View Full Version : 10 New Factions for EB2
Rhyfelwyr
11-13-2006, 01:05
Any plans yet for the ten new faction slots available in M2TW for EB2? If you're not expanding the map, any views on this list:
Goidili - Irish faction of Celtiberian origins
Belgae - Gallic faction with lands in Belgium, southern Enlgland, and Ireland
Chatii - Gallic/Germanic faction in western Germany
Gothi - eastern German faction, would limit expansion of Sweboz
Roxolani - Sarmation style faction around southern Ukraine
Pergamum - Greek state in eastern Turkey
Illyrians - tribal faction with Hellenic influence, modern day Croatia, Serbia
Ligurians - barbarian tribe in northern Italy
Celtiberi - Celtic tribe in northern Spain
Libyans - desert peoples in Libya, prevent Carthage/Egypt 'sand wars'
Any views on this list, try to get some discussion going?...
MarcusAureliusAntoninus
11-13-2006, 02:25
I noticed that out of that list only two weren't barbarians. I would prefer to see more greek nations, personally. But I'm in the minority non-barbarophile. :sweatdrop:
After much discussion, we have decided that the new faction slots available for MTWII will be used for 10 different versions of Bartix. Enjoy.
Zaknafien
11-13-2006, 05:35
Id like to see Mu, Lemuria, and Hyperborea too.
I would like to see:
Bellovaci – Modern day Belgium - to stop the Casse and the Adeui
Brigantes – An Northern British tribe to stop the Casse
Galatians – Macedonia and a small area of central Turkey
Cimbri – Denmark - so we can have a lovley migration
Gothi – same reason as Caledonian Rhyfelwyr
Helvetii – Southern Germania and Switzerland - So we can have another lovley migration
Saebeans – Southern Arabia - to add interest to conquests of Arabia.
Messena - to start a Punic War!
Syracuse - to start a Punic War!
Ligurians/Boii - to hold up the Romans in Northern Italy
If one of the above is faction X then I would like to see:
Libyans The same reasons as Caledonian Rhyfelwyr
and if the sand wars are gone then:
Pergamon - So when the family tree dies it can go to Roma!
MarcusAureliusAntoninus
11-13-2006, 09:39
After much discussion, we have decided that the new faction slots available for MTWII will be used for 10 different versions of Bartix. Enjoy.
QUESTION! ... Will the Bartix Rebels be playable?
CountArach
11-13-2006, 09:45
After much discussion, we have decided that the new faction slots available for MTWII will be used for 10 different versions of Bartix. Enjoy.
TELLL US WHAT UNITS BARTIX HAS ALREADY!!! :furious3: :furious3: :furious3: :furious3: :furious3: :furious3: :furious3: :furious3: :furious3: :furious3: :furious3: :furious3: :furious3: :furious3: :furious3:
Brigantes – An East Anglian British tribe to stop the Casse
East Anglian? They ruled most of what would be Northumbria. East Anglia was part of the territory the Catuvellauni exacted control over, most famously inhabited by the Cenomagi (Iceni).
East Anglian? They ruled most of what would be Northumbria. East Anglia was part of the territory the Catuvellauni exacted control over, most famously inhabited by the Cenomagi (Iceni).
I read that a certain British tribe that rules this area was client to the Brigantes. I have corrected it.
And could somebody please explain what Bartix is?
The Celtic Viking
11-13-2006, 15:01
And could somebody please explain what Bartix is?
Read this thread: https://forums.totalwar.org/vb/showthread.php?t=47080
Read this thread: https://forums.totalwar.org/vb/showthread.php?t=47080
I still don't get it.
Is Bartix Baktria? If it is then why don't people call it that?
Zenith Darksea
11-13-2006, 17:11
I personally would like to see:
1. Syrakousai
2. Belgae/Nervii
3. Caledonii
4. Pergamon
5. Nabataia
6. Saba
7. Maszakata (Massagetae)
8. Chatti (or some such Germanic tribe)
9. Nubia/Kush
10. Massaesylii (or some such Numidian faction)
Incidentally, 'Bartix' was a joke faction conceived for a bit of light humour. It's not Bactria.
