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Valdincan
11-30-2006, 01:35
I have been playing the TW for some time now and love it. But one there is one thing I hate, the time limit on campaigns. Although it might be necessary for some, and some may like it, I have always hated timed games, as I find that they take away from the open ended gameplay (plus I like to take my time). Is there a cheat or modification of any kind that would let the campaign to infinite? If not is there going to be a mod to make this happen?

Oaty
11-30-2006, 01:49
In RTW, when the victory screen came up you could hit CTRL S and hit ok for victory then reload and keep going. Although I tried it in the prolouge/tutorial and got the victory message and booted again from the victory screen from the reload.

If that does'nt work theres ways to kill the victory, for many catholic factions just give Jeruasalum to the pope. So if you want to conquer the whole map just try to kill 1 of the victory conditions.

Valdincan
11-30-2006, 01:59
In RTW, when the victory screen came up you could hit CTRL S and hit ok for victory then reload and keep going. Although I tried it in the prolouge/tutorial and got the victory message and booted again from the victory screen from the reload.

If that does'nt work theres ways to kill the victory, for many catholic factions just give Jeruasalum to the pope. So if you want to conquer the whole map just try to kill 1 of the victory conditions.
Ok thanks

Lord Condormanius
11-30-2006, 02:09
Actually in RTW, after the victory message comes up, it asks you if you want to continue.

Oaty
11-30-2006, 03:10
^^ You're right but that was after one of the patches

Valdincan
11-30-2006, 04:04
Is there an enhancement or coding in a file I can change to make it unlimited without the victory screen?

Also, can you chose to continue if its a defeat, not victory?

Shahed
11-30-2006, 04:07
I'd like to know this as well, given that it's turn 100 approximately, and I still have'nt gotten anywhere too significant. What's the best way to keep playing past the turn limit ?

Zharatustra
11-30-2006, 04:13
hmm...
i just gave jerusalem to the pope...
that may not have been good...

=[

Valdincan
11-30-2006, 05:45
hmm...
i just gave jerusalem to the pope...
that may not have been good...

=[
Probably not.

Lord Condormanius
11-30-2006, 07:21
I'm at turn 140 and now hold 14 territories (I've gained and and lost an handful over the years). Anyway, I see this thing taking a long time. Before I started, I changed the timescale to 0.50, so there are actually 900 turns total. That leaves me with 760 left.

Lord Condormanius
11-30-2006, 07:27
Don't worry, I do it all the time. He won't be able to hold it and he'll end up calling another crusade to get it back.

Shahed
11-30-2006, 07:40
I'm at turn 140 and now hold 14 territories (I've gained and and lost an handful over the years). Anyway, I see this thing taking a long time. Before I started, I changed the timescale to 0.50, so there are actually 900 turns total. That leaves me with 760 left.

Hey how'd you do that ?

I don't understand how the turns work, sometimes it's a season, a lot of the time feels like a year has gone by.

Lord Condormanius
11-30-2006, 07:59
It's really easy to do. The way it is set now is turns take 2 years. Oddly enough, characters age 1 year every two turns ( 1 year every 4 years). If you go into the descr_strat file (If you don't know where it is, it is easy to find.

from your C drive, open the program folder for MTW2. Then go through a series of folders -- open "data", then "world", then "Maps", then "campaign", then "imperial_campaign".

A bunch of text files and some other stuff will show up. (If you don't know what you're doing, leave these things alone) You want the file called "descr_strat".

Open it. It should look more or less like this:

I have indicated changes in bold that will make your game:

1. have six month turns (like RTW, 900 turns total).
2. characters will age correctly 1 year per 2 turns.
3. both seasons each year.
4. Instead of inticating the turn, the Campaign map will indicate the year (sorry it doesn't tell you what season it is).

