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View Full Version : The Fourth Age: Total War - Corsair Invasion v1.0 Released!



Apoc
11-04-2006, 06:42
The Fourth Age: Total War Development Team are extremely proud to present:

‘The Fourth Age: Total War – Corsair Invasion’

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‘It is the 227th Year of the Fourth Age of the Sun in the reign of the right high and mighty King Aldarion Telcontar of Gondor and Arnor, Lord of the Westlands, Captain of the Hosts, and Overlord of the West. I, Findegil, King’s Writer, on the request of my most excellent lord, wilt here put down some of what has transpired in the realm, and in the lands of the savage Haradrim and the cruel Easterlings these recent years.

Know then that in the 225th Year of the Fourth Age of the Sun the Haradrim, in treacherous alliance with certain Umbarian lords, may they be cursed forever, assaulted the great city and haven of Umbar, and took it with great slaughter. Fleets of black-sailed ships, manned by Corsairs and built in secret, then issued from the South, harrying the southern fiefs of Gondor, and overwhelming the King’s fleet. An initial invasion of Harondor by Haradrian forces was repulsed by Cemendur, the King’s son and Captain of the White Tower, but much of the region was plundered, and disease and famine ensued.

When, in the month of Súlimë in the 226th Year of the Fourth Age of the Sun, the King’s son was recalled to deal with a Haradrian landing in Anfalas, local Harondorian lords rose in rebellion, and successfully defeated the King’s armies, who was weakened after continual Haradrian attacks. The region of Anfalas fell to rebel lords later in the same Year.

It was shortly after, in the month of Yavannië, that the King’s Messengers first brought word of Easterling hordes amassing south of the Sea of Rhûn. Outriders reported a great gathering of many peoples and warriors; swordsmen, spearmen, bowmen upon horses, chariots of chieftains and laden wains, herds of horses and oxen were moving endlessly out of the East. It is not known what they seek, or if they intend to continue westward, but no good has ever come to Gondor from the Eastern Lands.

There are reports of Haradrian hosts mustering south of the Crossings of Poros, and even if the black sails have ever been a scourge to our southern fiefs and shorelands, they are now in greater numbers than any can remember. May the Valar give us the strength to stand against them. The Corsairs are coming…

Written in haste on this the 12th day of Víressë, in the 227th Year of the Fourth Age of the Sun, in the great city and haven of Pelargir. Findegil, King’s Writer and my great lord’s most faithful servant.'


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'The Fourth Age: Total War - Corsair Invasion' is a modification for 'Rome: Total War - Barbarian Invasion' (v1.6). Our aim with FA:TW is to accurately portray the lands and peoples of Middle-earth as we think they existed approximately two centuries into the Fourth Age. 'Corsair Invasion' is a provincial campaign encompassing roughly one third of the full campaign map, in which players can choose to play the Reunited Kingdoms of Arnor and Gondor, the Chiefdom of Rhûn, or the Empire of Harad. The Reunited Kingdom is strong, but has recently lost some of its lands to the south and war is brewing on all its borders. The Easterling hordes are gathering in the East, seeking plunder and more fertile lands. In the South the Haradrim have assembled huge hosts in preparation for an invasion of Gondor. Will the white walls of Minas Tirith be stained red with the blood of its defenders? Will the Black Sails rule the seas? Will the banner of the Black Serpent be displayed over every town and city in Gondor? Will the Easterlings ravage the fair lands of Ithilien and the Fields of the Pelennor? Or will the White Tree upon sable be raised in victory over the blood-drenched plains and far fields of the South and East? You will decide, and you will conquer!


"The FATW team have managed to bring Middle-earth to life in the RTW engine. One of the best mods I've ever played." - Cemendur / Lusted, Creator of Terrae Expugnandae

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‘Corsair Invasion’ includes:

