Epistolary Richard
11-13-2006, 23:12
A new feature for M2TW is the opaque shroud on the campaign map that covers the edges of the map and the Americas.
This is controlled in the base/map_fog.tga file
NB - map_fog.tga is not incorporated within the map.rwm file (which appears to be unchanged in terms of how it is constructed from RTW 1.5/1.6) you can therefore play around with it as much as you like without deleting the rwm file.
map_fog.tga in the vanilla game looks like this:
https://img83.imageshack.us/img83/6573/mapfogrt2.jpg (https://imageshack.us)
As you can see, the extra black on the left is where it covers the Americas.
Additional black on this file will add to the shroud, so if you make your map_fog.tga look like this:
https://img293.imageshack.us/img293/649/mapfog2ge4.jpg (https://imageshack.us)
You'll get this:
https://img79.imageshack.us/img79/650/shroudoncampaignyj0.th.jpg (https://img79.imageshack.us/my.php?image=shroudoncampaignyj0.jpg)
Note that you can see everything in your units and settlements LOS. Your target settlement, Jerusalem, is also revealed in the bottom left of the minimap.
Something like this would be ideal for someone looking to create a 'Civilisation'-style approach to exploration.
As units travel, they unveil the shroud.
https://img293.imageshack.us/img293/2524/shroudoncampaign2rn6.th.jpg (https://img293.imageshack.us/my.php?image=shroudoncampaign2rn6.jpg)
We don't appear to have a scripting command that will lift it however.
This is controlled in the base/map_fog.tga file
NB - map_fog.tga is not incorporated within the map.rwm file (which appears to be unchanged in terms of how it is constructed from RTW 1.5/1.6) you can therefore play around with it as much as you like without deleting the rwm file.
map_fog.tga in the vanilla game looks like this:
https://img83.imageshack.us/img83/6573/mapfogrt2.jpg (https://imageshack.us)
As you can see, the extra black on the left is where it covers the Americas.
Additional black on this file will add to the shroud, so if you make your map_fog.tga look like this:
https://img293.imageshack.us/img293/649/mapfog2ge4.jpg (https://imageshack.us)
You'll get this:
https://img79.imageshack.us/img79/650/shroudoncampaignyj0.th.jpg (https://img79.imageshack.us/my.php?image=shroudoncampaignyj0.jpg)
Note that you can see everything in your units and settlements LOS. Your target settlement, Jerusalem, is also revealed in the bottom left of the minimap.
Something like this would be ideal for someone looking to create a 'Civilisation'-style approach to exploration.
As units travel, they unveil the shroud.
https://img293.imageshack.us/img293/2524/shroudoncampaign2rn6.th.jpg (https://img293.imageshack.us/my.php?image=shroudoncampaign2rn6.jpg)
We don't appear to have a scripting command that will lift it however.