; Custom campaign script generated by Romans Campaign Map Editor

campaign imperial_campaign
playable
england
france
hre
spain
venice
end
unlockable
sicily
milan
scotland
byzantium
russia
moors
turks
egypt
denmark
portugal
poland
hungary
end
nonplayable
papal_states
aztecs
mongols
timurids
slave
end


start_date 1080 summer
end_date 1530 winter
timescale 2.00 (change to 0.50)


marian_reforms_disabled
rebelling_characters_active
gladiator_uprising_disabled
night_battles_enabled
show_date_as_turns (delete this line)
brigand_spawn_value 20
pirate_spawn_value 28

---------------------

Save and you're done. you will have to start over from the beginning of your campaign. Also before you save, you will want to uncheck the "read-only" box on the file preferences for the descr_strat file.

Shahed
11-30-2006, 08:04
Great ! Thanks very much !

Start over. That's gonna be teh suck. Is there a way to avoid starting over ?

Lord Condormanius
11-30-2006, 08:07
Nope. I had to do it too, but only after 20 turns. I really think it's worth it, though. the game feels a lot better, at least to me. Some people will argue but I like it better.

Shahed
11-30-2006, 08:59
Turn 91 here. Ok. Well might do that, but anyway it's worth knowing for the next campaign. Thanks.

Still open on best way to open end the game.

Edit: By the way won't changing time scale to 0.5 make the game much easier ? Though it is ridiculous (I think) that a simple market takes 8 years to build some of the unit training might go through the roof, if it's 0.5 no ?

unknown_user
11-30-2006, 12:52
I've got mine set to 1.00.

That way, I still have a nice and long campaign.

Yeah, the generals and agents and whatnot age at half the speed, but I can deal with that more than I can deal with them aging at quarter speed.

By setting it to 1.00, you get a long campaign, but you don't necessarily lose out on the oppurtunity to see the mongols, the black death, gunpowder, and the americas (if you move REALLY slow).

Valdincan
12-01-2006, 00:28
It's really easy to do. The way it is set now is turns take 2 years. Oddly enough, characters age 1 year every two turns ( 1 year every 4 years). If you go into the descr_strat file (If you don't know where it is, it is easy to find.

from your C drive, open the program folder for MTW2. Then go through a series of folders -- open "data", then "world", then "Maps", then "campaign", then "imperial_campaign".

A bunch of text files and some other stuff will show up. (If you don't know what you're doing, leave these things alone) You want the file called "descr_strat".

Open it. It should look more or less like this:

I have indicated changes in bold that will make your game:

1. have six month turns (like RTW, 900 turns total).
2. characters will age correctly 1 year per 2 turns.
3. both seasons each year.
4. Instead of inticating the turn, the Campaign map will indicate the year (sorry it doesn't tell you what season it is).

; Custom campaign script generated by Romans Campaign Map Editor

campaign imperial_campaign
playable
england
france
hre
spain
venice
end
unlockable
sicily
milan
scotland
byzantium
russia
moors
turks
egypt
denmark
portugal
poland
hungary
end
nonplayable
papal_states
aztecs
mongols
timurids
slave
end


start_date 1080 summer
end_date 1530 winter
timescale 2.00 (change to 0.50)


marian_reforms_disabled
rebelling_characters_active
gladiator_uprising_disabled
night_battles_enabled
show_date_as_turns (delete this line)
brigand_spawn_value 20
pirate_spawn_value 28

---------------------

Save and you're done. you will have to start over from the beginning of your campaign. Also before you save, you will want to uncheck the "read-only" box on the file preferences for the descr_strat file.

Thank you.

Frantz
12-01-2006, 00:43
0.5 is for people who like to play slow ( at maximum level of difficulty , otherwise is too easy)...taking care of armies , play the puppet-master role , expanding slowly , keeping alive the most factions is possible , aiding weak nations ... i love it ...

Lord Condormanius
12-01-2006, 00:55
It is pretty great. i have to admit I was a little annoyed with the game until I figured out how to do it.

Valdincan
12-01-2006, 05:19
It is pretty great. i have to admit I was a little annoyed with the game until I figured out how to do it.
Whats the game without this? About 300 turns?

Lord Condormanius
12-01-2006, 05:26
225.