Three playable factions in the campaign: The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad; two additional playable factions for custom battles: The Kingdom of Rohan and the Chiefdom of Dunland.
A new map showing the south-eastern lands of western Middle-earth (Gondor, Mordor, southern Rhûn, Khand, and Near & Far Harad).
An historical battle, The Battle of the Crossings of Poros, updated from the demo v1.1 (including the ability to play any army!).
Over 80 entirely new units spread over the five factions (+ mercenaries). This does not include levies and assimilation units.
A custom-designed 'area of recruitment' system called MEZoRS, or Middle-earth Zone of Recruitment System. Goes far beyond the standard faction-specific recruitment buildings by creating a system of levies (local troops levied from conquered regions) and three region types: homelands, fiefdoms and outlands which affect such things as public loyalty, happiness and how long it takes to build your tech. trees. Also includes access to 'assimilation units' when you conquer designated 'chief cities' of major subcultural areas.
Three Wonders: The Stone of Erech, The Ruins of Osgiliath, and Edhellond; three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.
Three Landmarks: The Beacons of Gondor, Barrows, and Fortresses; four new trade resources: fish, ivory, horses, and cattle.
New Tech Trees: Completely revamped technology trees for all 3 factions including many new building complexes such as Memorials, Wonder Capture buildings, Courts & Gardens, and Places of Mirth as well as faction-specific recruitment complexes.
City Development: Engage the City development process and gain access to a choice of over a dozen Diversification Buildings across the 3 campaign factions. These buildings which will powerfully develop your city by way of trade, military strength, naval power, and so forth.
Regional Buildings: Each subcultural area has its own unique Regional Lore building which gives you access to information about the area, its fertility, the native inhabitants and their stance toward your faction and other useful information to help you know whether to settle, move on or simply dominate the region.
Around 100 entirely new traits, and 220 new ancillaries (including many new images).
A custom-designed menu interface, featuring original artwork by Anke Eissmann and Peter Xavier Price.
All new music, featuring artists such as: Justin R. Durban , Jonas Fancony, Simon Daum, Matti Paalanen, and Tapani Siirtola.
19 new loading screens, and 228 loading-screen quotations.
And much, much more…


"The best Lord of the Rings-mod ever, and better than all of EA's Lord of the Rings-games (together)!" - Dread, Concept Artist

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‘The Fourth Age: Total War – Corsair Invasion’ is an open beta; this means that there are things in it that are not finished, and things that will be improved upon, but these are, in the end, minor issues such as some 2d images. There are no major unfinished issues, and the beta should be stable (in fact, I do not think anyone has had a CTD during the testing phase). This mod has been, and still is, a labour of love for all of us on the development team, and it is our sincerest hope that you – the players – will find it enjoyable and interesting.


"In my opinion, The Fourth Age: Total War is the best modification out there. They've created a world worthy of J.R.R. Tolkien. It's like Eru Ilúvatar himself is behind The Fourth Age: Total War." :) - WimPyTjeH, Founder & Leader of Númenor: Total War

Download Links:

Make sure that you read the installation instructions below before you start the installation process (we recommend that you do this while downloading).

Corsair Invasion v1.0 (http://www.thefourthage.org/downloads/ci.exe) | Mirror 2 (http://www.medievaltw.com/downloads/index.php?dlid=32) | Mirror 3 (http://files.filefront.com/ciexe/;6129713;;/fileinfo.html) | Mirror 4 (http://www.strategyinformer.com/dlredir.php?id=nuExuVzXxS4OVnVQnwJpuQ%3D%3D)

The music pack adds all new music to the game, which is vital for the "feel" of the mod. An essential download!

CI Music Pack (http://www.thefourthage.org/downloads/FATW_CI_Musicpack.exe) | Mirror 2 (http://www.medievaltw.com/downloads/?dlid=31) | Mirror 3 (http://files.filefront.com/FATW_CI_Musicpackexe/;6122029;;/fileinfo.html)


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Installation Instructions:

Important Notes: Read BEFORE Installing

The following files will be overwritten in your vanilla R:TW when you install 'Corsair Invasion' but the files will be backed up into a vanilla folder as a subdirectory so you can access the original at any time:

data\loading_screen folder: loading_bar.tga
data\terrain\aerial_map\tile_textures folder: volcano_dormant.tga.dds

This will not cause any problems for other mods you may have installed (or vanilla), and their only effects are visual in nature.

Please follow these installation instructions *carefully*. If you are having problems, check out Palantir's Guide To Installing (With Screens) (http://www.thefourthage.org/forums/viewtopic.php?t=163)

1. If you do not already have one, prepare a clean (i.e. unmodded) copy of 'R:TW - Barbarian Invasion' 1.6 on your PC. The 1.6 BI patch can be found at Sega's site (it is good practise to always keep the default installation clean so that you can use it to make clean copies, source vanilla files, and receive new patches/expansions etc.).

2. OPTIONAL: Once patched, we recommend you copy your entire game (i.e. everything in the "Rome - Total War" folder) to another folder unless you have set up a copy from the default installation already. For example:

Original installation: C:\Program Files\Activision\Rome - Total War

Example copy location: C:\Program Files\Activision\Rome - Total War Copy

You do not have to complete this step but it is always wise to keep your original installation clean.

3. Now go into C:\Program Files\Activision\Rome - Total War Copy\bi and create a folder called "ci".

4. Copy the *contents* (all sub-folders inside the bi folder) of the bi folder into the new ci folder (not including the ci folder of course).

5. Remove all subfolders in the C:\Program Files\Activision\Rome - Total War Copy\bi\ci\data\world\maps\battle\custom folder.

6. Delete the "base" folder and thus its contents (found at C:\Program Files\Activision\Rome - Total War Copy\bi\ci\data\world\maps\).

7. You can now run the installer .exe for the Mod (ensure that you have it pointed to your Rome directory).

8. OPTIONAL: Download and install the Music Pack (HIGHLY RECOMMENDED).

9. Put the included shortcut icon your desktop and right click it and select "properties" and change the "start in" line path if it is not pointing to where your BI exe is.

The target line above it should look something like this:

"C:\Program Files\Activision\Rome - Total War Copy\RomeTW-BI.exe"

So the whole line should look something like: "C:\Program Files\Activision\Rome - Total War Copy\RomeTW-BI.exe" -show_err -nm -mod:bi\ci

An icon is also included should you wish to use it or if it is not already the default.

Should you need any assistance, please contact us on our forum (www.thefourthage.org/forums). Also check out our website, http://www.thefourthage.org, for more information on the mod.

The FA:TW Team would like to thank:

The Creative Assembly for making quite possibly the best strategy game out there, and for allowing us to mod it.

The entire modding community for making wonderful tools, tutorials, and generally being great chaps.

Vercingetorix for making the xpak, xidx, and cas exporter.

Europa Barbarorum (and Bouchious specifically) for allowing us the use of 50 de-tattooed Barbarian portraits (we are told the barbarian leaders did not complain too much despite this painful process, though one member of EB was rumoured to have received a rather nasty axe wound to his shoulder and was unable to mod for 8 weeks) - (www.europabarbarorum.com)

Teleklos and Shifty (both of Europa Barbarorum) for their work on and permission to use the palm-forest mod.

Burns, of Middle Earth: Total War, for coming in at the last minute and making us a model for Osgiliath.

Darth Vader (of DarthMod fame) for making custom formations specially for the mod.

Jonas "Cronus" Fancony, musical artist, for the use of various shorter musical pieces for the Haradrian and Barbarian cultures. (www.fancony.com)

Justin R. Durban, musical artist, for the use of a large number of his great songs. (www.edgen.com)

Simon Daum, musical artist, for letting us use his song, 'The Return of the King', as the signature music for the mod. (www.simondaum.com)

Matti Paalanen, musical artist, from 'The Celestial Aeon Project' for permission to use some of his songs in the mod. (http://www.mikseri.net/artists/celestialaeonproject.48147.php)

Tapani Siirtola, musical artist, for permission to use some of his wonderful music in the mod. (www.mikseri.net/artists/?id=37335)

Anke Eissmann, artist, for permission to use some of her artwork in the mod. (http://anke.edoras-art.de)

Peter Xavier Price, artist, for permission to use some of his artwork in the mod. (http://peet.deviantart.com)

All the fans who have helped and supported us over these past two years.

Christopher Tolkien for revealing more of the wonderful world of Middle-earth in his 'History of Middle-earth' books.

And last, but certainly not least, our deepest and most heartfelt thanks to John Ronald Reuel Tolkien for creating the greatest fantasy world & epic of all time.


All images are taken from the pre-public beta and may appear slightly different in the public version.

Ciaran
11-04-2006, 22:53
Is it chrismas already? You´ve done it! I´m so looking forward to playing this, and you´ve taken me by complete surprise - I had no idea you´d be releasing this soon. :2thumbsup:

Since you use the modswitch I assume I´ll still be able to play vanilla RTW and BI by using the respective shortcuts without any ill effects, correct?

Apoc
11-04-2006, 23:03
Yep, you should have no problems with vanilla or other mods.

Ozzfest20
11-06-2006, 05:35
Must...download...now!:wall:

Rex_Pelasgorum
11-06-2006, 15:20
Unfortunately, it seems that at least for me, after correcting the "barbarian_city" problems, the campaign won`t load, neither the custom battles.... they load to a certain point, then CTD with no error warning.I have made all the steps described...

Apoc
11-06-2006, 15:26
Could you, in your own words, describe the steps you took to install? The install works; I installed it myself to a fresh RTW/BI copy, and we have got confirmation from many people that it does indeed work. We know that the installation procedure is somewhat difficult, but when our install program, which would allow us to delete and move files, crashed, we had to use one without those features.

Rex_Pelasgorum
11-06-2006, 22:38
Could you, in your own words, describe the steps you took to install? The install works; I installed it myself to a fresh RTW/BI copy, and we have got confirmation from many people that it does indeed work

I was mistaken...
I made the SINGLE ONE MOST COMMON MISTAKE IN THIS INSTALLATION:



4. Copy the *contents* (all sub-folders inside the bi folder) of the bi folder into the new ci folder (not including the ci folder of course).

Here is step number 4, and here many people comit mistakes. INSTEAD OF MAKING COPY/PASTE THOSE FOLDERS, THEY SIMPLY DRAG/MOVE THEM TO THE CI FOLDER.

This is why most of those errors reported by people on these forums and on the other do occur !!

Otherwise, i played the campaign for 2 hours... simply addictive... started with Harad, then another one with Gondor.

Harad was one of the nations which always kept puzzling me whenever i read Tolkien... the southern man, misterious, desertic culture, somewhat similar to the Numidians.... it is sad that Tolkien did not take a time to explore more of their universe, howewer i like very much how you represented them, and the overall feeling you have when you play them. It is by farr the best representation of the Haradrim i have seen so farr in any fan fiction, totally in concordance to the information we have from the books.


The map is awesome, 10 out of 10.
Units graphics are awesome, 10 out of 10.
Balancing needs some work, howewer....

I hope you will continue the work for this awesome mod.It could turn out to be one of the best mods...

Rex Pelasgorum

Arakorn-eir
11-06-2006, 22:42
The map is awesome, 10 out of 10.
Units graphics are awesome, 10 out of 10.
Balancing needs some work, howewer....

I hope you will continue the work for this awesome mod.It could turn out to be one of the best mods...

Hmm, how about audio? Just kidding, glad you like it!

Palantir, Dol Guldur, MasterofNone/whatever your name is here, could you please add this to the readme's?

Dol Guldur
11-06-2006, 23:19
Rex,

Thanks for your kind praise.

And thank you for identifying the misunderstanding. It did not enter my mind that people would move the files when I told them to copy them. I thought I was going mad...you know, they all said they followed the instructions *exactly* ;)

You've helped a lot of people (believe me!) and saved us a good few hours of reading error reports in posts ;)

Thx again,

Dol Guldur
Coding Manager and Build Co-ordinator, FATW.

ByzantineKnight
11-07-2006, 04:28
So all we need is BI 1.6? Or is there an existing FATW that we have to download and patch with this...

Good work guys!!

Apoc
11-07-2006, 04:30
Nope, all you need is BI 1.6. And the music pack is of course essential.

Thanks!

ByzantineKnight
11-07-2006, 09:07
Nope, all you need is BI 1.6. And the music pack is of course essential.

Is this mod freely moddable? e.g. are we allowed to port it to RTW 1.5...

I dont have 1.6 and I think I can port it.

Dol Guldur
11-07-2006, 14:29
You may port it to 1.5 if you use it for your own personal use. If you wish to distribute it then you need to gain our permission. Our permission would of course be dependent upon the quality of the port. However, there are some things which are BI-specific (such as shield wall) and so it would not be straight forward. I suspect it might take some time. I a very familiar with all the files but will not be able to offer support due to commitments at the Fourth Age. I will try and answer PMs when I can though, but don't rely on me should you wish to undertake this project.

I should say that we are very glad that it is liked enough for someone to want to port it to 1.5 :)

Thx. for your interest.

ByzantineKnight
11-08-2006, 05:14
You may port it to 1.5 if you use it for your own personal use. If you wish to distribute it then you need to gain our permission. Our permission would of course be dependent upon the quality of the port. However, there are some things which are BI-specific (such as shield wall) and so it would not be straight forward. I suspect it might take some time. I a very familiar with all the files but will not be able to offer support due to commitments at the Fourth Age. I will try and answer PMs when I can though, but don't rely on me should you wish to undertake this project.

I should say that we are very glad that it is liked enough for someone to want to port it to 1.5 :)

Thx. for your interest.

Thank You, I've been looking forward to a LotR mod coming out for the later patches and FATW looks really cool.

I don't think I will be able to get a high quality port to 1.5, Ive never done it before but I know basicly the things I will have to remove and -show_err will help me with most of the rest.

Byzantine Knight

Helzone47
11-08-2006, 10:29
hi I just DL this mod but I have problems patching my bi to 1.6 its 1.3 so can I run it on a 1.3 bi?

Apoc
11-08-2006, 10:48
No, unfortunately it will only work on BI 1.6.

Helzone47
11-08-2006, 13:10
hi I patch my bi to 1.6 but when I go to the campain selection it keeps on saying "select from the list":inquisitive: then I installed the mod and when I press the Corsair invasion campain the same thing came out "select from the list":furious3: what is this and how can I fix it?:help:

Dol Guldur
11-08-2006, 18:35
Did you patch it *before* you installed the mod as per the instructions?

Helzone47
11-09-2006, 07:44
yes I did but every time I click on the corsair invasion campain it still keeps on saying to pick something from the list I really don't know what to do:help:

SirRethcir
11-09-2006, 08:03
Great work!

