Cadwallon1
11-24-2006, 03:12
I'm in the fortunate position of having been quite successful in my crusades. Playing the English, I'm managed two crusades which have taken two significant local cities, allowing me to focus on conquering the incredibly weak and decadent Egyptians to the south and east - no Sala Din there! I have managed to work my down the coast, conquering Acre, Jerusalem! Now Alexandra and Thebes? (not sure) have also fallen into my hands. Following a brief piece of ethnic cleansing, they are well on their way to becoming proper seats of Christendom. The Holy English/Norman Kingdom of Jerusalem is thriving.
I've also focussed on my economy - recognising the history of england is commerce (nation of shopkeepers..) and focussed and clever application of force.
Remembering my experience with the first Medieval, I knew the Mongols would be making their presence felt soon. I built up Antioch to an incredible degree, a huge city, ballista towers, knights, archers, crusader dismounted knights - you name it. I beat off one stack, with huge casualties - and they looked like the might let up. They came back ten turns later - FOUR stacks, 5-8 star generals, but minimal infantry. Two siege towers, one battering ram.
One siege tower destroyed - but I knew the key was the battering ram - despite the 8 units of spearmen, 2 knightly units and my KING - if they got through into the city I'd be cactus. In RTW, the ram would regularly go up in flame quite easily. Not so this asbestos covered baby. I had 3 units of longbowmen, two units of archer militia pinging away at this baby with flaming arrows - and not a lick. :help:
In other sieges as well, the battering ram seems a damned sight more resistant to flaming arrows than previously? Can others share their experiences? Another thread bemoaned the weakness of wall attacks via ladders and towers - but if the mongols get into your city you're pretty much dead - particularly considering the fact I was outnumbered 6 to 1.
Now the great fortress of ACRE is besieged - I think given the curtain walls and inner bailies - they might find this harder to crack. More opportunity for my suicide anti-ram brigades to act as well...:laugh4:
Great game though - am suffering terribly from lack of sleep and the dreaded phenomenon and enemy of marriage:whip: , JOMT.
I've also focussed on my economy - recognising the history of england is commerce (nation of shopkeepers..) and focussed and clever application of force.
Remembering my experience with the first Medieval, I knew the Mongols would be making their presence felt soon. I built up Antioch to an incredible degree, a huge city, ballista towers, knights, archers, crusader dismounted knights - you name it. I beat off one stack, with huge casualties - and they looked like the might let up. They came back ten turns later - FOUR stacks, 5-8 star generals, but minimal infantry. Two siege towers, one battering ram.
One siege tower destroyed - but I knew the key was the battering ram - despite the 8 units of spearmen, 2 knightly units and my KING - if they got through into the city I'd be cactus. In RTW, the ram would regularly go up in flame quite easily. Not so this asbestos covered baby. I had 3 units of longbowmen, two units of archer militia pinging away at this baby with flaming arrows - and not a lick. :help:
In other sieges as well, the battering ram seems a damned sight more resistant to flaming arrows than previously? Can others share their experiences? Another thread bemoaned the weakness of wall attacks via ladders and towers - but if the mongols get into your city you're pretty much dead - particularly considering the fact I was outnumbered 6 to 1.
Now the great fortress of ACRE is besieged - I think given the curtain walls and inner bailies - they might find this harder to crack. More opportunity for my suicide anti-ram brigades to act as well...:laugh4:
Great game though - am suffering terribly from lack of sleep and the dreaded phenomenon and enemy of marriage:whip: , JOMT.