Nubia was not a faction in our time.
Kush/Aksum, etc will never be in EB, as we have stated before. They would have two units, spearmen and simple bowmen, both relatively unarmored. They would get skullraped by any other faction, and by most rebels.
Kush/Aksum, etc will never be in EB, as we have stated before. They would have two units, spearmen and simple bowmen, both relatively unarmored. They would get skullraped by any other faction, and by most rebels.
You could always give a little bit of variety in that matter. An example of what units you could have:
Peasant Spearmen - 1HP 5 Attack 0 Armour 1 Shield 1 Charge
Middle Class Spearman - 1HP 6 Attack 1 Armour 2 Shield 2 Charge
Noble Spearmen - 1HP 7 Attack 2 Armour 3 Shield 2 Charge
Peasant Bowman -1HP 3 Attack (ranged) 3 Hand to Hand Attack 0 Armour 0 Shield 1 Charge
Middle Class Bowman - 1HP 4 Attack (ranged) 3 Hand to Hand Attack 1 Amour 0 Shield 1 Charge
Noble Bowman - 1HP 5 Attack (ranged) 4 Hand to Hand Attack 2 Armour 1 Shield 1 Charge
Nilotic Fisherman - 1HP 4 Attack (ranged spear thrower) 1 Hand to Hand Attack 0 Armour 0 Shield 1 Charge
Now that is more units than Gaul had in vanilla. Come on people use your imagination and add some more! :laugh4:
ABout the Belgae, I think making a faction called Belgae or the Celtic variant of that name (if there is one) would be as ahistorical as a faction called gaul. The belgae are a collection of manny different tribes (Remii, Nervii, Menapii,...). Maybe one of the bigger tribes could be an option but not just Belgae. At least in my humble opinion.
ABout the Belgae, I think making a faction called Belgae or the Celtic variant of that name (if there is one) would be as ahistorical as a faction called gaul. The belgae are a collection of manny different tribes (Remii, Nervii, Menapii,...). Maybe one of the bigger tribes could be an option but not just Belgae. At least in my humble opinion.
I suggest the Bellovaci.
Krusader
11-13-2006, 18:09
You could always give a little bit of variety in that matter. An example of what units you could have:
Peasant Spearmen - 1HP 5 Attack 0 Armour 1 Shield 1 Charge
Middle Class Spearman - 1HP 6 Attack 1 Armour 2 Shield 2 Charge
Noble Spearmen - 1HP 7 Attack 2 Armour 3 Shield 2 Charge
Peasant Bowman -1HP 3 Attack (ranged) 3 Hand to Hand Attack 0 Armour 0 Shield 1 Charge
Middle Class Bowman - 1HP 4 Attack (ranged) 3 Hand to Hand Attack 1 Amour 0 Shield 1 Charge
Noble Bowman - 1HP 5 Attack (ranged) 4 Hand to Hand Attack 2 Armour 1 Shield 1 Charge
Nilotic Fisherman - 1HP 4 Attack (ranged spear thrower) 1 Hand to Hand Attack 0 Armour 0 Shield 1 Charge
Now that is more units than Gaul had in vanilla. Come on people use your imagination and add some more! :laugh4:
Fine. Let's throw realism overboard and go for political correctness. :wall:
I'll probably be called racist for this, but there was no big enogh power in Nubia, Meroe, Aksum area at this time. There are plenty of other factions/regions which would be more historically accurate.
And btw that's inventing units ain't it?
Bah, maybe you're joking or maybe not. I'm just starting to get fed up that people want a Nubian faction, just to have it. As Urnamma have pointed out, they would just have two units basically. Spearmen & Bowmen.
QwertyMIDX
11-13-2006, 18:13
There is also the little problem that Aksum didn't exist until the 1st century BC. After the fall of D'mt (t5th century) there is no major power in Ethiopia until Aksum rises out of a mess of what could losely be called successor states (they rose and fell with pretty amazing rapidity). During most of EB's time frame the north of Ethiopia is dominated by the Ptols and the east by Saba, the interior, as I just mentioned, is pretty much petty warlords and tribes without any large scale political organization.
