View Full Version : Your Government Approaches
Hey All I was just wondering how everyone deals with the whole government system. What do you tend to do when capturing a new settlment, and do you change governments as the town developes or let them be? I just want to hear eveyone's general rules of thumb for this aspect. thanks.
Tellos Athenaios
11-30-2006, 21:42
Simply, I build the best available (unitwise):
1 Homeland
2 Expansion Government
3 Firmly Controlled Allied Government
4 Semi Autonomous Allied Government
In that order. Playing as the Seleukids I replaced various governments in my starting provinces with type 2 governments. When I conquer a type 3 or 4 government controlled settlement, and type 2 is possible for me, I replace the government with my own type 2.
Teleklos Archelaou
11-30-2006, 21:54
If the city/province is built up quite a bit and if it is a different culture than mine, I often will build the type4 so that I can get some different units to join my faction's army.
If you do build a type4 though, don't feel bad about destroying it later and building a better one - that is entirely cool in our system.
There will be a change in this though, a slight one, in 0.8. You will first build a "Regional Pacification" or if you like a "Temporary Military Authority" in the province that only takes one turn but grants some measure of pacification in the place. Then once you do that, you can begin constructing your 1-4 government choice. The reason is that it lets us put all four govt complexes into a single complex, and let this first level be the initial one needed for "paths" to split off from it. Plus, it's nice because it's pretty logical - takes one turn to calm things down and establish control.
In the future, it is entirely possible that we will make most all buildings unable to be built until either this Regional Pacification level is built, or maybe even until a real government level is constructed. But we aren't sure about that yet. Leaning towards it I think though. :grin:
I usually like to build important buildings like roads and farms, then I build a type 3 or 4 government, once things stabilize I destroy it and build a 1 or 2.
scourgeofrome
11-30-2006, 23:41
I usually plan on building some small things in a city and then replace the old government with mine,but I usually lose track and forget (I have a KH campaign with some old Makedonian governments still in place in a few cities).
Random Note:Woohoo,151th post *blows little party horn*
Thats not really how the govs are designed. You should really destroy the gov as soon as you get the settlement; we would do this for you if we could. Keeping the old gov around is kinda cheating and so we would advise against it for a full EB experiance.
Foot
NeoSpartan
12-01-2006, 00:24
....If you do build a type4 though, don't feel bad about destroying it later and building a better one - that is entirely cool in our system.
.....
In the future, it is entirely possible that we will make most all buildings unable to be built until either this Regional Pacification level is built, or maybe even until a real government level is constructed. But we aren't sure about that yet. Leaning towards it I think though. :grin:
Hum... I should make a type4 in Egypt where I have a type 3 (me KH), and see if a train one of those local phalangites.
but the last thing u said.... I ain't too sure about.....
Corinthian Hoplite
12-01-2006, 00:51
is it possible to make govt buildings upgradeable? Ex: upgrade a type 3 to 2 without having to destroy earlier.
Teleklos Archelaou
12-01-2006, 00:56
We might do that later, but we are still thinking about how to make it work and if indeed we want it to.
scourgeofrome
12-01-2006, 01:00
Thats not really how the govs are designed. You should really destroy the gov as soon as you get the settlement; we would do this for you if we could. Keeping the old gov around is kinda cheating and so we would advise against it for a full EB experiance.
Foot
Yes I know.I am ashamed.
Personnally I 100% role-play it. Who is conquering the settlement, what is his relationship with that place/faction, his overall objectives...
For example playing as KH, my spartan leader wanted to create replicas of Sparta where this was possible, but prefered to let "barbarians" to their own devices for "ideological" reasons (building level 4 in non-purely Greek provinces). A Corinthian or Rhodian general was more favorable to create a political/cultural synthesis, leaning towards level 2-3.
If the city/province is built up quite a bit and if it is a different culture than mine, I often will build the type4 so that I can get some different units to join my faction's army.
If you do build a type4 though, don't feel bad about destroying it later and building a better one - that is entirely cool in our system.
