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View Full Version : Your favorite unit you are anticipating and/or from the original game!!



PwnageBot2000
10-25-2006, 04:58
Just wondering, what are you guys's favorite units you are anticipating and/or like from the original game? I'm anticipating the Scots guard from the French army, because they are almost a hybrid between archer and medium (if not heavy) infantry. I'm looking forward to see the pavise crossbowmen back in action and how they fare up against other units in close combat, as they carry some sort of warhammer or polearm.

Phil17
10-25-2006, 15:24
My fav unit has always been, the longbow men. dunno why lol :dizzy2:

KhaderKhan
10-25-2006, 15:32
Just wondering, what are you guys's favorite units you are anticipating and/or like from the original game? I'm anticipating the Scots guard from the French army, because they are almost a hybrid between archer and medium (if not heavy) infantry. I'm looking forward to see the pavise crossbowmen back in action and how they fare up against other units in close combat, as they carry some sort of warhammer or polearm.

For me it has to be the Janissary Heavy Infantry.

LadyAnn
10-25-2006, 16:19
So soon another topic of same topic?

Elephant canon!

Annie

PROMETHEUS
10-25-2006, 16:21
Jaguar warriors ^^ .... :2thumbsup:

Furious Mental
10-25-2006, 16:28
Well, the units I'm most curious about are probably the war wagons

Aracnid
10-25-2006, 16:28
Elephant cannon for the sheer coolness, Longbowmen for the medieval machinegun effect.

Furious Mental
10-25-2006, 16:33
Actually I am curious to see the ribauldeqin with 20+ barrels in actions (in some screenshots, used by Venice).

Faenaris
10-25-2006, 18:59
Swabian Swordsmen. I have some (probably in vain) hope that they will make a return.

Other than that, I'm looking forward to Italian Infantry.

Heck, I'm looking forward to everything. :)

Dutch_guy
10-25-2006, 19:18
For me it has to be the Janissary Heavy Infantry.

Yes same here, hope they're as much fun to play with as they were in Medieval.

:balloon2:

Gith
10-25-2006, 19:25
Swabian Swordsmen or Gothic Knights (mounted and unmounted)

Martok
10-25-2006, 20:05
Well I'm naturally curious to see how my beloved Jinnettes would do in the sequel. In addition, I'm still looking for the return of Ghazi Infantry. I'll understand if they're restricted to Jihads only, but it would be nice to know for sure that they're going to be in the game (one way or the other). :book:

PwnageBot2000
10-25-2006, 23:18
Speaking of gothic knights, i'm sure past mtw players know that gothic foot knights carry massive double handed swords. Seems the Zwei Handers have replaced them in this, and (accordign to ign) gothic foot knights have become anti-armor mace wielding infantry. What do you guys think?

hoom
10-25-2006, 23:29
In the original, the mounted gothics had a mace.
I don't recall them having a two handed sword dismounted but it was a sword of some sort.
I should expect they'll wield some sort of polearm dismounted in M2TW?

Yeah, thats probably what I'm most looking forward to, dismounted gothic knights that actually look like gothic knights :balloon2:

Kavhan Isbul
10-26-2006, 01:43
You know, I will always have the old units I liked so much from MTW in MTW, and if some of them do not make it in the sequel, well, I can always go back to MTW and unleash them on my enemies.
What I am really looking forward to are the new units that are going to make their first appearance in M2TW. I am not that thrilled about the elephants, but I really want to see the super turkish mortar (just hope it is not made into a monstrous howitzer). And I really want to see the new Mongol and Timurid cavalry units - while I do not want them to be way overpowered, it would be noce to have them strong enough to present a challanage at a stage in the game, when most other factions are eliminated. And I love eastern cavalry anyway.:charge:

blahblahblah
10-26-2006, 05:10
Longbows. Sheer beauty watching those arrows rain on my enemies.

Ars Moriendi
10-26-2006, 11:56
It's been a while since i last played MTW (3-4 years ?) but from what I rememeber I really liked the multi-purpose, tactically flexible untis, so for me it's :

(CAV) boyars : horse archers with armour on, combat power of medium/heavy cav.
(FOOT) janissary archers : good archery skills and they'll skin most other missile units in melee

Furious Mental
10-26-2006, 12:17
"Speaking of gothic knights, i'm sure past mtw players know that gothic foot knights carry massive double handed swords. Seems the Zwei Handers have replaced them in this, and (accordign to ign) gothic foot knights have become anti-armor mace wielding infantry. What do you guys think?"