0.8 is yet to be and people are already talking about EB2... :dizzy2:
And so will I.
Anyone know if the Medival2 engine features reappearing factions? One of the things I really hated in Rome was the loss of that feature.
One think I would love to see in EB2, are faction rising in diffrent time periods. When they did in reality.
As for the faction... the main thing is Illyria gets a spot. ;)
0.8 is yet to be and people are already talking about EB2... :dizzy2:
And so will I.
Anyone know if the Medival2 engine features reappearing factions? One of the things I really hated in Rome was the loss of that feature.
One think I would love to see in EB2, are faction rising in diffrent time periods. When they did in reality.
As for the faction... the main thing is Illyria gets a spot. ;)
All I know is that the CA has said something about civil wars/emerging factions. They have said that civil wars will not be on the scale of M2TW and they have also said that factions will not re-emerge like they did in the original MTW. Shame I know, but perhaps it can be modded in?
The problem with a lot of factions that people want is that at the year 272 they were either not organized, had no ambitions of expansion, or did not exist.
People say they want Numidia, but they were not organised as anything but nomadic tribes until Masinissa became their king and convinced them to settle in permanent cities - and only then after the 2nd Punic war and after much conflict. If Carthage had not lost and subsequently been forced to accept the treaty it did, I don't think Numidia would have expanded at all.
Syracuse, though a powerful Greek city, doesn't seem to have had any ambitions to control all of Sicily or the southern region of Italy. I want to say the same about Pergamon, but I'm not sure.
Nubia didn't even exist in the time frame.
The only thing really beneficial that I see for multiple factions is that it alters gameplay for the current 20 factions that we have. Rebels can be broken up into regions so that when, for example, Casse goes to war for control of the British Isle it only goes to war with the rebels on the island and not all the rebels.
Anyone know if the Medival2 engine features reappearing factions? One of the things I really hated in Rome was the loss of that feature.
I believe that one of Epistolary RIichard's reports about Mtw2 modding said it was a feature. I'm not sure anymore tough.
QwertyMIDX
11-13-2006, 18:58
Syracuse actually made a few bids for control of Sicily.
-Praetor-
11-13-2006, 19:22
People say they want Numidia, but they were not organised as anything but nomadic tribes until Masinissa became their king and convinced them to settle in permanent cities - and only then after the 2nd Punic war and after much conflict. If Carthage had not lost and subsequently been forced to accept the treaty it did, I don't think Numidia would have expanded at all.
What about Lybia, or western numidians, or no-massilian numidians?
That would be neat... they were pretty numerous by the time of the punic wars, for what I heard...:book2:
Were they nomadic as well? or were they organized in a proper state?
Syracuse, though a powerful Greek city, doesn't seem to have had any ambitions to control all of Sicily or the southern region of Italy. I want to say the same about Pergamon, but I'm not sure.
I am sure that they did have some sort ambition to take over Siclly. Why else would they get Carthage to help them beat Messena and take over the other Greeks of Siclly?
Rhyfelwyr
11-13-2006, 22:11
It would be nice to fill in the gaps left by EB1. The biggest gaps were Britain, northern Gaul, eastern Europe, the Steppes, and Libya. The following factions would respectively fill these gaps in order:
Goidili (Ireland, Celtiberian) or Caledoni (Scotland, Early Celtic)
Remi (Belgium, Celtic) or Eburones (Belgium, Celtic/Germanic) or Chattii (Belgium, Germanic)
Gothi (north-east Germany, Germanic) or Dahae (north-west Romania, Dacian)
Roxolani (southern Ukraine, Steppe)
Libyans (Libya, basic desert peoples)
Illyrians and Celtiberians would also be important to have. There should also be a couple more Greek city states at least. Pergamum and Syracuse would be ideal. Ligurians or Helvetii woudl fill in northern Italy nicely.