There will be a change in this though, a slight one, in 0.8. You will first build a "Regional Pacification" or if you like a "Temporary Military Authority" in the province that only takes one turn but grants some measure of pacification in the place. Then once you do that, you can begin constructing your 1-4 government choice. The reason is that it lets us put all four govt complexes into a single complex, and let this first level be the initial one needed for "paths" to split off from it. Plus, it's nice because it's pretty logical - takes one turn to calm things down and establish control.
In the future, it is entirely possible that we will make most all buildings unable to be built until either this Regional Pacification level is built, or maybe even until a real government level is constructed. But we aren't sure about that yet. Leaning towards it I think though. :grin:
Does this mean that "Regional Pacification" will also lower the unrest levels in that province? Since that would be logical for the people to be calmed.
Imperator
12-01-2006, 23:47
I like to role play, if I want a strong presence there, I'll build the highest but a lot of the time I just want a client state to pay tribute and supply men occasionally. The Romans were very tolerant of local traditions and governments so as a Roman you'd normally go for 3 or 4 at first until later on. I'd venture to say that's how most empires grew.
In RTR they made a slightly different system where you slowly annex the province (the buildings are called Auxilia level 1, 2, 3 etc), which I kinda like, but the problem is that there's no way to represent client states- it only represents annexation and cultural assimilation effectively. So I mix the two- always start with 3 or 4, because empires rarely said "oh what a lovely province! Let's teach them to be us right away!". Ussually it took more time...
DISCLAIMER- there are exceptions, I know. Rome sent colonies throughout Italy and the KH would probably do the same to liberated cities- but as a rule, it'd first be a 3-4 government type...
Conqueror
12-02-2006, 20:07
There will be a change in this though, a slight one, in 0.8. You will first build a "Regional Pacification" or if you like a "Temporary Military Authority" in the province that only takes one turn but grants some measure of pacification in the place. Then once you do that, you can begin constructing your 1-4 government choice. The reason is that it lets us put all four govt complexes into a single complex, and let this first level be the initial one needed for "paths" to split off from it. Plus, it's nice because it's pretty logical - takes one turn to calm things down and establish control.
Then am I right in assuming that the AI factions, when capturing a settlement, will have this "Regional Pacification" automatically placed for them - rather than the actual government type - and that they too must then spend the time and money to set up the real government? That'd be a definite improvement over 0.74, although it still wouldn't solve the AI (and players) "cheating" by recruiting units with the old foreign government buildings.
Teleklos Archelaou
12-02-2006, 23:07
No, the AI has the best government placed for the province placed for them.
Corinthian Hoplite
12-02-2006, 23:18
No, the AI has the best government placed for the province placed for them.
What does that exactly mean? They start building the best government possible as soon as possible?
Conqueror
12-02-2006, 23:24
I think he means that it works the same way as in 0.74: that the script instantly places a complete government building in the settlement.
That kinda sucks a nut. I could understand if they took less time to build their governments. But getting free buildings seems a little excessive.
Warlord 11
12-03-2006, 05:00
I think it is because the AI is too stupid to build governments (or maybe just good ones).
Teleklos Archelaou
12-03-2006, 05:32
We have been doing it since 0.72, and although it would be nice if they just automatically knew to build govt buildings first, and to build the best ones possible in that province, well, they don't. This has not been much of a concern for us though and it has not appeared to be a problem for players either. Why get worried about that now?
Erm, EB noob here. Even though i basically know how these things work as i was ging to include a similar system in Alexandros, can people just give me more details, specifically about where each government type can be built. Im planning on downloading 0.8 when it comes out but would just like some info beforehand.
Corinthian Hoplite
12-03-2006, 17:21
Erm, EB noob here. Even though i basically know how these things work as i was ging to include a similar system in Alexandros, can people just give me more details, specifically about where each government type can be built. Im planning on downloading 0.8 when it comes out but would just like some info beforehand.
Everything is set for each faction. There are regions where you can build type 1 (very close to home), regions where you can build type 2 (places where your faction expanded historically), type 3 and 4 can be built in any region. Visit the official website: https://www.europabarbarorum.com/features_buildings.html for more details.
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