View Full Version : I'm still not used to the years per rounds
After playing Europa Barbarorum with 4 turns per year, I'm not used to the medieval 1 turn per 2 years.
I mean, I start with a young emperor at about 1080 and some turns later he is in the his midlife while 100 years allready passed.
There are threads on how to change this. I currently have it set up like R:TW, 2 turns per year (summer and winter). This way I have 900 turns to play around with :D (BTW, people age correctly which ever turn/year ratio you have).
wraithdt
11-10-2006, 23:26
You do know that you can change this easily, right?
https://forums.totalwar.org/vb/showthread.php?t=71686
No. I didn't know that, thank you.
Its not one turn per 2 years. Its not even 1 turn per any amount of years. A turn is a turn is a turn. Its not a defined amount of years.
It is.
It states the game year in the faction overview scroll
The problem is still, that 2 turns are 4 years, but in this two turns the generals will only age one year.
That's so unrealistic, it nearly kills my feelings for this game. I searched a bit, but I couldn't find any help yet.
Bob the Insane
11-11-2006, 03:01
The problem is still, that 2 turns are 4 years, but in this two turns the generals will only age one year.
That's so unrealistic, it nearly kills my feelings for this game. I searched a bit, but I couldn't find any help yet.
You did check out the link above right??
Allows you to have the RTW timescale back with the 2 turns per year so the character aging fits (character aging apparantly being hard coded to 1 year per 2 turns)...
The present discussion is to whether or not to increase all the building build times by x4 to maintain the vanilla tech progression...
Yes I got that. Meaning this I would have to set up for a 0.5 speed. Which would mean I would have to play through 1000 rounds.
In my opinion the best thing would be to leave the years in rounds and fix the ageing progress of the generels i.e. in 1 turn they age 2 years, not a 0.5 year.
Quickening
11-11-2006, 03:17
Characters age disproportionately to the passing of time?! What a stupid, stupid thing to happen in such a game. Almost puts me off buying it.
Characters age disproportionately to the passing of time?! What a stupid, stupid thing to happen in such a game. Almost puts me off buying it.
That's why you stick to the original. :book:
Quickening
11-11-2006, 03:47
That's why you stick to the original. :book:
The original Medieval? Well I am still playing it. :2thumbsup:
It just really is beyond me why they would put such a silly thing in the game. I don't care if you can mod it. I don't want to have to mod a game to stop the immersion being destroyed. It is just utterly beyond my understanding why they did it this way. :shame:
ELITEofWARMANGINGERYBREADMEN88
11-11-2006, 04:13
STW used to have 4 turns per a Year,which was nice. And then in the Orginal MTW, it was 1 turn a year, can't remember for sure..
wraithdt
11-11-2006, 04:35
The way I see it is that we're presented with a clear and simple solution to the problem and we should take that advantage.
I know some of you might be hesitant to mod the game but if you're really that bummed that about the time/aging issue then I strongly suggest that you do it. Complaining that CA should've fixed this "problem" themselves in the first place isn't gonna solve anything. An option is given to you to tweak the game to your liking so the choice is up to you wether to make the game suite your enjoyment or not to.
Big King Sanctaphrax
11-11-2006, 04:37
It's not that cut and dried though, is it? Modding the game to make the aging sync up throws all of the construction lengths out of whack, as well as making the campaign extremely long.
Quickening
11-11-2006, 04:38
Well the solution might be clear and simple to someone who is used to doing these things. But the casual gamer won't have a clue.
So was this intentional then? And if not, will they be fixing it in upcoming patches?
Darth Nihilus
11-11-2006, 04:53
I don't have the game yet, but that is the ONLY thing that I will seriously dislike about it. The whole theory behind it is stupid. Anyway, I'm sure the game overall will be great....didn't mean to complain too much :laugh4:
wraithdt
11-11-2006, 05:45
CA may or may not fix it, but I'm not really counting on it in this case. I'm certainly no modder but I do have some experience in making small changes in the .txt files from MTW and RTW. Its really not that hard; just make sure you back stuff up before you do anything.