MarcusAureliusAntoninus
11-13-2006, 22:12
I think there should be alot of imerging factions. Many of these factions get a "NO!" because they didn't exsist at the time and came a hundred years later or so. But if they appeared when a realistic precursur was met it would add to the game.
After all, Bactria is outside of this time frame and didn't exsist for a few years after the start...
QUESTION! ... Will the Bartix Rebels be playable?
Yes, but you'll have to unlock them first.
I still don't get it.
Is Bartix Baktria? If it is then why don't people call it that?
Someone was calling Baktria Bartix, but it evolved into a whole new joke, including a faction "preview" with all stick figure pics.
Eburones (Belgium, Celtic/Germanic) or
Weren't these controled by the atuatuci? Also as far as I know they weren't one of the big players. Thier "famous" uprise lead by ambiorix against the romans is the only big thing they've done. I can be wrong tough, as I'm not one of the historians.
Rhyfelwyr
11-13-2006, 23:31
Well I'm not a historian either, I was just looking at some maps on Wikipedia:embarassed:
What about Lybia, or western numidians, or no-massilian numidians?
That would be neat... they were pretty numerous by the time of the punic wars, for what I heard...
Were they nomadic as well? or were they organized in a proper state?
I am not sure if the Lybians were nomadic, but from reading Goldsworthy it seems that they were rather badly subjugated by Carthage. If given the chance they would quickly rebel against Carthaginian rule as in the case of the Mercenary War, but they were not organised.
I think there should be alot of imerging factions. Many of these factions get a "NO!" because they didn't exsist at the time and came a hundred years later or so. But if they appeared when a realistic precursur was met it would add to the game.That's great, but how do you create those realistic precursors? Two examples would be, "What if I already control Illyria?" or, "What if as Ptolemaioi I already controlled the land that would have been Numidian territory?"
After all, Bactria is outside of this time frame and didn't exsist for a few years after the start...Not exactly. Baktria had been a satrap since the Persian empire and thus existed as a political entitiy. For several decades it had been growing in independence from the Seleukids until the break in the middle of the 3rd century BCE.
Was it independent in 272? No, but it existed and later proved to be quite powerful.
Syracuse actually made a few bids for control of Sicily.
I was under the impression that it was conflicts started by Carthage rather than Syracuse looking for control of Sicily. Looking at Wikipedia it seems I am wrong, but that the fighting took place before EB's time frame. Yet, I suppose an historical tendency for expansion could count.
Regardless, I hope my point has been made. Let's not create factions to play just because we have a fetish for the underdogs of history.
Laundreu
11-14-2006, 02:29
Speaking personally, I'd like to have Syracuse as a playable nation so's I can make a valid Island Empire.
First Sicily, then Corsica, Sardinia, the Balearic Isles...
Kralizec
11-14-2006, 02:54
Is it already confirmed that MTW2 has an expanded faction limit? Otherwise this whole discussion is a little premature, and potentially moot.
Nevertheless... ~;)
I'd go for another Iberian tribe, and possibly a faction in eastern Europe to counterweigh the Sweboz (a mixed german/celtic tribe?) I don't know if these two are historically warranted, so please forgive me if not.
Maybe bring back the Yuezhi as an emerging faction. Normally they'd be unplayable as such, but I think there are workarounds for that.
Although I like the representation of the Koinon Hellenon, maybe they should be split if there are more faction slots? Or maybe an Achean League faction could be added to the game. There's obvious problems with that, such as that they'd have a practically identical unit roster, southern Greece would be very cramped and the fact that more then likely one of them will be destroyed shortly after the start of the game.
The (Anatolian) Galatians would probably make a good faction IMO.
On a different note, I managed to reinstall RTW a couple of days ago (earlier I could swear disc #1 was broken), and I'm about to reinstall EB :yes:
VandalCarthage
11-14-2006, 02:57
I was under the impression that it was conflicts started by Carthage rather than Syracuse looking for control of Sicily. Looking at Wikipedia it seems I am wrong, but that the fighting took place before EB's time frame. Yet, I suppose an historical tendency for expansion could count.