Well that's what IGN says but you can view the Gothic Foot Knights' unit card with some easy modification of the demo and if that is any indication they do indeed still carry a big sword, and in fact have the same attack and charge value as the Zweihanders, but with a defence (armour?) rating (26 vs 18).

Sir_Hawkwood
10-26-2006, 20:36
I'm most looking forwards to the Scots Clansmen, on the off chance I can find a way to make them all look like Mel Gibson.

Damn you Gibson, and your Anglophobic, fairytale attempt to drive a wedge between the Union...

*calm yourself now...shhhhh...*

Ahem...Other than that, I'll hope that we'll here some Welsh accents from the Longbowmen...

See, We're shootin' Bodkins now, Isn't it?

Jediknight73
10-27-2006, 19:40
Billmen like in mtw 1 but im affraid it might not happen.. I HATE the bills the billmen use now.

Orda Khan
10-28-2006, 10:40
Mongol Horse Archers.
Can't wait to see if they finally get the justice they deserve, it was missing in MTW

.......Orda

Furious Mental
10-28-2006, 13:42
Supposedly horse archer armies will skirmish in an intelligent fashion.

LadyAnn
10-28-2006, 14:36
Eight out of 10 times I had the opportunity to play late, I would take the Mongol all shooters army. Even weaker in an era where heavy armor prevailed, the Mongols are surely fun to play with.

ProudNerd
10-29-2006, 04:34
musketeers and aquabus. They look and sound so amazing and are so fun to use ic ant wait to mass them and fill armies full of holes. Just turn the bass all the way up :thrasher:

Jediknight73
10-29-2006, 12:55
musketeers and aquabus. They look and sound so amazing and are so fun to use ic ant wait to mass them and fill armies full of holes. Just turn the bass all the way up :thrasher:

But MTW 2 will be like MTW1 any unit of the same kind over 4 will cost more.

satchef1
10-29-2006, 13:48
Varangian Guard, just off the strength of my latest campaign! 5 units of them (high valour, full armour, full weapon, full morale boost) vs 7500 Egyptians. I lost 80 men, Egypt lost 5700 :laugh4:

Burakius
10-29-2006, 14:07
janissary and the great bombard. and yes im biased lol

edyzmedieval
10-29-2006, 19:10
No unit. I just want the full game. :beam:

andrewt
11-01-2006, 01:21
Bring back the AUM! *hides*

Faenaris
11-03-2006, 12:04
Bring back the AUM! *hides*

AUM? I have played Medieval to the death, but somehow I can't remember a unit who had that abbreviation. Care to enlighten me, andrewt? ~:)

anders
11-03-2006, 12:10
almugavars!

anybody knows if theyll be in the game, as mercenaries or recruitable for the spaniards?

Darth Nihilus
11-03-2006, 15:00
Gothic Knights all the way. Especially since they have lances now.

chunkynut
11-03-2006, 15:54
AUM? I have played Medieval to the death, but somehow I can't remember a unit who had that abbreviation. Care to enlighten me, andrewt? ~:)

I think he means Almohad Urban Militia, there was many a thread on the full AUM armies that some people would use to roll over their enemies.

For me Longbows and Billmen and any little quirky unit like the Bulgarian Brigands (not always useful units but fun to fit them in to your armies formation).

Frankly the excitment is nearly killing me, my social life will die a Medieval death till at least Christmas. I'll be known as the local hermit, pasty and when forced outside filthy mouthed :furious3:

Kavhan Isbul
11-03-2006, 19:42
AUM? I have played Medieval to the death, but somehow I can't remember a unit who had that abbreviation. Care to enlighten me, andrewt? ~:)

Almohad Urban Militia

I just noticed chunkynut has already answered.

Phalaxar
11-03-2006, 22:51
But MTW 2 will be like MTW1 any unit of the same kind over 4 will cost more.

Sorry? :dizzy2:

Personally I want some nice, heavy infantry, general's cavalry will be fun and longbowmen should be a laugh :2thumbsup:

Faenaris
11-03-2006, 23:29
Thanks chunkynut and Kahvan Isbul for your replies. ~:) I didn't play the Almohads much (I preferred the Egyptians), but now that I know the unit, I do remember having some tough battles against those blokes.

