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wlesmana
11-19-2006, 03:30
Your PM box is full so this is my reply:

I got mounted standard animations but I've also replaced the entire mounted animations. Spear and sword users has different stances now and they're slightly slouched instead of upright like in vanilla. So you can use the mounted standard if you don't mind him looking slightly different than the rest.

I have shrimpy's animation pack when he asked me for help in putting them in. I'll check them out.

Btw, did you know if it's possible to make a negative bonus to population growth?

thx

Ciaran
11-19-2006, 08:36
Btw, did you know if it's possible to make a negative bonus to population growth?

Though I´m not Dol Guldur I can answer that: Yes, it´s possible, the Chivalry team did it extensively. However, I din´t know if a city can be forced into shrinking by negative growth boni, at least the city info screen doesn´t indicate this as there are no icons for growth-hindering factors.

If I barged into a private conversation excuse me please.

wlesmana
11-20-2006, 03:58
Well, I'm not trying to make the city shrink, just that their population would be on a slow decline. Who's the contact person at Chivalry?

Apoc
11-20-2006, 04:04
DaVinci or Alpaca, I think.

Dol Guldur
11-20-2006, 19:04
Wow, my very own thread ;)

I had no idea my mailbox was full and indeed did not seem to be when I checked...but I have deleted some PMs anyway.

But to your question....

You can have, of course, a negative population growth in-game but this seems a matter of indirect factors - which I have made no great study of I must admit (perhaps squalor is the main culprit).

You can have negative bonuses in the EDB in the form:

population_growth_bonus bonus -6

*but* these will only modify downward existing building population bonuses.

Thus a building giving 1.5% pop. growth in a region will be negated to 0% rather than going to -1.5% with the above example.

I believe pop. growth based on farming is immune to such "negative bonuses" too as it comprises part of the hardcoded factors (like squalor) which have some independence from the softcoded values in the EDB.

It depends what you are trying to achieve as to how you go about it I guess; but maybe Chiv have explored this more. It has not been a point in FATW to descrease population so much as merely minimize it and control it more (based on faction/race rather than just region) which is why we took all the values down to 0 in the DR file for base farm (which affects pop. growth as well as farming production).

Hope this helps.

Yep, we'll take a look at the mounted standard! :)