Syracuse's politicaly framework as a tyranny evolved from it's inclination towards empire; it was in the nature of Sicilian despotism to lean more towards imperialism then mainland Hellenes because Sicily was not culturally or ethnically homogenous, and thus a local warlord could count on people that he could subjigate without looking like an asshole to his citizens. In any case, a number of Syracusean tyrants appear to have entertained thoughts of dominating Sicily, and Dionysius the Elder did a great deal more, conquoring territory in Southern Italy and attempting to set up what would seem like a maritime colonial empire in the Adriatic - Agathocles also had possessions well outside of Magna Graecia.
Incidentally, why the devil isn't the Bosporan Kingdom ever a natural suggestion? They were the oldest substantial Hellenistic polity at our time and one of the most stable polities of any kind, to boot. Plus, their military would be amazing - Celts, Thracians, Scythians, Greeks, Iranians, and various mixtures of the five.
Zaknafien
11-14-2006, 04:32
The emerging factions feature adds a great realm of possibility for peoples who were not influencial in 272 BCE but became so later through revolt or founding of dynasties.
-Praetor-
11-14-2006, 04:55
Hi
Maybe a good alternative are a couple more celtic factions, located in postions that are often overlooked.
For instance, how about a Cisalpine Gaul tribe? Like the Insubres? The cisalpine gauls played a mayor role in both punic wars, and were the prime and most hard adversaries of Rome during hundreds of years. If you want to limit the romans, and prevent them from steamrolling gaul, noricum, illyria and such, a cisalpine gaul is the choice.
Besides, it would be in a privileged position to expand eastwards, towards illyria, northwards towards noricum, and north-westwards towards helvetia, thus intervening into central gaul affairs.
Another good option (which wouldn`t exclude the possibility of a cisalpine celt tribe) would be the Boii (not the ones from Cisalpine, but the ones from modern day Bohemia and higher danube). They would be in a priviledged position in central europe, and could be a regional power which could limit the nortward expansion of the getai, and the souther expansion of the sweboz...
They took an important part in the cimbrian wars, first repelling the germanic migration, and then joining them, thickening their columns with substantial numbers of boii warriors...
...alas, I dunno their situation before 107.
But what I do know is that it would be great to count with a cisalpine tribe to limit those pesky romans. :grin:
Bye!!!
Ypoknons
11-14-2006, 04:58
The Bosporan Kingdom is a common suggustion over at TWC. I wonder how much information the EB team will be able to gather about them.
I'd just like to point out to all those people who seem to know nothing about the Numidians that the Massylian Kingdom was a power, if not a huge one, at the start of the game. It was ruled by the King Zilalsen and seems to have evolved from a tribe to a kingdom shortly beofre him. Zilalsen expanded in the area of Numidia, gaining basically what our current province of Numdia is. His son Gaia or Gala then expanded the Kingdom more, even talking several cities from Carthage until the Masaesylian Kingdom of Syphax rose up and started conquering large parts of the Massylian Kingdom. However, Massinissa, whom everyone seems to think was the first Numidian King for some reason, won his succession and started conquering Syphax's Kingdom and eventually controlled territory all the way from Mauretania to Cyrene. This Kingdom was passed from him to Micipsa and then to Jugurtha who went to war with Rome. jugurtha lost and his cousin Gauda was put on the throne. The Kingdom stayed much the same size, loseing some of its mauretanian territory that Rome made it give to the Mauretanian kingdom of Bocchus. The king Juba of this Massylian Kingdom, now called the Numidian Kingdom, supported Pompey in the civil war. when Pompey lost juba was defeated and Rome took over for a little until they put Juba's son Juba II on the throne and he was followed by his son Ptolemy who ruled until 40AD when he was murdered by Caligula who then annexed the Kingdom.
WOW! For the first time since I got it I have now noticed a historical accurcy in vannila: Numidia's faction leader (at the start) was called Syphax.
