when Cortez dies in a frontal charge against some left-over bodyguards. Bad luck, I guess.

I can not comment on the graphics or perfomance yet because I can only play it on the lowest settings without blood or bloom or reflections anywas. There is one major gripe I have with the new graphical look of the demo though, as I have mentioned in another post:

Who in the world had the idea to put those fancy white hearts beside the Fatigue and that jolly little smiley beside the Morale? Makes me wonder why they haven't turned it pink or something. Also the icons on the unit cards are really ugly now, that stark white without any conture, or hue or anything. It hurts my eyes to look at it really. you have the dark moody atmosphere and something like that poking at your eyes. I bet some guys were play-testing and complaining about the fact that they didn't see what was going on and had to take a closer look. Now the facts are jumping at my face causing me physical pain.
I really don't like those changes. What they have done in colour and mood with the mini-map they have reversed with those battle icons. :no:

Another thing that bothers me, which was also included to some extent in the old demo is the fact that sometimes your Missile or Firearm units would just turn their whole line and suddenly stand there pointing out from your battle line exposing their flanks. I don't really now why they do it and I also don't know how to prevent them from doing it.
Also: What do those numbers in parantheses mean in the battle statistics. Friendly Fire Kills?

Overall I liked the old demo more, I guess. Gotta see how I'm gonna like the full game.

Cheers!

Ituralde

Bob the Insane
10-27-2006, 13:15
While I tried it too...

As for settings I had them exactly as before, mostly High, expect I stepped up shadows from None to Lowest and it still played okay so that was cool...

Tried Agincourt twice and lost twice, both times losing Henry (though I can't honestly say I was doing that well :laugh4: )... One of the Gendarm(?) cavalry units charged headfirst into a prepared unit of Billman (in the woods) and proceeded to cut them to pieces!

Tried Pavia and won and actually found it slightly easier than before as the French units appeared to make an effect to stay in a formation of types and thus did not rush my units as before. This gave me time to wheel my formation around to the left after seeing off the cavalry and meet the rest of the French in good order...

The Otumba battle was fun, only tried it once and of course lost. I did not loose Cortes until right at the end so that was not the issue. I though I was doing okay after routing and drivng off the first wave with a combination of musket fire and cavalry charges. Then the second wave came and we where still doing okay... Then the Aztec's simple started beating all my troops in combat, their elite warriors are good fighters and very hard to rout... I guess I do not really know waht happened, but after a period of sustained combat my troops where dying and there were more and more Aztecs turning up...

Have to try again tonight... :2thumbsup:

One point I did note in the new demo was the speed at which routing units recovered if not chased, thus allowing them to return to the battle.

Basileus
10-27-2006, 13:57
Tried the new demo only once and won a close victory, graphics maxed and it looked awesome but one thing that made me abit annoyed was all the aztec routing units that routed behind my line and the came back and hit me on the back, heh i would have won easier but that made it a bit harder. Weekend now so i have time to give the demo a few more tries.

Ituralde
10-27-2006, 14:04
Just managed to beat Otumba on my second try. It was close though.
I barely managed to surround the Aztec main general with my reinforcement troops. My Dismounted Conquistadores got torn to pieces by the accompanying army but my Tlaxcalan Mercenaries had the Aztec general surrounded by then.
All the Aztecs were withdrawing to help their main general and my main line was pretty much spent. Finally my Tlaxcalan Mercenaries killed the Aztec main general winning me the battle.

Was real fun, though it lagged as hell on my laptop, although I had set all details to the lowest settings only keeping Shader 2.0. I used the same settings in the first demo but it ran much smoother, well there weren't 2500 Aztecs on the battlefield, so who knows.

I haven't read anybody commenting on the new feature that happens when you click on your faction symbol in the lower right corner. No longer does your camera zoom in on your general, instead they've added a new feature that highlights your troops with green circles on the floor, allies with blue circles and the enemy with red circles. Mhm looks nice but haven't found a situation where it was really useful. Maybe for checking how your battle line's doing when the fight is raging and you just see on big mess with dead people littering the floor.