Of course I'm not telling to do it but if you can bring yourself to it then it'll solve at least part of the problem and add a little more enjoyment to the game.
@Big King S
You're right it does make the game long and make building times 4 times longer. I have a feeling that I'll find it be too long as well but I'll bare with it for the moment. Who knows some ppl may like it that way but I'm sure some of the smarter folks in the community will solve the build time sync in no time. Maybe I could look into it as well if its simple enough.~;)
AlJabberwock
11-11-2006, 06:53
Don't know where the handles are on the building queues since I am in the States and will not have the game until Tuesday if release dates are adhered to here (which perhaps sadly, they are pretty much!), but sounds like if you make one 'turn' equal .5 years, your characters then age properly, so the script that determines rate of bldg completion needs a multiplier equal to the number used to divide the years by. Ergo:
Vanilla is 1 'turn' = 2years.
Mod is 1 'turn' = .5years
so
Mod = Vanilla/4
thus
Bldg mod must equal 4 times Vanilla build time.
Without knowing whether these codes are even open or not of course I cannot tell whether there may be a way to effect all the scripts at once with a general case script or rather a tedious amount of editing will be required by doing every building ad infinitum...
Al Jabberwock
"Low chance of success?
Almost certain death?
What are we waiting for?!"
-Gimli the Dwarf for whom Vonage was too late...
screwtype
11-11-2006, 09:21
I can't believe how wound up some people are getting over this very trivial issue.
It's really quite simple to understand: CA wanted to cover a 500 year historical period in 250 turns, to give gamers the opportunity to play with different generations of combat units in a reasonable period of time. That meant one turn every two years. But one turn every two years means generals only get an active lifetime of about 30 turns, which is very little time to develop them. So they abstracted the aging rate of generals to one year every two turns, to give them an active "lifetime" of about 60 turns.
There are already a number of time abstractions in TW, some of them much worse than this one. For example, how realistic was it in MTW/RTW that your army could only march one province per year? What about sieges? Do you really think it takes a year to build a battering ram?
But if you really can't bear this latest abstraction which is very modest by comparison, then as others have pointed out, it's easy enough to mod it.
It's really quite simple to understand: CA wanted to cover a 500 year historical period in 250 turns, to give gamers the opportunity to play with different generations of combat units in a reasonable period of time. That meant one turn every two years. But one turn every two years means generals only get a lifetime of about 20 turns, which is very little time to develop them. So they abstracted the aging rate of generals to one year every two turns, to give them a "lifetime" of about 80 turns.
I'm very aware of your point and I understand it very well.
The problem is just, for me... It kills all the fun that the emperor doe not age rightly. I can get used to the turning system as you play really long for 500 years. But at least give me an option that my emperor does age the same. I know this would destroy balance abit, but it's important to me, to replay history in a somewhat proper way that COULD be realistic.
I hope you understand that it is such trival issues, that kills all the fun in the game for me. And the game is really really great besides that little point, causing so much trouble for me.
Quickening
11-11-2006, 10:43
I'm very aware of your point and I understand it very well.
The problem is just, for me... It kills all the fun that the emperor doe not age rightly. I can get used to the turning system as you play really long for 500 years. But at least give me an option that my emperor does age the same. I know this would destroy balance abit, but it's important to me, to replay history in a somewhat proper way that COULD be realistic.
I hope you understand that it is such trival issues, that kills all the fun in the game for me. And the game is really really great besides that little point, causing so much trouble for me.
Same here. The distance troops march is insignificant compared to this because it isn't as blatant and it would obviously be impossible to have a scale map of Europe.
The aim of such a game is to create a believable world that we can immerse ourselves in. This isn't believable in any way, shape or form and it's such a simple, unneccesary thing.
And what will come of the great stories that some people enjoy writing about their campains? They will make no sense whatsoever.