First RomeTW-Mod I've ever installed.
(Sorry EB, still waiting for 0.8 :laugh4: )

Music and menus are great.
Needed an hour for the first round, reading all the stuff and so on. :book:

Had a few beautiful hours.
And of course: Laughing at live dragons :laugh4:

Dol Guldur
11-09-2006, 08:36
Thx rethclir - glad you liked it!

Helzone - have you checked out the screen helps for installation?

http://www.thefourthage.org/forums/viewtopic.php?t=163

Please read very carefully, the error you are getting shows you have not installed correctly.

ByzantineKnight
11-09-2006, 09:05
And of course: Laughing at live dragons :laugh4:

There is dragons?

Apoc
11-09-2006, 09:08
Hehe, no - it's the hardest setting: Home In Time For Tea -> Decidedly Tookish -> Bullroaring -> Laughing At Live Dragons

Helzone47
11-09-2006, 09:17
well I have done every thing still dosent work well hope you guys make the next version playble on BI 1.3 or for Rome 1.5

ByzantineKnight
11-09-2006, 10:20
Hehe, no - it's the hardest setting: Home In Time For Tea -> Decidedly Tookish -> Bullroaring -> Laughing At Live Dragons

Ok, thanks!

Mareti
11-12-2006, 15:37
I have installed the FA:TW .exe and music pack, but when starting it crashes with the message:

Script Error in bi\ci/data/descr.settlement_plan.txt, at line 321, column 15.
File data/settlement_plans/slot_underlays/underlay_greek_tenamentA.cas does not exist

I have the Gold Edition, maybe that's the problem?

Dol Guldur
11-12-2006, 16:07
The Gold Edition only requires a change to the install path and the application of the 1.6 patch, otherwise it is the same as BI 1.6 - this is covered in the instructions. Please follow carefully.

Mareti
11-12-2006, 16:19
What do you mean exactly? The Gold Edition comes already patched to 1.6. I have followed the instructions as carefully as possible. There is no mentioning a different approach for the Gold Edition (at least did I not found any).

Dol Guldur
11-12-2006, 17:21
I od not have the Gold Edition but I am informed that it is patched to 1.3 RTW / BI 1.4 (it will tell you in the menu screen anyway). Thus the instructions that tell you to patch to 1.6 and to change the pathway (from activision to sega or creative assembly etc.) are applicable as per the instructions.

Your problem sounds like you are trying to install the mod without patching to 1.6 first. If that is not the case then you will need to follow the instructions exactly.

Rex_Pelasgorum
11-12-2006, 18:19
I have Gold Edition, and Rome is 1.3 and BI is 1.4....
Both Rome and BI need to be upgraded. Rome needs to be upgraded to 1.5 , and BI to 1.6, then install the campaign ~;)

Mareti
11-13-2006, 09:06
I'm sorry, but my gold edition is obviously already patched, it says 1.5 in Rome and 1.6 in BI.
Meanwhile, I have installed Rome completely "fresh" and managed to start FATW. However, alas, it crashed when I tried to start a campaign as Gondor/Arnor.
At the moment, I have given up on that and are concentrating to first play BI a bit, as I don't know it at all, and there are quite a "few" changes compared to M:VI ...

Apoc
11-13-2006, 09:24
Have you checked which version it is in-game? You can do so bo going to Options and checking the top right corner. FATW - CI will work on a BI 1.6 install.

SirRethcir
11-13-2006, 15:28
There are Gold Editions out there, which are patched 1.5/1.6!
Believe him! ;)

Dol Guldur
11-13-2006, 15:36
How inconsistent of Sega :(

If it is patched then the patch, exe or shortcut have been wrongly pathed in implementing them. Please follow the instructions carefully. Have you viewed the screen helps?

Rex_Pelasgorum
11-13-2006, 23:23
I`m very curios when the full campaign will be out...
I hope you won`t port it to MTV2 but make the full release for RTW... porting it would mean much more work for you... especially now, when you managed to make already the "skeleton" of the mod for RTW

I`m also curious how you will make the mercenaries and MEZOR for the non-human races... Dwarfs could recruit humans in their ranks, but it is higly unlikely that the Elves or the Orks will recruit human mercenaries.... I`m curios, will the Elves, for example, be they be able to recruit from specific areas specific Elve types ? It would be hard to imagine that if the player with the Elvish faction will conquer Mordor or Harad, or who-knows-what area in wich Elvs are not recorded in the books to have lived, could recruite any kind of mercenaries...

Dol Guldur
11-14-2006, 00:48
Yes, the OEDs are coded differently in some respects - mercs would be one of them as MeZoRs generally.

We shall probably be enjoying Christmas before any no-going-back decisions are made regarding the Mod in 2007. We will have fixes and a few enhancements out this year, but nothing beyond the factions already present in the game I'm afraid...