Cheers!

Ituralde

hoetje
10-27-2006, 17:45
Can anyone plz tell me what the best strategy is for the battle of otumba?:(
Cortez always dies :shame:

Caesar_julii
10-27-2006, 23:35
How about some pics :2thumbsup:

A nice view from a aztec house
https://img212.imageshack.us/img212/7431/1cl2.th.jpg (https://img212.imageshack.us/my.php?image=1cl2.jpg)

A nice view of the city
https://img212.imageshack.us/img212/8156/2yu0.th.jpg (https://img212.imageshack.us/my.php?image=2yu0.jpg)

The jaguar warriors are looking at my army from afar
https://img133.imageshack.us/img133/9251/3nz9.th.jpg (https://img133.imageshack.us/my.php?image=3nz9.jpg)

My pavise crossbowman opens fire
https://img230.imageshack.us/img230/2/4yv9.th.jpg (https://img230.imageshack.us/my.php?image=4yv9.jpg)

As so does my musketeers
https://img56.imageshack.us/img56/3079/5ab2.th.jpg (https://img56.imageshack.us/my.php?image=5ab2.jpg)

Aztec peasants hits my lines
https://img149.imageshack.us/img149/4909/6wg3.th.jpg (https://img149.imageshack.us/my.php?image=6wg3.jpg)

Regular aztec warriors ready to throw their spears.
https://img230.imageshack.us/img230/5899/7cu9.th.jpg (https://img230.imageshack.us/my.php?image=7cu9.jpg)

The eagle warriors giving my crossbowmen some hell
https://img149.imageshack.us/img149/9070/8uw7.th.jpg (https://img149.imageshack.us/my.php?image=8uw7.jpg)

Yay, reinforcements
https://img158.imageshack.us/img158/875/9sc3.th.jpg (https://img158.imageshack.us/my.php?image=9sc3.jpg)

I'm pleased with the result
https://img113.imageshack.us/img113/7146/10ad1.th.jpg (https://img113.imageshack.us/my.php?image=10ad1.jpg)


What are your specs?

Dan.o6
10-28-2006, 00:43
i have yet to win lol, Cortez keeps dying :(

TB666
10-28-2006, 01:09
What are your specs?
2.3 Ghz Celeron
512mb Ram
Radeon 9800pro 128mb

t1master
10-28-2006, 01:52
i'm worried for mp just cause of the sheer amount of computing power that will be needed for a smooth 4v4.

after playing the demo twice...

it still feels like rome, but more solid. they polished up some of the annoyances of rome... the units listen, speed is not outrageous, killing seems slower, even when carving up the pajama wearing aztecs. cav get their comeuppance after the initial charge, but possibly can disengage a bit too easily to recharge.

hard to tell with such a script, the point is to kill the aztec chiefs asap, and watch for the flank. first battle i didn't realize i had control of the reinforcements and they sat there for ages :idea2: if you put your guns on guard mode, they'll hold, and you can flank with the cav and demolish the left flank, kill the chief, and turn and face the attack from the right hill top, and hold the second wave of birds and coyotes.... remember you have some kick arse units in the woods to flank the second wave of chiefs.... the battle is fun though.

i think my main complaint is the camera control, even on total war camera, it doesn't come close to the ease with which one could move the camera with only the mouse in mtw:vi. and the backwards clicking, i'll never remember. my twitch is weak, weak!!!

Polemists
10-28-2006, 06:52
haha I like the battle very much myself. While you can easily cut through the aztecs they have a nice diversity, some suprising attack patterns, they also are a rather hard foe to beat at times. I have won 2 out of 3 of the battles of it I have fought. There's no point repositioning anyone but calvary since the sheer amount of aztecs that come at you. While I was so busy rushing around in last battle I didn't have a strategy the main strat i used in one battle I won was to make sure i always had some form of backup at some point.

Thought the first battle I won was much better results, the second time I won I still won. Though Cortez himself and one knight were all that was left. They charged the high priest, cut him down, and the army fled.

