frogbeastegg
11-18-2006, 11:26
Without access to the traits files we can't manage easy and certain conclusions, but with enough observations piled together we might spot a pattern.
What makes a governor get good job related traits? What makes a governor get bad job related traits?
My own experience, playing a VH campaign with the English and a H campaign with Venice, neither gone past 38 turns and both in progress at the same time depending on what I feel like playing with:
Tax level/trait gain in cities doesn't work as it did in RTW. I've had all my cities on very high taxes since turn 1, save for the odd turn or two where an individual city dropped to a lower tax level due to enemy spy activity causing unhappiness. All of my governors now have the equivalent of the old "useless assessor" family, giving them tax penalties. I have no one with tax income bonuses. I would hope that governors in castles are immune to tax traits given by tax levels – castle taxes can’t be altered.
I've also got plenty of governors with penalties on trade income, despite setting up thriving trade networks and building trade enhancing buildings very quickly. I do have one chap in my Venetian game with a trait which gives 10% bonus to trade; he's been doing the same thing as all my bad trade governors, and sitting in his city as I build the necessary stuff to have a decent economy.
So far I have no farm related traits or ancillaries, despite covering my lands in farms ASAP.
I have not found any buildings which appear to have an educational effect. I expect universities and the like will; they are late game and I'd hope there will be buildings which can influence governors for the better early on in the game. It'd be nice if churches had this sort of effect, after all churches were a main source of education in the period.
Pagan magicians are very common ancillaries. I get them even when I have level 1 churches. Level 2 churches seem to make them less common … or that could be because only my youngest characters haven’t got them.
If you build a brothel you have a very high chance of getting the adulteress ancillary. In the 3(?) turns it takes to build the next level building (inn) all my governors in cities with brothels picked up an adulteress. Annoying. It appears it may be best to evacuate the city while the inn is constructed - I'm hoping the inn doesn't dump adulteresses on your governors, since the description describes a reputable inn, not a brothel in disguise.
Still being in the stage where I’m spending my money as fast as I can get it, I haven’t built up a large treasury and so can’t give any observations as to the effects of that on governors.
What makes a governor get good job related traits? What makes a governor get bad job related traits?
My own experience, playing a VH campaign with the English and a H campaign with Venice, neither gone past 38 turns and both in progress at the same time depending on what I feel like playing with:
Tax level/trait gain in cities doesn't work as it did in RTW. I've had all my cities on very high taxes since turn 1, save for the odd turn or two where an individual city dropped to a lower tax level due to enemy spy activity causing unhappiness. All of my governors now have the equivalent of the old "useless assessor" family, giving them tax penalties. I have no one with tax income bonuses. I would hope that governors in castles are immune to tax traits given by tax levels – castle taxes can’t be altered.
I've also got plenty of governors with penalties on trade income, despite setting up thriving trade networks and building trade enhancing buildings very quickly. I do have one chap in my Venetian game with a trait which gives 10% bonus to trade; he's been doing the same thing as all my bad trade governors, and sitting in his city as I build the necessary stuff to have a decent economy.
So far I have no farm related traits or ancillaries, despite covering my lands in farms ASAP.
I have not found any buildings which appear to have an educational effect. I expect universities and the like will; they are late game and I'd hope there will be buildings which can influence governors for the better early on in the game. It'd be nice if churches had this sort of effect, after all churches were a main source of education in the period.
Pagan magicians are very common ancillaries. I get them even when I have level 1 churches. Level 2 churches seem to make them less common … or that could be because only my youngest characters haven’t got them.
If you build a brothel you have a very high chance of getting the adulteress ancillary. In the 3(?) turns it takes to build the next level building (inn) all my governors in cities with brothels picked up an adulteress. Annoying. It appears it may be best to evacuate the city while the inn is constructed - I'm hoping the inn doesn't dump adulteresses on your governors, since the description describes a reputable inn, not a brothel in disguise.
Still being in the stage where I’m spending my money as fast as I can get it, I haven’t built up a large treasury and so can’t give any observations as to the effects of that on governors.