Again, thanks for your interest and support.

Apoc
11-14-2006, 20:06
The Fourth Age: Total War Development Team presents:


THE FOURTH AGE: TOTAL WAR – CORSAIR INVASION V1.1

https://img488.imageshack.us/img488/6321/fatwsmallqt7.jpg

1.1 is a fix patch for The Fourth Age: Total War – Corsair Invasion v1.0. It includes many improvements and tweaks requested by the community, as well as some additional features. It also includes a brand new Historical Battle, ‘The Battle of the Cloven Way’; this is the battle where Faramir and the Rangers of Ithilien ambushed a passing Haradrian host (and where Sam saw his first, and last, Oliphaunt).


https://img297.imageshack.us/img297/2643/botcw1dz6.th.jpg (https://img297.imageshack.us/my.php?image=botcw1dz6.jpg)https://img299.imageshack.us/img299/7051/botcwux5.th.jpg (https://img299.imageshack.us/my.php?image=botcwux5.jpg)https://img329.imageshack.us/img329/6245/botcw3pl5.th.jpg (https://img329.imageshack.us/my.php?image=botcw3pl5.jpg)
https://img299.imageshack.us/img299/7082/botcw4mg2.th.jpg (https://img299.imageshack.us/my.php?image=botcw4mg2.jpg)https://img293.imageshack.us/img293/6529/botcw2it6.th.jpg (https://img293.imageshack.us/my.php?image=botcw2it6.jpg)https://img183.imageshack.us/img183/8404/botcw5yi6.th.jpg (https://img183.imageshack.us/my.php?image=botcw5yi6.jpg)

We hope you have been enjoying 'Corsair Invasion', and that you will like this 1.1 version even more. I would like to take this opportunity to thank everyone for offering us your praise, feedback, and constructive criticism - it has been, and continues to be, invaluable to us in the development of the mod. Thank you!

List of Changes introduced with 1.1:

The Battle of the Cloven Way historical battle added.
Many new unit cards which were missing in CI 1.0.
Decrease in settlement loyalty across the board.
Significant increase in population growth for Harad via traders.
Diminishment of trade and population growth for RK heartlands.
Possible city revolt CTDs blocked.
Trade capacity significantly increased for Rhûn/Khand area (and all trade resource values revised).
Easterling armies and hordes now given upkeep cost decrease to reflect their "live off the land" ability.
RK unit sizes (and some others) significantly revised.
RK VUS (Variable Unit Size) system adopted to allow variation in size, costs, etc. of the same unit type recruited from different settlement levels (applies to selected units only).
New "Lord's Barracks" added to RK (requires City Development).
Smith armour/weapon bonuses revised and Guild of Weaponsmiths no longer exceeding max. bonus.
Harad family members/traits revised.
Unit costs revised across the board.
Moral and defence skill tweaked upward across the board.
Higher-powered archers' attack strength reduced.
Missile Ammo reduced across the board.
Other minor tweaks and improvements.

Download links:

Corsair Invasion v1.1 (http://www.thefourthage.org/downloads/ci_1_1.exe) | Mirror 1 (http://files.filefront.com/ci_1_1exe/;6187246;;/fileinfo.html)

Installation Instructions:

Delete map.rmw in C:\Program Files\Activision\Rome - Total War/bi/ci/data/world/maps/campaign/the_south

Run the installer .exe for the 1.1 patch (ensure that you have it pointed to your Rome directory where you installed CI v1.0).

v1.0 saves should be compatible with v1.1.

Apoc
11-16-2006, 23:52
The version 1.2 patch is now ready! This patch is cumulative, and can be patched over CI v1.0 or v1.1. Saves should be compatible.

List of Changes introduced with 1.2:
Men of Mordor now replace Gondorian Hillmen on all levels of levy recruitment lines in Haradrian and Easterling barracks where built in Mordor area
Merc hire costs adjusted
Pit/arena bonuses removed except for fighting contests
Population growth from markets increased for Easterlings
Great Axes' unit size corrected
Historical Battles rebalanced (not fully tested)
Campaign difficulty level changed: Harad = Decidedly Tookish, Easterlings = Laughing at Live Dragons, RK = Bullroaring
Initial population of Easterling settlement increased and more settlers added to armies
Initial Easterling treasury increased considerably
armour-piercing attribute given to double-handed axe units
Initial Haradrian armies & treasury significantly decreased
War Wains lowered a little in power
Other minor tweaks and changes


Download links:

Corsair Invasion v1.2 (http://www.thefourthage.org/downloads/ci_1_2.exe)

Installation Instructions:
Delete map.rwm in C:\Program Files\Activision\Rome - Total War/bi/ci/data/world/maps/campaign/the_south

Run the installer .exe for the 1.2 patch (ensure that you have it pointed to your Rome directory where you installed CI v1.0).

v1.0 saves should be compatible with v1.2.

Apoc
11-19-2006, 11:38
I'd just like to say that I am in the process of coding in new traits and ancillaries (about 50 new so far), and I would like to ask for suggestions from the community. Especially for Rohan and Dunland ;)

Helzone47
11-21-2006, 06:38
is true that this mod won't work on gold cuz I just bought the glod version so I could play this game well if its true then:wall:

Apoc
11-21-2006, 06:42
No, it will work on gold. Some have reported that gold is not in fact patched to 1.6, but only 1.4, so you may have to install the 1.6 patch first (you can check which version you have ingame by going to 'Options' and checking the top right hand corner).

mp84
11-23-2006, 06:58
I just brought RTW: Gold Edition this week (Had the orginal, but needed BI, and the Gold Edition was the only thing available where I am)

Anyhow, it is indeed only patched to 1.4..

If you do a fresh install and run BI, and go to the options as stated, you'll see that its 1.4, not 1.6.

MP

Dol Guldur
11-23-2006, 10:24
Thx. mp84,

This is a common assumption made by many. People *must* read the instructions more carefully. It will not work unless patched to 1.6.

I am informed, just to make things a little less straight forward, that some versions of the RTW/BI combined CD are indeed patched to 1.6

But whatever the case, reading the instructions properly, to date, has led to no problems in installation and game start-up as far as we know.

Thx. for the confirmation.

Helzone47
11-23-2006, 11:25
hahah I got it to work think you guys for making this superb mod can't wait for the next installment and think you guy again:laugh4: :laugh4: :laugh4: :laugh4:

Apoc
11-23-2006, 19:25
Thanks, Helzone. Please provide us with any feedback and constructive criticism you may have, as that will help us out greatly.

Helzone47
11-24-2006, 11:01
hi its me again I herd of a glich were you train knights of dol amroth but when its done they don't apper so I triad it it afther four turns the knights did not apper and I am using verson 1.2 ci so how do you fix this glich?:dizzy2:

Dol Guldur
11-24-2006, 11:17
There is no glitch. They do appear. Think carefully - read the description of them, look at what appears on the turn of their creation. It is not hard to work out if you pay attention ;)

Apoc
11-24-2006, 12:01
Check your family members ;) Knights trained in Dol Amroth eill be captains.

Edit: Palantir beat me to it - sort of...

Takeda Itetsunaba
12-03-2006, 00:46
how do you actually play this? is there supposed to be an icon for it?

Apoc
12-03-2006, 03:18
Did you follow the installation instructions?

Takeda Itetsunaba
12-09-2006, 23:15
this mod doesn't work. all it does is prevent me from playing both R:TW and R: TW BI in R:TW it goes to the 1st FA: TW screen then just quits, and in BI it shows the BI intro and the BI loading screen then freezes, I've deleted all traces of this mod but it still says a LOTR saying on the BI loading screen, and now I can't play either R:TW. this mod is useless and all it does it hinder TW gaming. I've already sought help from the FA forums but that fell of deaf ears, I then proceeded to IM Apoc on MSN and he dissappeared after I had these problems he couldn't fix. don't download this mod, it'll ruin your R: TW games.

Rex_Pelasgorum
12-09-2006, 23:31
Takeda... please, take a closer look at instalation instructions....

You probably DRAGGED the content of the BI into the CI, instead of PASTING it....

Tell me exactly what is your problem and see what i can help. Once the installer installed the the mod into wrong directory but i installed it manually. I can help you either way.

Believe me, this mod is the most stable one i`ve ever played... ~;)

I never really had any CTD with it, neither the slowdowns and memory leaks wich are commont in other mods based on BI 1.6 , and my computer is not great at all.

Apoc
12-10-2006, 12:28
Takeda: I have tried to help you - I even guided you through each step on Msn - yet you still managed to get it wrong. Are you saying that the multitude of people who managed to install the mod correctly, and get it to work all have 'magical' computers, that somehow installs the mod by itself; and that you're stuck with a 'normal' computer that somehow can't get it installed? Let me spell it out for you:

Those who follow the installation instructions correctly have no problems installing. Therefore you have not followed the installation instructions correctly.

That you have not followed the installation instructions correctly is not the fault of the mod team - the fault lies, 100%, with you as a user. And the fault is clearly shown by you having FATW loading screen quotes, because the mod installs into a mod folder, and does not overwrite anything in the vanilla game at all.

Hopefully Rex_Pelasgorum can help you, because my patience is at an end...

SSJVegetaTrunks
12-10-2006, 15:06
This looks amazing. I'm going to ask for Barbarian Invasion for Christmas, and then I'm going to download this right away!

Dol Guldur
12-10-2006, 16:14
Takeda,

I know how frustrating something can be when it does not seem to work but please do not blame others for your own errors, and especially publicly put down a Mod (and thus a Mod Team) that has gone through much more frustration over 2 years in getting out a stable and enjoyable campaign to the public.

Leave it for a while and come back to the instructions again - believe me, every word in them has been looked at and - where necessary - clarified. They are correct and *everyone* (without exception to my knowledge) who has not got the mod installed correctly has done so through not following those instructions properly.


And Rex, thank you for your kind words.

FATW Management.

Roman_Man#3
12-10-2006, 18:01
Power To The Fourth Age Team For This Wonderful Looking Mod!!!!!

Ardashir
12-12-2006, 22:07
Hi,

first I would like to thank you very much for this wonderful mod.

I have used Rome Total War Gold Edition and with the detailed instruction it was no problem to start the game.
Btw - my version of RTW Gold edition was already patched to 1.6.

Now I have one problem:

Economy and stratecig movement is running perfectly.

When I made my first battle itwas also running fine.

But when it wanted to switch back to the strategic map the lower part with the icons was totally white. Also the cursor was now a white square.

I saved the game, ended it and loaded it again.

Then everything was OK and I could continue the game until the end of the next battle.

Am I making a mistake or is this a known bug and is there a way to stop it?

Thanks in advance and again: Thanks for this wonderful mod.



PS: English was the 3rd language I learned - so I think I made some funny mistakes. I hope its still understandable :)

Dol Guldur
12-12-2006, 22:41
Ardashir,

I'm glad you are enjoying Corsair Invasion.

I have not experienced nor have I heard of anyone who has experienced your problem with a white cursor or icons.

If this problem repeats itself maybe you could send us a saved game?

Thx.

Ardashir
12-16-2006, 00:32
This is how its looks on the screen. It does not happens after every battle.

http://www.wwsvp.de/id170.htm

When I save and close the program and later load the game, everything is fine again. Maybe my graphic card is not good enough. Its a NVIDIA GeForce4 Ti4200 with AGP8X.

But still I enjoy the mod. Its a cool LotR-feeling :)

Murfios
12-24-2006, 04:41
Just have to say this...You Guys are awesome. At first I was scared about "it ruining my game" but it works fine. I haven't got it in depth but it plays mainly smoothly. Eight thumbs up.:2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup:

PeaceMan
03-09-2007, 16:36
plz T_T :help: :help: :help: :help: :help: :help: :help: :help:

Bi 1.6 T_T

PeaceMan
03-09-2007, 16:44
plz T_T :help: :help: :help: :help: :help: :help: :help: :help:

Bi 1.6 T_T

https://img62.imageshack.us/img62/1004/untitledja5.jpg

Dol Guldur
03-09-2007, 17:35
A few people have had that error - they installed it wrongly in every case. Please tell us what you did so that we can track down which part of the instructions you misunderstood...

Pharnakes
03-14-2007, 20:55
Hello I am working for the new Narnia mod and I was wondering if I could humbly beg a few words of wisdom form your lips. Having seen your briliant idea in your brilliant mod for trade=growth I was wondering if you could prehaps see your way to telling us how you managed it

Thank you very much.


P.S. Please either PM me or post at the NarniaTW forums (Or just ignore this enteirly if you want to (but please don't.~:mecry:))

Dol Guldur
03-14-2007, 23:59
If you look at the files in our mod you will see how it is done. Essentially the farm value is removed from the DR file (i.e. set to 0) and all regions assigned a hidden resource of great_fert, mod_fert, poor_fert or non_fert. Then regional buildings (prebuilt and indestructible) are coded containing applications - along with other buildings - of farming and population growth levels based on faction. Its purpose existed more for the non-Mannish factions so the current version may offer little divergence, but thatis the basics for you. Again, review the code for more details.

GL with your mod - and you'll need it if it's a full-conversion fantasy ;)

syconaught
04-15-2007, 14:37
I think this mod is both a blessing and a curse. LOTR is a huge empire and maybe get lashed out at by some, no offence but no orc's. Still like this and will support it but thats how i see it

Dol Guldur
04-15-2007, 16:04
This is *not* a LOTR mod, it is a Middle-earth mod (there is no Lord or Ring as they have both passed away); further, it is set in the Fourth Age - the "Dominion of Men" where the Mannish nations and tribes are expanding and the other races failing...

Large Orkish, Elven and Dwarven factions will be released in LOTR:TW (based on the films) and ME:TW (based on the books) - which are "LOTR mods". FATW is, and has always been, aiming for a yet different angle.