A living god
11-14-2006, 09:51
The factions i beleive need adding are
1. An scotish or Irish factions to slow down the casse
2. An polish factions to limit the eastward expansion of the swezbo
3. An cisalpine faction to slow down Rome
4. An Arabian faction to slow down the expansion of Eygpt
5. An Illryian faction slow down the expasion of the getia
6. A North african faction to limit the cartharge expasnion into arfica
Ignoramus
11-14-2006, 12:54
How about the Judean Zealots as an emerging faction? They successfully threw off Seleucid rule sometime in the 2nd Century B.C.
The Judeans are certainly interesting, but they didn't really expand much. The Macabees wanted what Jews viewed as their own land, and had little concern for what was outside of it. A scripted powerful Jewish revolt would be nice, particularly if one builds a pagan temple in Jewish lands or destroys the Temple of Solomon.
Also, the Insubres; they were part of the Aedui Confederation, a key part. They don't need to be a seperate faction, but maybe empowered in both EB and EB 2, because they were a powerful region of Italy. However, they were part of the lands the Aedui administered. Few other Italian Celtic powers were any longer of much power. The Italian Boii were diminished, as were most others. The Ligurians weren't truly Celts, but were Celt-like due to their experiences with them earlier, and were a key Celtic ally, particularly of the Boii. A Boii-Ligurian alliance faction maybe would be interesting, but they'd be in inferior strength to either the Insubres or the Romans and probably be mauled.
The Bononae (the central-eastern European Boii) were a powerful kingdom (Bononia) and were a consideration for EB. They were very powerful and influential, controlling numerous trade roads, substantially more key than the Italic Boii, so I'd think they'd make it in.
How about the Judean Zealots as an emerging faction? They successfully threw off Seleucid rule sometime in the 2nd Century B.C.
They also threw off Roman rule in 70AD too (although that was mostly the Jewish people, they just threw the Romans for them). They actually started the largest provincial non-Roman revolt in the Roman world, ever.
If they were to be included they should never use diplomacy and instead should just attack without really thinking as they did historically.
WOW! For the first time since I got it I have now noticed a historical accurcy in vannila: Numidia's faction leader (at the start) was called Syphax.
Forgive me if I am a little frustrated with this post after all the research and university work I have been doing recently. point one: Numidia existed in two factions at the start of the game, Massylian kingdom under Zilalsen, and Masaesylian Kingdom under the father of Syphax. Point Two: If Syphax was the king in 270 BC then how was he still reigning 72 years later during the Second Punic war and only at the point where he is being said to just be getting old? Its possible, just highly unlikely. Point Three: If Syphax was to shown as aking of Numidia in 272 then his capitol would be in Siga, not Cirta. Syphax did not conquer significant portions of the Massylian territory until the early years before and during the second Punic war, he was by no stretch of the imagination powerful enough in 270 BC to be considered the faction leader of the entire Numidian peoples. Sorry for the rant. Please feel free to read the entire account of the second Punic war by Polybius and then continue researching Numidian history from there. It is very insightful.
VandalCarthage
11-15-2006, 05:01
The Bosporan Kingdom is a common suggustion over at TWC. I wonder how much information the EB team will be able to gather about them.
When we were considering possible new factions, the Bosporans were one of the leading choices, and I and a few others prepared a fairly complete dossier of them. Plenty of easily accessable information.
Teleklos Archelaou
11-15-2006, 05:33
Nothing's been decided at all on it, but VC is right, I can't imagine that they'd not make it with 10 more factions. Still, I'm biased as a Philhellene.
Conqueror
11-15-2006, 11:08
Even though some people complain that there are too many greek factions, I think that adding the Bosphoran kingdom would still be great idea. They would make the game much more interesting for other factions such as Sauromatae and Pontos.
