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View Full Version : EB 0.74 to 0.80: What's New?



Teleklos Archelaou
12-06-2006, 01:18
To help everyone understand some of the biggest new changes (this is in no way a total list of changes, just enough to get you used to the big new stuff), here goes a little summary. Be warned though, that there are spoilers.

1. New Faction: Yes. The new faction is the Sabaeans. Sab'yn, more precisely. As'Sab'yn wal'Jau, most precisely. They are not completed yet though so while we have a handful of new units for the faction we also have a number of placeholders for the time being that will be removed when their other units are finished. We do have ethnicities, accurate names, many building descriptions, and as I said a handful of units, but you may want to wait till 0.9 or another update to play a full campaign as them if their unfinished nature worries you greatly.

2. The new music is in the game, and there is a mix for each culture. To keep from playing one song over and over, each culture group has a few songs from similar culture groups, or at least a few songs that we thought might go well with it. You can see the arrangement easily by going to descr_sounds_music.txt and taking a look. Feel free to alter that file with a text editor to come up with your own preferred arrangement for a given culture group. It's a piece of cake to change them; just cut/copy and paste. Enjoy!

3. There is a new government level. When you first capture a province, you still have to destroy the old government building (which is 100% damaged), just like before. But now, there is a one turn "Provisional Military Government/Regional Pacification" level that will allow you then to pick from among the possible correct governments once it is constructed. It's basically a level one from which we can branch the government levels but keep them in one complex instead of spread out over four (wasting three complex slots). Not a big change really, you'll get used to it very quickly indeed, and it gives us three free complex slots to use for other things which we badly needed. As with the 0.74 build, we strongly recommend totally destroying any government buildings that exist in a province when you take control of it. They should be damaged 100% by scripts, but we cannot totally destroy them, so make sure that is the first thing you do when you capture a new province. Then we suggest immediately installing the new Regional Pacification level and moving on to your choice of government.

4. The new MIC system may be the biggest change. Take a look at my in-depth post on it here: https://forums.totalwar.org/vb/showthread.php?t=73928

5. The Nomadic system is a big change too. The battlemap items have not entirely been inserted into the game yet either, but the building progression is now in place. The best way of understanding the system is to refer to this flowchart till you get the hang of it:
https://img474.imageshack.us/img474/3759/nomad7fp.th.jpg (https://img474.imageshack.us/my.php?image=nomad7fp.jpg)

6. There is a lot of other new content in many different areas, all of which we hope you enjoy:
-Many new buildings, including a new group of gymnasia for Greeks, new local MIC's, Buddhist Stupas.
-New constructed images for some older buildings to emphasize culture group differences.
-Plenty of new ships and enhanced ship unit cards and unit info images.
-Lots of new loading screens with more to come.
-Our brand new soundtrack already mentioned above by Morgan Casey and Nick Wylie.
-Ethnicities for some factions that didn't have them before and expanded ones for some others.
-New province summaries for Greek factions taken from Strabo.
-Lots of new ancillary portraits, especially for certain culture groups.
-New Graphic User Interfaces (GUI's) for each culture group. They include some new event pics and others filtered to match the GUI for that culture group.
-Many new building descriptions, although they aren't finished yet.
-New and different short building descriptions for some factions (Carthage, Maks, some Ptolemaic and Pontic ones).

7. Culture groups are changed. You will notice big differences. Battlemap cities are different now for some cities and you will feel more like you are in an eastern Greek city instead of just a Greek one. The new GUI's, and new music, and new (and filtered) event pics will all make the culture groups much much more distinct. Romans now speak Latin. The groups are:
Barbarian - Casse, Aedui, Arverni, Sweboz, Lusotannan, Getai
Roman - Romani
Semitic - Qarthadastim, Sabyn
Greek - Koinon Hellenon, Epeiros, Makedonia
Eastern Greek - Ptolemaioi, Arche Seleukeia, Baktria
Eastern - Pontos, Hayasdan, Pahlava
Nomadic - Saka Rauka, Sauromatae

8. The Lusotannan are our other new faction, as you already know from the preview.. They are not complete yet either, but have a lot of wonderful new units as you have recently seen in our faction preview. They have new building descriptions also, and the faction team will continue working on other regional Iberian units and completing this faction in the very near future.

9. Campaign map changes: In case you hadn't downloaded the resources update for your 0.74 build, you will see a huge difference now on the campaign map. The resources have been changed from the small symbols to graphics that are more realistic. Instead of a marble block, you will see a marble quarry. Instead of a fish, you will see a fishing village. Instead of pots, you will see workshops. In 0.81 (an update that will be ready quite soon and in which mostly just further bugs will be ironed out), on the campaign map you will also notice a big change if you have not played Res Gestae before - Prometheus has allowed us to use his city and port models and shifty has streamlined them even further by removing many of the rear polygons that are not visible. The result is that Prom's wonderful cities will be in the build and won't cause any real lag (maybe on some of the slowest systems, but we have not seen a difference).

10. Province changes and their effect: The AI has worried us in places, but it is behaving a lot better recently, in terms of expansion on the strat map. Baktria has two new provinces to represent the areas under the control of the Baktrian Satrap in 272, and for a while it was expanding constantly into the steppe instead of into India. But with map changes we have recently seen it much more interested in the east instead of the north and west. We hope this continues. The Ptolemies also have a new province at Ptolemais Theron on the Red Sea, but it is very simple and won't be a major factor early in the game. We have also been working on keeping Hayasdan out of the steppe too and thanks to some creative map work have seen better results in this area as well. You will also notice that the AI does not go after the Sahara as much because the city has been moved far away, and further border changes of this province have also benefitted the diplomatic relationship between the Qarthadastim and Ptolemaioi, lessening the chances for continual war between them. One other item: the province Gaetulia will be removed in a future build, so the borders it shares with other provinces were shrunk to lessen its impact on the game. - Here are the maps for EB also: The small ones are on the thumbnails below (hosted by imageshack), but the large ones are (for now) downloadable through our website. These might be good to keep on your desktop for easy 'preview' viewing (i.e., save them instead of using our bandwith over and over please), or you could print them out if you're particularly insane. ~D

Here are the files:

Large Antique JPG Map (2.9 Mb):
https://www.europabarbarorum.com/i/eb_map_080_antique.jpg
Smaller Version (953 Kb):
https://img476.imageshack.us/img476/530/ebmap080antiquesmalljj3.th.jpg (https://img476.imageshack.us/my.php?image=ebmap080antiquesmalljj3.jpg)

Large Plain GIF Map (1.5 Mb):
https://www.europabarbarorum.com/i/eb_map_080_plain.gif
Smaller Version (838 Kb):
https://img356.imageshack.us/img356/4474/ebmap080plainsmallhe7.th.gif (https://img356.imageshack.us/my.php?image=ebmap080plainsmallhe7.gif)

11. Oh yeah, there is rumored to be a fully functioning Ancient Greek voice mod in the build as well for all Hellenic factions. I can't say much about it yet though as I haven't been able to hear it yet - it has only gotten in on the most absolute recent version of the build, which I'm still slowly downloading. :grin: Those voicemod guys deserve mad props for it I am told. :laugh4: Can't wait to hear it personally.

This is a beta still. You are all officially beta-testers in the widest application of the term's meaning. We would like you to help us figure out what needs work, *but* don't worry about immediately flooding us with things your first day or two. Enjoy it. It's going to be a lot like 0.74, but better. If you liked 0.74, you should really like 0.8, but if you hated 0.74, then instead of berating us or those who do enjoy it, don't bring yourself down. Go play something else and have fun there :grin:. 0.805 or 0.81 should not take very long and it will smooth out a lot of issues that folks might object to if they are expecting something totally polished or without any CTD's at all.

If you are shocked, surprised, bewildered by anything else in the new build, we'd probably like to know. What else is there for future builds and updates? Some of the things, among many others, we are working on still include:
-recruitment work (currently fixing recruitment areas is incredibly easier than it was in the past. Some old recruitment problems might remain, like gaps in places, but with the new system, fixing problems will be a lot simpler.)
-more faction and regional units and some additional variations of current units
-more detailed ethnicities for some factions and generally better building descriptions for some factions that are a bit thin
-more scripted events (won't say more about these since they'll be some of our bigger surprises for the next updates)
-possibly more music
-more voicemod work
-more nomadic buildings on the battlemap
-more loading screens as additional downloads
-more work on the government system
-more work on where you can and cannot obtain regional MIC's
-more editing of text descriptions
-more ancillaries and traits, specifically culture-specific ancillaries
-more historical battles
-totally getting rid of all vanilla captains, generals, standard-bearers (as these do not make up entire units, they have been towards the end of our to-do list. We have included many more in this build, but we aren't done yet.)
-working on ways of solving some problems that continue to plague us, like why some buildings placed at the start of the game insist on showing up as another culture's variant

Finally, a word about the build's -mod format: We decided over the summer to use the -mod format for EB 0.8. This format gives us a number of benefits, but a few drawbacks. Benefits include the incredible ease of dropping files into the UI folders and having them immediately work instead of packing them first. This also will make EB more moddable if anyone wants to personalize their build. One drawback though is that some files absolutely will not work in the -mod files, like the loading bar. A few other files have had to be left in the "base" build, but the loading bar is the only one that we are aware of that would affect other mods installed in different -mod files. It is our recommendation that EB still has its own separate build on your computer, and that other -mod format mods be installed on an entirely different build, but we are not aware of any other direct conflicts beside the loading bar. Alter other base files at your own risk though after EB has been installed.

Krusader
12-06-2006, 01:38
You're the Hellenic expert among us...and you forget to mention that we have a Greek voicemod in 0.8!!!

:grin:

Oh yeah...and a Celtic one too!!

~D

Teleklos Archelaou
12-06-2006, 01:43
I still haven't heard it dammit! I've been downloading for two days and haven't heard it yet. I will mention it now, but I'm irritated the fans get to hear it before I do. (for the record, I have a 22kbps connection...)

Krusader
12-06-2006, 01:53
As a little bonus, I can mention the website has been given a little update (except the Unit pages. They will be done, but all my energy has gone into releasing Eb v0.8)

Worth noticing is that the last two Nomadic music pieces are now available:

Music page (https://www.europabarbarorum.com/downloads_music.html)

And the Artwork section is updated too, with new userbars for the fans:

Artwork section (https://www.europabarbarorum.com/downloads_artwork.html)

Enjoy!!

abou
12-06-2006, 02:11
Gah!

I'm going to need some tissue.

scourgeofrome
12-06-2006, 02:11
1. New Faction Yes. The new faction is the Sabaeans. Sab'yn, more precisely. As'Sab'yn wal'Jau, most precisely. They are not completed yet though so while we have a handful of new units for the faction we also have a number of placeholders for the time being that will be removed when their other units are finished. We do have ethnicities, accurate names, many building descriptions, and as I said a handful of units, but you may want to wait till 0.9 or another update to play a full campaign as them if their unfinished nature worries you greatly.
...
Finally, a word about the build's -mod format:...

Who are the Sabaens? (I really don't know too much of this time period outside of the Romans.Curse my high school libraries resources).Also, will the -mod format allow me to use BI?(Great FAQ here).I miss my beautiful Persians and want to get back to them.

Edit:Sorry about not using the spoil tags.

Teleklos Archelaou
12-06-2006, 02:31
Nice way to not use those spoiler tags after all scourge.

Read about all our factions on our website in the factions section.

Krusader
12-06-2006, 02:37
Who are the XXX? (I really don't know too much of this time period outside of the Romans.Curse my high school libraries resources).Also, will the -mod format allow me to use BI?(Great FAQ here).I miss my beautiful Persians and want to get back to them.

New faction (https://www.europabarbarorum.com/factions_saba.html)
Here ya go.

Yeah, you should be able to use BI, but we dont recommend it, as some files in the vanilla install will be altered.

Dr Jacob
12-06-2006, 02:38
Great job Teleklos ~:cheers:


Thank you again

Cataclysm
12-06-2006, 02:40
Umm...Scourge. The EB team asked you not mention the new faction, that's why the spoiler tag is there. You might want to edit your post.

:2cents:

scourgeofrome
12-06-2006, 02:42
Thanks.So are they semi-nomadic or nomadic.As long as they have some okay infantry I could probably do well with them.I am terrible at cavalry-based armies so I need some infanrty to ease it.I found in BI that Persia's levy spearmen were quite useful for that role (must have for me to topple the Eastern Roman Empire)

Kull
12-06-2006, 02:53
Thanks.So are they semi-nomadic or nomadic.As long as they have some okay infantry I could probably do well with them.I am terrible at cavalry-based armies so I need some infanrty to ease it.I found in BI that Persia's levy spearmen were quite useful for that role (must have for me to topple the Eastern Roman Empire)

Pahlava should be a fun faction. They have elements of the nomadic culture (as you'll soon see), but they are more Eastern than anything. So yes, you'll have some decent ground troops.

Julian the apostate
12-06-2006, 03:02
yes the mighty "sabeans" have been included, yes use the code name for bartix

Dooz
12-06-2006, 03:07
lol, come on TK, you know you're not gonna' be able to keep any secrets once it's out there in any form. Just let it ride, everyone's happy enough as it is, this is the moment we've all been waiting for. It's good enough, and seeing it at all is a surprise anyway.

khelvan
12-06-2006, 03:24
Dave, man, haven't we learned yet that asking the fans at large not to talk about the secrets in the release is like telling a bunch of four-year-olds at a birthday party not to talk about the pony that is waiting for them until the birthday boy is given leave to open his eyes.

It just ain't gonna happen my friend.

VandalCarthage
12-06-2006, 03:28
What are you guys talking about? Dave revealed the new faction himself in the dang post.

Edit: Jeez Khelvan, just screw around with me why don't ya!

Spoiler tags... no one really uses them anymore anyway. Hoo-ey.

Teleklos Archelaou
12-06-2006, 03:34
Ok. Whatever. We did that with the secret factions when we released 0.72, but I'm an idiot for trying to do it here too I suppose.

KARTLOS
12-06-2006, 04:11
soory to ask stupid question but what is the -mod format, and how would i go about installing under a differnt build?

pezhetairoi
12-06-2006, 06:14
I knew it! I knew it! I knew it! I'd always known it was the Sabaeans, the area there was too darn empty to be true! I knew it! Just curious though, when did the decision to make the Sabeans a fullfledged faction come in? I remember when I was in EBH a long long long time ago when I was actually able to contribute Sabaea had been discussed and discarded...

Teleklos Archelaou
12-06-2006, 06:23
Vote came down to them and Lugians Pez. Lots of discussion. Vote was somewhat close I believe.

Dram
12-06-2006, 06:24
eb team- thank you so much for your hard work! :thumbsup: :beam:

Numahr
12-06-2006, 15:18
Hurrah for the EB team!
Unfortunately I will have to wait a little bit to test 0.8....

I have a question: what is the status of the garrison / scrumbling empire script you once told about? Is it part of the "scripted events" you wish to unveil in the next update?

I am very eagerly waiting for this as I believe it will have a tremendous and very positive effect on gameplay...

Olaf The Great
12-07-2006, 01:09
I KNEW the Sabeans were faction X!

I TOLD YOU ALL!

Watchman
12-07-2006, 01:33
Out of curiosity, have you guys managed to hustle up new animations from somewhere for the 0.8 ? I just extracted the skeletons.dat out of curiosity, and I'm pretty sure I haven't seen skeles called "fs_big_elephant_rider_javelinman", "fs_chariot_javelinman_seated", "fs_foot_archer", "fs_mounted_swordsman", "fs_fast_o_f_spearman" and so on before...

Oleo
12-07-2006, 13:57
I KNEW the Sabeans were faction X!

I TOLD YOU ALL!


After someone had spoiled that surprise, it was hardly a secret anymore.

Aymar de Bois Mauri
12-07-2006, 14:15
Out of curiosity, have you guys managed to hustle up new animations from somewhere for the 0.8 ? I just extracted the skeletons.dat out of curiosity, and I'm pretty sure I haven't seen skeles called "fs_big_elephant_rider_javelinman", "fs_chariot_javelinman_seated", "fs_foot_archer", "fs_mounted_swordsman", "fs_fast_o_f_spearman" and so on before...Yes, but not all setups are correct now. In 0.81 we'll have them better tunned.

Watchman
12-07-2006, 14:49
~:thumb: Cool.
That aside, I noticed in the DMB many of the units use the fs_javelinman skele for overhand spears, which by what I've read has some issues. