View Full Version : Overpowered Units?
hi :)
i play as the Turks and i'm around the year 1250 the mongols attack russia the byzantines have only 3 regions in the balkans and the egyptians have a "über-unit" :inquisitive:
do you know the Tabardariyya? if i for example have an 700men strong army with heavy jannissary's (btw janissary is not a greek name it is turkish dear friends from CA/SEGA), sipahis, sipahi lancers and some mercenarys they die against about 200 of these Tabardariyyas :wall: (if i make automatic result)
what must i do to defeat them easier?
No idea. Have'nt seen them yet. Well if you do it my way, don't touch them, just shoot them. Seems to work with everything else.
I thought it was hilarious the line in the Jani description text... "yeni ceri is.. GREEK..." (lol???)
Was that a joke or.... jab... or just plain ignorance ? Don't know what to think about that, really !
Don't auto-resolve and bring some cavalry? There is a bug in the game that prevents some two-handers from attacking cavalry. Last night, I charged a unit of tabardariyya into the flank of a unit of mongol light lancers and had my axemen wiped out without causing a single casualty. They may be powerful in auto-resolve, but they are useless on the actual battlescreen.
Without taking advantage of a bug, I guess you could deal with them as any other powerful two-handed melee unit: use missiles. They don't have shields and aren't really going to be catching up with turkomans or the like.
I never had any problem taking them out when I was playing Byzantium, but I don't auto-resolve either. Two things: 1) auto-resolve uses the CAMPAIGN difficulty, so if you play hard or very hard campaign difficulty, you'll lose a lot more auto-resolved battles, and 2) auto-resolve doesn't take situations into account. Example, you have an army led by a captain, that consists of 8 units of cheap steppe horse archers. The enemy army consists of 3 units of those Tabardariyya. In a field battle, you'd win and the only casualties you'd take are from friendly fire. Just surround them with horse archers and shoot them to death. If you auto-resolve, it just crunches numbers. You're units are rated as X, and you have Y of them. Their units are rated as A, and they have B of them. If X times Y is less than A times B, then you lose. Period, the end.
thank you guys for the clues
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