The worst thing is I can't imagine this being an accident. It's far too big a thing to be an oversight. If CA do read these forums then please, for the love of God, sort this out in a patch. Such a little thing is marring what seems to be the best Total War game yet.
EDIT: Also, I never mod my games and Im not going to start now. Things are done officially or they aren't done at all in my view.
EDIT: Also, I never mod my games and Im not going to start now. Things are done officially or they aren't done at all in my view.
Off-topic - I used to have that attitude, then I found RTR and EB. You have no idea how much better some things can be when done "unofficially".
Barbarossa82
11-11-2006, 13:00
I don't have M2TW, but surely what matters with construction times etc. it the number of turns it takes to build, rather than how many years that stands for. If a barracks is set to take 8 turns to build, then that means a set, defined amount of global development that can take place in that time - armies marching, assassinations, diplomacy, exploration etc. The important thing is not that a barracks takes 16 chronological years, but that it takes 8 "opportunities to move/act". Simply altering the amount of time that one of those opportunities stands for (from 2 to 0.5 years) would not affect that ratio. A barracks still takes as long to build as it takes to move an army or a ship 8 times, regardless of whether that's 16 years or 4 years.
The only impact I can see is that increasing the number of turns in the game by modding the timescale to 0.5 will, dependent on the game, throw up one of the following problems, either
a) With certain units/structures/discovery events like gunpowder weapons and the new world dependent on reaching a certain year, it is unlikely that they will ever be reached since there's too many turns preceding it, during which the campaign will probably have been won
or
b) if gunpowder/new world etc are dependent not on a set year but on a faction's development, then it could reach such milestones anachronistically early.
Either way, the problem could be mitigated by modding the start and end dates of the campaign to give a smaller window of time, which is also not ideal but surely better than the immersion-killing turns.
Bob the Insane
11-11-2006, 15:12
The important thing is not that a barracks takes 16 chronological years, but that it takes 8 "opportunities to move/act". Simply altering the amount of time that one of those opportunities stands for (from 2 to 0.5 years) would not affect that ratio. A barracks still takes as long to build as it takes to move an army or a ship 8 times, regardless of whether that's 16 years or 4 years.
You make a very good point there...
The only impact I can see is that increasing the number of turns in the game by modding the timescale to 0.5 will, dependent on the game, throw up one of the following problems, either
a) With certain units/structures/discovery events like gunpowder weapons and the new world dependent on reaching a certain year, it is unlikely that they will ever be reached since there's too many turns preceding it, during which the campaign will probably have been won
or
b) if gunpowder/new world etc are dependent not on a set year but on a faction's development, then it could reach such milestones anachronistically early.
I believe this has been answered already (at least at the TWC) in that the events are year (or year range) based and not tech or turn based so the events occur when they should.
If you increase the build times by x4 surely that would slow the develop in the game and the appearance of better troops and more available cash. I would have thought this and the reported improvments in the AI would prevent the player steamrollering the map...
I guess we will only see through experimentation...
It may have been impossible but this the character aging was just expressed externally in the same manner as the timescale this discussion would be mute as the biggest issue most are having is dealing with the concept of your generals aging so slowly...
It may have been impossible but this the character aging was just expressed externally in the same manner as the timescale this discussion would be mute as the biggest issue most are having is dealing with the concept of your generals aging so slowly...
Yepp, that is what I meant. I don't mind having 2 years per round, if the generals do age in the same manner.
BlueGlow
11-11-2006, 17:50
Hello,
I do apologise for butting in here, but rahter than start a new thread I'd like to ask something that is similar to what this thread is about, and that is:
If I extend the date of the game ending to whatever I choose will the game allow me to continue past the ending date? I'd like a much longer game than it is currently.......or would doing what I ask make the game unbalanced or whatever........I'm no modder but would be able to change the date at least : )
Apologies again, I don't mean to hijack this thread
BlueGlow : )
I hope that a mod comes out soon, that will fix "the age in turns/age in generals" issue. :thumbsdown:
Otherwise the game would be simply awesome.
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