Daveybaby
11-18-2006, 14:54
Okay, this is, IMO, actually just as serious a problem as the passive AI bug (primarily cos CA have acknowledged the passive problem and will hopefully fix it soon), and when taken in combination with the passive AI bug renders victory over a superior AI force almost a certainty.
Basically, the AI sends its archers out in front of the rest of its army, completely unprotected, thus leaving them completely vulnerable to cavalry charges which pretty much wipe out their missile ability in one fell swoop. The AI usually manages to get its own cav into action just a couple of seconds too late to make any difference, by which time my own cav are on their way back to safety and a bit of a rest behind my own infantry lines.
This eventually results in a bunch of infantry and a couple of cav units sitting there getting slaughtered by my archers due to the passive AI bug.
This is particularly noticable when there is a large initial distance between you and the AI, which, in my case, is usually when i'm vastly outnumbered and have positioned my troops a way back on a slightly more defensible hill. Because the distance to travel is much greater, the AI's archer get more and more separated from the rest of their army, making them easy pickings for your cav.
Has anyone else noticed this? Now i'm aware of it i see it in almost every battle i fight. Last night a 1/2 stack of reinforcements (6 cav, 1 highland inf, 1 peasant archer) got jumped by a full stack of french (about 7 archers, 7 inf, 2 cav) and i managed to rout all of the archers with virtually no losses (and yes, cav charges DO work very nicely), since they got to me waaaay before anyone else - then took out their cav units incl. general) by mobbing them as they tried to chatch up and save the archers, then finally took out the rest of the inf piecemeal by outmanouevering them piecemeal. Each cav unit was about half depleted by the end.
The AI needs to be keeping its archers with its spears and cav, especially when marching.
Basically, the AI sends its archers out in front of the rest of its army, completely unprotected, thus leaving them completely vulnerable to cavalry charges which pretty much wipe out their missile ability in one fell swoop. The AI usually manages to get its own cav into action just a couple of seconds too late to make any difference, by which time my own cav are on their way back to safety and a bit of a rest behind my own infantry lines.
This eventually results in a bunch of infantry and a couple of cav units sitting there getting slaughtered by my archers due to the passive AI bug.
This is particularly noticable when there is a large initial distance between you and the AI, which, in my case, is usually when i'm vastly outnumbered and have positioned my troops a way back on a slightly more defensible hill. Because the distance to travel is much greater, the AI's archer get more and more separated from the rest of their army, making them easy pickings for your cav.
Has anyone else noticed this? Now i'm aware of it i see it in almost every battle i fight. Last night a 1/2 stack of reinforcements (6 cav, 1 highland inf, 1 peasant archer) got jumped by a full stack of french (about 7 archers, 7 inf, 2 cav) and i managed to rout all of the archers with virtually no losses (and yes, cav charges DO work very nicely), since they got to me waaaay before anyone else - then took out their cav units incl. general) by mobbing them as they tried to chatch up and save the archers, then finally took out the rest of the inf piecemeal by outmanouevering them piecemeal. Each cav unit was about half depleted by the end.
The AI needs to be keeping its archers with its spears and cav, especially when marching.