View Full Version : Naval movement rates
So, are fleets SUPPOSED to move slower when they're carrying trebuchets? Because mine are.
OMGLAZERS
11-19-2006, 04:37
I believe that a navy's movement is limited by any passenger's movement rate. Mostly as a prevention from say, having a chain of navies that could interconnect and basically ferry an army from England to Egypt in one go (similar to a bucket brigade)
Now I don't know that trebuchet's have so much smaller movement rates than a normal army, so, if they do, they limit the ship in that way. Perhaps they need to make it that in a ship it has the same movement rate as a normal footsoldier? But again, that is an exploit in a way.
The best way you need to consider it is that men are a lot easier to manage than a large siege weapon on a ship in terms of keeling it down and such. :book:
There's a limit, yes, but it's not that one. If the land unit has used 80% of whatever its land movement is when it boards the ship, then the ship can move a max of 20% of its naval movement afterwards. If the ship uses 90% of its move the next turn getting to shore, then the army only has 10% of its movement left. I'm not referring to the turn the trebuchets load, I'm talking about the following turns. I had more troops than would fit on one fleet, as I was dragging along militia as a garrison too. The ships with the trebuchets were slower than the ships without.
Than obviously it does.
Whether it's intended or not is the next question ;)
shifty157
11-19-2006, 07:17
Do ships carrying cavalry move faster than ships carrying infantry? Itd be interesting to find out if naval movement rates are affected by what they have on board.
Zenicetus
11-19-2006, 07:57
Do ships carrying cavalry move faster than ships carrying infantry? Itd be interesting to find out if naval movement rates are affected by what they have on board.
I sure hope it doesn't work that way. A ship has a maximum load waterline stripe. This principle goes back a looooong time. No medieval captain would overload his ship, and weight is weight, period... whether it's soldiers, or horses, or artillery.
Assuming a reasonable and safe load for a voyage, the speed shouldn't be affected by the type of cargo. I'll be disappointed if the game actually works that way. Prevailing wind and current direction was a much more important factor. Ships should ideally be faster sailing one direction across the Med than another, but this isn't modeled in the game at all. If that isn't modeled, then cargo weight has no place here either.
(grumpy old sailor post)
I sure hope it doesn't work that way. A ship has a maximum load waterline stripe. This principle goes back a looooong time. No medieval captain would overload his ship, and weight is weight, period... whether it's soldiers, or horses, or artillery.
Assuming a reasonable and safe load for a voyage, the speed shouldn't be affected by the type of cargo. I'll be disappointed if the game actually works that way. Prevailing wind and current direction was a much more important factor. Ships should ideally be faster sailing one direction across the Med than another, but this isn't modeled in the game at all. If that isn't modeled, then cargo weight has no place here either.
(grumpy old sailor post)
It may not be realistic, but in terms of the game he is correct. The movement points of a ship is determined by its passengers. If a ship has none then it has it's regular movement points. Artillery having fewer movement points then infantry make the ships move slower.
There is 1 way around this though. Before, or after you move the ship, go to the page with the ship unit card. Click select the ship('s) unit card, make sure if there's ships its all the ships. Once the card is highlighted the game ignores the fact that there's passengers on board and your given the ships full movement points. During the movement it also keeps up with the fact that the passengers have moved though. So if you use this method you wont be able to unload in the same turn if you use the maximum possible movement points of the ship.
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