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Bwian
11-12-2006, 23:23
Damn things.... just built to annoy!

I am trying to reduce the chariot crew on the scorpion cart to a single man. Set the thing in descr_mount, and removed the extra crew position.

Then I set the number of men and chariots in export_descr_units to 6 and 6. This fits with the unit minimum and the correct ratio for men to carts.

Loads Ok, and all seems ok. Start a custom battle, and it loads fine and you get the button to click to start the battle...... and......POP .

CTD!

Is it just the annoyingly hard-coded Scorpion Cart, or has something else been overlooked by me?

wlesmana
11-13-2006, 02:37
I might be wrong, but I'm fairly certain scorpion carts are hardcoded to have 2 crews. I tried adding another one before and it didn't work for me.

Monkwarrior
11-19-2006, 10:37
Damn things.... just built to annoy!

I am trying to reduce the chariot crew on the scorpion cart to a single man. Set the thing in descr_mount, and removed the extra crew position.

Then I set the number of men and chariots in export_descr_units to 6 and 6. This fits with the unit minimum and the correct ratio for men to carts.

Loads Ok, and all seems ok. Start a custom battle, and it loads fine and you get the button to click to start the battle...... and......POP .

CTD!

Is it just the annoyingly hard-coded Scorpion Cart, or has something else been overlooked by me?
For the moment I'm using the scorpion cart crew in this way (and it seems to work):

In descr_mount.txt: riders 1 (and only one reader offset data set below)

In export_descr_unit.txt:
soldier new_scorpion_model, 12, 6, 1
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,0,1

(with no reference to a missile unit)

In this way the numbers are odd, as they appear as only 6 men in unit cards, but they are counted as 12 in final calculations of the battle results.

In descr_model_battle.txt:
type new_scorpion_model
skeleton fs_carriage_ballistae_crew, fs_chariot_sword

I hope this helps (this time at least :2thumbsup: )

rich19
11-19-2006, 14:09
Could you make one crew member invisible instead?

Monkwarrior
11-19-2006, 15:44
Could you make one crew member invisible instead?
No. All the crew members use the same model (same cas and same texture), but each one uses different animation (at least I think so :inquisitive: ).

Bwian
11-23-2006, 22:02
On the scorpion cart, they both use the same animation sets, but the driver and rider use different movements from that set. As Monkwarrior said, both usevth esame model. This simplifies construction...but is a bit of an issue if you want to make fancy chariots!