Martok
11-04-2006, 00:50
Thanks chunkynut and Kahvan Isbul for your replies. ~:) I didn't play the Almohads much (I preferred the Egyptians), but now that I know the unit, I do remember having some tough battles against those blokes.
They're not so tough when you have Jinnettes; they eat AUM for breakfast. ~D

Woozie
11-04-2006, 01:10
I'm looking forward to the Mamluks and those new Egyptian Tabardariyya guard dudes.

I just can't wait to play Egypt.

ProudNerd
11-04-2006, 01:17
Thanks chunkynut and Kahvan Isbul for your replies. ~:) I didn't play the Almohads much (I preferred the Egyptians), but now that I know the unit, I do remember having some tough battles against those blokes.

For the price those things were completely devastating, and you could throw hundreds of them out there for almost nothing.

andrewt
11-04-2006, 01:20
They're not so tough when you have Jinnettes; they eat AUM for breakfast. ~D

The Jinnettes were good against AUM but almost nothing else at the start of the game is. The formula CA used rounded costs to the nearest 25. I think they were around 212 or so and rounded to 200 or something like that. There were a few other things in the formula as well that made them so cost effective. In the campaign, you get them early on, Granada has +1 valor AUM, Elmoheads start with really good generals, the Iberian peninsula has sword upgrades on lots of provinces and has good farmlands. You also have lots of gold mines in their starting position. It's basically a perfect storm where you can get them early on, you can build lots of them and you can build them with valor and sword upgrades. It just made them all around nasty.

You can basically beat the Spanish early on with these guys and consolidate the Iberian peninsula. Egypt is generally peaceful towards you and you only have 1 border province. The Elmoheads can also expand early on in the game with only few border provinces.

The tongue in cheek comment was partly because pf how effective it is and partly because it's quite a unique unit. It's supposed to reflect that the Almohads had better urban militia than other nations. However, the unit itself is actually a souped up feudal man-at-arms, which is more of a professional soldier.

Freedom Onanist
11-04-2006, 02:25
Billmen and longbwmen - boring I know. I might try to make it without knights and instigate true class warfare across Europe. Level the lot of those poncing princes - off with their heads!

The Spartan (Returns)
11-04-2006, 03:16
Chivalric Foot Knights and Longbows were the strongest unit imo in MTW.

Martok
11-05-2006, 10:18
@andrewt: Oh believe me; I know how tough Almohad Urban Militia are! I still remember all too well (from my first few Spanish campaigns) just how murderously difficult they were to beat in a straight-on fight. ~:rolleyes:

I'd throw wave after wave of troops at them....only to have my men die in droves, while the AUM's remained virtually untouched. ~:eek: It wasn't until a couple weeks or so after my first nightmare experiences with the Almos--who, in addition to all their starting advantages, were also incredibly aggressive in the original MTW--that a kind soul here (don't remember who now, unfortunately) told me how Jinnettes were the Early period's best counter-units to AUM.

This was news to me, as I'd viewed the Jinnettes as more of an auxillary troop type than a main-line unit. In my "newbie" mind, I strongly doubted the abilities of horsmen who had only modest melee stats, and whose throwing javelins had an inferior range to that of archers. Ah, but how little I knew--I was young and foolish then. ~;)

Well to make a long story short, I started employing Jinnettes in large numbers: generally 4-6 units in an army, sometimes even 8, depending on the situation. And boy, did my (mis)fortunes against the Almohads begin to change! Over the last three years, they've probably saved my bacon, and won me more battles, than any other unit in the game. :2thumbsup:

Burakius
11-05-2006, 11:57
cant wait on those missile like things.. mohoho.. put some pikemen up front and launch launch away!

anders
11-05-2006, 12:16
Billmen and longbwmen - boring I know. I might try to make it without knights and instigate true class warfare across Europe. Level the lot of those poncing princes - off with their heads!

YES! DOWN WITH THE OPPRESSORS! ALL-INFANTRY ARMIES AND TAXES TO VERY LOW!

In med1 there really was no need for knights, and in SP they werent exactly cost-effective with those building requirements either.

satchef1
11-05-2006, 14:31
No point having Knights? Knights, when used correctly could turn the tide of battle or significantly reduce your casualties

Surely what you mean is you couldnt take 16 units of chiv knights and charge them at the enemy, expecting to win?