Somehow I doubt they would do this in the real game with about 300 people left, though I had killed all there chiefs.

Dan.o6
10-28-2006, 13:54
Well on my second attempt I won :beam: Just kept Cortez for pursuing routing troops.

https://img170.imageshack.us/img170/557/untitledgy0.png

Orda Khan
10-28-2006, 19:50
i'm worried for mp just cause of the sheer amount of computing power that will be needed for a smooth 4v4.
My thoughts exactly. It looks like 2v2 max for a smooth running game but I hope I'm wrong.


it still feels like rome, but more solid. they polished up some of the annoyances of rome... the units listen, speed is not outrageous, killing seems slower, even when carving up the pajama wearing aztecs. cav get their comeuppance after the initial charge, but possibly can disengage a bit too easily to recharge.
I agree, it feels better than RTW but just does not feel as logical as MTW.


hard to tell with such a script, the point is to kill the aztec chiefs asap, and watch for the flank. first battle i didn't realize i had control of the reinforcements and they sat there for ages :idea2: if you put your guns on guard mode, they'll hold, and you can flank with the cav and demolish the left flank, kill the chief, and turn and face the attack from the right hill top, and hold the second wave of birds and coyotes.... remember you have some kick arse units in the woods to flank the second wave of chiefs.... the battle is fun though.
Played the demo for the first time today and the scripting does not reveal any more than previous demos. Agincourt and Pavia were predictable but at least in Otumba you are massively outnumbered. I took the fight down onto the plain where my cav proved their worth. Halfway through the battle I realised my guns were not on fire at will, I'm sure they would have killed many more than they did. Out in the open the Aztecs are no match.


i think my main complaint is the camera control, even on total war camera, it doesn't come close to the ease with which one could move the camera with only the mouse in mtw:vi. and the backwards clicking, i'll never remember. my twitch is weak, weak!!!
Try slowing the camera speed and turn. I thought the camera control very much like RTW, mouse turning is a nightmare, nowhere near the smooth control of MTW/VI. I slowed the settings down to about 25% and that at least stopped the camera rotating madly

.........Orda

redriver
10-28-2006, 23:59
I wouldn't compare to RTW rather RTW Chivalry mod :P

ProudNerd
10-29-2006, 04:25
That battle was amazingly hard and the only reason I won was because of an AI glitch i had 37 musketeers 140 mercs and a bloody Cortez all by himself, every one of his bodyguards had been killed

The Aztecs had allot of men left something like 300 on the field mostly jag warriors and bodyguards with some arrow warriors too. Every bit of my army besides the above had routed almost all had been killed I kept the mercs back and fired at the arrows with the musketeers who I could hear were hitting almost every single shot i was zoomed close to the Aztecs and almost every bullet was hitting an Aztec but they just stood there under fire so I left them alone and instead fired at the bodyguard nearby who as also in range and I slowly popped each of his guards without him moving and finally he fell, that was their last chief I then fired at the arrow warriors that routed quickly but inflicted another 7 casualties on my brave musketeers but routed fast then at the jags who still didn’t move and were all slaughtered as were the other Aztecs that were there, cant remember all that well since it was last night but yeah the AI army just stood there while I pegged what was left of them with musketeers still the battle was heaps of fun and it looks amazing even on my sempy Musketeers are also the best unit in a TW game they look and sound so awesome and are just heaps of fun to use :D especially with surround sound and a big sub like I have :D

https://i31.photobucket.com/albums/c371/Darkestfear2/ownedaztecs.jpg

https://i31.photobucket.com/albums/c371/Darkestfear2/ownedaztecs2.jpg
As you can see i would have been owned

Notice in the second picture the entire conquistador unit was killed but EVERY ONE OF THEM was healed :S but for some units almost none were. What decides who gets revived and who doesn’t besides the virtues that increase the chances of casualties recovering from heir wounds? What decides it for certain units? See also the amount of kills one of the musketeer units got that was the one that won me the battle.