Rhyfelwyr
11-16-2006, 00:53
We really need more barbarian factions to stop tribes forming huge empires, its a little unhistorical. There should really be 2 British, 2 Germanic, and 3 Gallic tribes, as well as perhaps an extra Dacian or Sarmatian faction. Thats another four factions, say for example Remi and a Celtiberian faction, plus Goidili in Ireland, and Gothi in eastern Germany. Ligurians would be nice as-well, or perhaps Helvetii instead, so say five barbarian factions. Add Libyans to prevent sand wars, Bosphoran Kingdom since its so interesting, Saebeans to provide some variety and limit Egyptians, Numidians since their historical position deserves a place on the mod, and another faction, maybe Syracuse, Pergamum, Lusitanians, or an Indian faction.
VandalCarthage
11-16-2006, 01:15
Well, adding more barbarian factions is really just a ridiculous solution if that's your concern. What's the difference for the player in dealing with a one-province tribal faction and dealing with a well-defended rebel city?
Also, that people keep suggesting "the Libyans" isn't really helpful, because there was no major Libyan polity position to prevent a "sandwar." At least try and suggest the theocracy at Siwa for god's sake. I mean, if we really, really want to stop a sandwar, then the Kingdom of Magas in Cyrenaica is the obvious, easy choice - and a faction worth including on its own merits.
Thank you Vandal Carthage! You took the words right out of my mouth!
Rhyfelwyr
11-16-2006, 17:55
When I said Libyans, I was just suggesting one of the Kingdoms around that area, I don't actually want a faction called Libyans, we may as-well include the Gauls and Germanians too.
And as for the Rebels representing barbarians, they simply do not hold their ground. In Gaul, the Aedui and Arverni tend to keep each other in line. But the Sweboz just go crazy conquering half or Europe, because there's only rebels in their way.
VandalCarthage
11-17-2006, 02:10
I know you didn't mean a faction called the "Libyans;" my point was, if you want to be helpful, figure out what these little kingdoms you speak of are.
And once again, if the area interests you; research King Magas of Cyrene.
Ignoramus
11-17-2006, 02:29
Perhaps the Boii in Bohemia would limit the Sweboz?
iberus_generalis
11-17-2006, 21:35
HEY!! lol don't forget us Lusitanii!? the only nation to ever impose peace treaties on almighty Rome!!! we are way more important for the roman based EB than some of the above mentioned factions....we were the ones who made the rebelions in iberia make the romans run in terror... we even stirred ppl at numantia to fight the romans back... we defeated several legions, and even imposed a peace treaty to rome, and made the romans go back to italy defeated...a treaty that was broken two years later by the romans, but a defeat no less... besides that we caused some of the most shameful defeats to roman armies in the history of ROME.... celtiberians and other iberian tribes are often mentioned as important too..but the most important and most dificul nuts to crack by rome were of course the lusitanii, the Celtiberians and the Asturians....
HEY!! lol don't forget us Lusitanii!? the only nation to ever impose peace treaties on almighty Rome!!! we are way more important for the roman based EB than some of the above mentioned factions....we were the ones who made the rebelions in iberia make the romans run in terror... we even stirred ppl at numantia to fight the romans back... we defeated several legions, and even imposed a peace treaty to rome, and made the romans go back to italy defeated...a treaty that was broken two years later by the romans, but a defeat no less... besides that we caused some of the most shameful defeats to roman armies in the history of ROME.... celtiberians and other iberian tribes are often mentioned as important too..but the most important and most dificul nuts to crack by rome were of course the lusitanii, the Celtiberians and the Asturians....
Congrats on your achievements...
Tellos Athenaios
11-20-2006, 23:12
A faction located in Southern Germany and/or Switzerland (only of course if such a faction did in fact exist at the EB timeframe) would be nice. If only to finish off the Eleutheroi over there a bit sooner, and to counter massive Sweboz empires.
Kralizec
11-20-2006, 23:28
A faction located in Southern Germany and/or Switzerland (only of course if such a faction did in fact exist at the EB timeframe) would be nice. If only to finish off the Eleutheroi over there a bit sooner, and to counter massive Sweboz empires.
The Helvetii.
The Helvetii were minor vassals of Noricum at the time.
Rhyfelwyr
11-22-2006, 00:16
I find Sweboz generally get more out of control with their eastern expansion. Perhaps the Gothi would limit this?
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