View Full Version : Mnt Maps?!
Do you all run into more mountain maps than other maps? I don't recall as many mountain related maps in any of the previous series. They've become really annoy because they're so cliff related.
https://img113.imageshack.us/my.php?image=mntmapso8.jpg
These aren't mod-able out of the game are they? I really want them gone. I can't see marching a full stack...approximating tens of thousands of people...up a cliff? And I don't get putting them in the game.
melvinio
11-24-2006, 22:27
I remember quite a lot of such maps in MTW(1). Then I think they were included to generate some variety and challenge, but you wouldn't have thought that so necessary with a more advanced AI, gameplay etc...
Scipio Africano
11-24-2006, 23:14
You choose where to fight on the Campaign Map. If you hate fighting in mountains dont, wait for the enemy army to be on open ground and engage them there. I find it only logical that if I choose to engage someone in the Pyrenees/Alps.... that I will be fighting on tricky mountainous terrain.
OMGLAZERS
11-24-2006, 23:20
You choose where to fight on the Campaign Map. If you hate fighting in mountains dont, wait for the enemy army to be on open ground and engage them there. I find it only logical that if I choose to engage someone in the Pyrenees/Alps.... that I will be fighting on tricky mountainous terrain.
Beat me to it...
The whole POINT of the game is to choose terrain just as much as anything else. Sometimes backing people into mountains is a good thing, as it usually traps them there and forces them to fight (with you at a disadvantage. Although, if you're so big to have them cause flight, then, you're probably able to crush them).
And the key to mountain battles is, believe it or not, calvalry. In one particularly HORRIBLE map, every single unit except for my cavalry (all heavily armored, if I remember) were wasted tired while my cav were totally in the green.
So I did the unthinkable and was force to throw my calvalry into the battle headlong without any support to allow my troops time to rest and also to keep advancing (considering I nearly tripled my enemy in size)
Despite massive amounts of horse and foot archers, the strategy was the correct choice and I lost only 80-100 total men and destroyed nearly a thousand.
That screenshot is from a road. And previously, I've never had a map where some of my units are placed in impassable terrain. The cats couldn't even move. Something is wrong with setup zones on maps with high elevation.
Having diverse maps with slopes are fine, having exploitable cliffs is a bad design.
The game offers less choice than you think. The image in the original post was fought on the coast on a road near Marseille. This new image has it labelled "B". At that point you'd expect less cliff and more flat.
The exact opposite happened in a mountain pass with a historic battle marker labelled "A". It was two large armies on generally flat terrain.
https://img141.imageshack.us/my.php?image=bttlecpcn1.jpg
Celtic Warlord
11-27-2006, 13:27
I've had bad experiences with mountains. I attacked England in Wales and ONE infantry was sitting on top of a mountain that I couldn't reach. I managed to destroy all of the rest of the units. I hope this never happens again as it is unrealistic. To solve the problem I sent a full stack on the campaign map to scare them away from the stupid area...
Damm ! Wish I was on that mountain LOL. And I thought Anatolia was bad...
Also, the slopes are often too exaggerated. It seems that you often have to climb up 30 degree slopes etc. which is not at all realistic. I would prefer mountain maps to have slightly less height differences as the map is a small area and the relative differences are huge.
And I totally am for reducing the amount battles of the mountain maps when they are as they appear in the game now. Many of the mountain maps could be hills and not so much huge mountainsides. Hills make for much more interesting fights.
Also, forest maps are annoying too sometimes. It seems that there are whole maps that barely have any plain ground at all. If I defend, I would prefer to have options in choosing a less wooded area to set up my troops in.
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