Ituralde
10-29-2006, 09:59
To pick up on something I have mentioned earlier and still haven't got any clue what it could mean:

Enemies Killed: 1558 (330)

Casualties Sustained: 40 (1)

Does anybody know what those numbers in parenthesis (spelling ?) mean?
:help:

Perplexed
10-29-2006, 10:11
To pick up on something I have mentioned earlier and still haven't got any clue what it could mean:

Enemies Killed: 1558 (330)

Casualties Sustained: 40 (1)

Does anybody know what those numbers in parenthesis (spelling ?) mean?
:help:

Isn't it prisoners taken?

ProudNerd
10-29-2006, 15:20
Isn't it prisoners taken?

no there another column fr that. Also there no options for executing prisioners in battle. Why isn't this there i always kill of th prisoners in mtw if i think i'm going to lose.

Lusted
10-29-2006, 15:29
I don't think you can kill the prsioners as its just a demo.

Some pics from a Pavia custom battle. Me(England) and HRE v Spain and France. You can really notice the imporved ai in 2 v2 battles as Spain and France mixed their troops together to create a battle line, and even when i managed to divide them the 2 forces mixed to an extent in the 2 armies they made. The ai French also did some nice flanking manouvers with its general. This was a very tough battle, with it ending up being a contest between who could wear down the other side first. For the key part of the battle all i could do was sit and watch. I marched my army out to the clear area alongside the French And Spanish starting position, and began a missile duel before having to advance and engage because of cannon fire.

Early moments of the engagement.

https://img171.imageshack.us/img171/1188/med2twpavia1hb4.jpg

More intense combat. By this time my HRE ally had engaged the other enemy force.

https://img237.imageshack.us/img237/8262/med2twpavia2bm5.jpg

Overview of the battle. I'd just punched a hole in the enemys line, near where the HRE troops are. The French general is massacering some archers i put on the flank.

https://img237.imageshack.us/img237/4025/med2twpavia3is0.jpg

Tense fighting at the left flank of my line. The HRE general had just been killed.

https://img238.imageshack.us/img238/292/med2twpavia4xr3.jpg

Fighting in the middle part of my line. The Spanish general was killed not long after this.

https://img259.imageshack.us/img259/2984/med2twpavia5nl6.jpg

The battle nears its end. For a long time the odds had been against me and my ally due to early casualties inflicted by the cannons, but by now things were going our way.

https://img237.imageshack.us/img237/300/med2twpavia6ei0.jpg

Dead bodies litter the area my army had been fighting on.

https://img237.imageshack.us/img237/7035/med2twpavia7jz5.jpg
https://img237.imageshack.us/img237/1790/med2twpavia8ub9.jpg

The results. Pic also shows the bloodied English general.

https://img142.imageshack.us/img142/2379/med2twpavia9ki9.jpg

Furious Mental
10-29-2006, 16:56
Some people may already have picked this up and will think "Who cares?", but I just noticed the Tlaxcalan mercenaries don't wear some garish coloured clothes, so therefore other mercenaries probably won't either. Yay

ProudNerd
10-29-2006, 17:59
yeah its odd how plain they are for Aztecs. By the way whats wrong with garnish its how the Aztecs really dressed i through the red and white checked aquebusier pants were more odd looking. I love all the units looks tho. Could somebody answer my question about causalities please?

Lusted
10-29-2006, 18:01
I think the figure in parentheses is the number of prisoners you've taken during the battle.

hoom
10-29-2006, 21:05
New demo pics of Aztecs!
http://img146.imagevenue.com/loc432/th_74781_aztecs5_122_432lo.JPG (http://img151.imagevenue.com/img.php?image=52016_aztecs_12_122_323lo.jpg)http://img21.imagevenue.com/loc413/th_74818_aztecs9_122_413lo.JPG (http://img144.imagevenue.com/img.php?image=52021_aztecs_13_122_340lo.jpg)http://img163.imagevenue.com/loc493/th_74753_aztecs1_122_493lo.JPG (http://img12.imagevenue.com/img.php?image=52055_aztecs_14_122_336lo.jpg)

Great battle pics Lusted :2thumbsup:

Azog 150
10-29-2006, 22:44
Played the Aztec battle first and won pretty narrowly. First i sent my conquistidors round to take out the first general, then tryed for the second general, but sadly every one of them dyed in the second attmept, but they did severly weaken the general unit and some of the second wave.

Then the Aztecs came from behind, i sent Cortz who hadnt been doing much to take them out. He killed most of them in a long hard slug fest. By this time my main line was being over welmed, i wouldnt have survived the Aztec army with the main general.

Luckley my reinforcement arrived just in thime, the second general diyed fighting my main line. Sent one unit of the reinforcements to help out my line. The other two uints went to kill the main general. They did after a long, drawn out fight. They then held off the rest off that army.

Meanwhile Cortz was still fighting the Aztec flanking force and on the final charge managed to steam roll the final general. Then one last thunderous charge into the enemy lines with my remaining forces resulted in the Aztecs mass retreat.

It was an amazing battle, the AI flanked my main line, and kept units in reserve, only to fling them into combat at the right moment. Without my timely reinforcement i would have eventually been beaten back by the swarming savages.



Then i played Pavia, did seem a bit easier, but i found it more fun. The spainish muskateers really helped me in that battle, killing the second unit of scots guard while my general killed the other. They also helped cover my retreat to the wooded hill while my gallient general took out the culvereans but was over welmed by the french kinghts.

One thing i realised about Pavia was that the king acutally retreated back to the cannons, on the first demo he stayed put and was killed by my pikes. Also the pike were more useful as they kept there formation better in this demo.

Sorry for the long post.

Ituralde
10-29-2006, 23:20
One thing i realised about Pavia was that the king acutally retreated back to the cannons, on the first demo he stayed put and was killed by my pikes. Also the pike were more useful as they kept there formation better in this demo.

Actually King Francis also retreated in back to the cannons in the first demo, saw him do it several times, if he doesn't get killed in the initial charge that is.

@Lusted:

Just did another battle and this time looked for the numbers in parentheses, it really shows you how many prisoners you have taken total. Kind of redundant but also useful to see how many people were caputured.
Now I still don't know what the number in parentheses under Casualties Sustained means.
All in all I had seven of them, but the enemy prisoner counter was at zero. Those could be the friendly fire kills as the units that had them were standing in front of my Scott's Guards for some time.

Cheers!

Ituralde

Zatoichi
10-30-2006, 09:09
Yeah, the figure in brackets under 'Enemies Killed' on the initial victory screen shows the number of prisoners caught, and I'm sure the figure in brackets on the detail screen under 'Casulties Sustained' refers to friendly fire victims (or should that be collateral damage?)

Basically, what Ituralde said!

hoom
10-30-2006, 12:26
Gah! nobody got my little joke :shame:

Ituralde
10-30-2006, 13:52
So... is that your garden then? :gah:

Orda Khan
10-30-2006, 17:57
The number in brackets is the number of prisoners taken. If you want to confirm this, take a look at the Victory and Battle Stats screens posted by Proud Nerd. The number in brackets is 330. Add up prisoners caught to get the same number. 'Taken prisoner' applies to your own troops

.......Orda

player1
10-30-2006, 21:32
I haven't read anybody commenting on the new feature that happens when you click on your faction symbol in the lower right corner. No longer does your camera zoom in on your general, instead they've added a new feature that highlights your troops with green circles on the floor, allies with blue circles and the enemy with red circles. Mhm looks nice but haven't found a situation where it was really useful. Maybe for checking how your battle line's doing when the fight is raging and you just see on big mess with dead people littering the floor.

That's a veeeery good feature.
Especially in situations when there are lots of dead bodies, or when armies are mixed in battle too much.

I think I even overuse this thing...

Ciaran
10-30-2006, 21:42
:laugh4: Yes, the dead look from a distance surprisingly alive, in the first demo at least (I´m having difficulties dl´ing the Gold one), I lost my first Padua battle due to the fact I couldn´t click one of my units I could clearly see - they were all plainly visible corpses :oops:
One question, though, can´t pikemen and Halberdiers charge at the enemy? They don´t seem to do so when I order them to attack, whether with the "phalanx" button highlighted and not.

Sir_Hawkwood
10-30-2006, 22:50
I finally, after 4 attempts, scored a close victory over the Aztecs...

I followed the advice of fellow posters, and by reading how Cortes actual fought the real action, by moving my Cavalry far to the right and then behind the main Aztec General for a charge.
The Cavalry then spent the rest of the battle engaged with the general unit on their right flank.

A great sight to see all their banners flash!

Several posters (and the intro video) have mentioned that the battle would be better fought on the plains, and by not defending the ridge...

I'm at a loss to think of a way that this tactic could work...
Any advice would be appreciated...

Many thanks
Sr JH

Orda Khan
10-30-2006, 23:28
Several posters (and the intro video) have mentioned that the battle would be better fought on the plains, and by not defending the ridge...

I'm at a loss to think of a way that this tactic could work...
Any advice would be appreciated...

Many thanks
Sr JH
I ordered my units to the plain out in front of the left of the ridge; my cav did a wide manoeuvre left. There is time to deploy nicely with sword & buckler units on each flank of the Aztec units, missile units up on higher ground. The Aztecs move to engage and can be reared by your cav (which has deployed ready to take this advantage.) The rear attack will not reach your position in time and when they do you hit them hard (it was about now that I realised FAW was off on my missiles. My own fault.) Then reinforcements arrive to help finish the rest.
Defeat the main force before the others get there

........Orda

Ituralde
10-31-2006, 10:41
@Player 1

Yeah, I've found myself using the button more and more often too. It really helps as dead bodies can be hard to distinguish. Especially if you only use Shader 1 because then your men will not turn bloody or muddy which helps identifying the corpses because they're usually a little darker due to the blood effects.

TB666
10-31-2006, 18:41
aahh I love the new animations :2thumbsup:
https://img508.imageshack.us/img508/9484/0001wc3.th.jpg (https://img508.imageshack.us/my.php?image=0001wc3.jpg)

LadyAnn
10-31-2006, 21:14
One question, though, can´t pikemen and Halberdiers charge at the enemy? They don´t seem to do so when I order them to attack, whether with the "phalanx" button highlighted and not.

I believe you have thse units ordered "on hold", meaning it will only hold the ground. Better cancel hold order (put them in melee) and then order an attack.

Anniep

Puzz3D
10-31-2006, 21:24
I haven't read anybody commenting on the new feature that happens when you click on your faction symbol in the lower right corner. No longer does your camera zoom in on your general, instead they've added a new feature that highlights your troops with green circles on the floor, allies with blue circles and the enemy with red circles. Mhm looks nice but haven't found a situation where it was really useful. Maybe for checking how your battle line's doing when the fight is raging and you just see on big mess with dead people littering the floor.
I think that's a much needed feature for multiplayer. I wasn't aware of it because I played the demo with the minimal_UI.

Celtic_Guardian
11-01-2006, 00:11
Unfortunately for me it barely runs on lowest on my laptop........sigh guess i'll only get to play the game when im at home with my desktop, unless i can somehow bring it here but its doubtful. :embarassed:

Jochi Khan
11-01-2006, 01:26
I think that's a much needed feature for multiplayer. I wasn't aware of it because I played the demo with the minimal_UI.

Unfortunately it covers up a large area of the battlefield in that corner unless it can be switched off/on as you can the battlemap with F5 using the minimal_UI
I shall have to check if it can be.

Checked and there doesn't seem to be any way that you can switch it off or the battlemap.

Faenaris
11-03-2006, 12:09
Unfortunately it covers up a large area of the battlefield in that corner unless it can be switched off/on as you can the battlemap with F5 using the minimal_UI
I shall have to check if it can be.

Checked and there doesn't seem to be any way that you can switch it off or the battlemap.

You want to hide the "radar" when in Minimal UI? It so, it is possible to do that. Just go to UI options when you are in a battle.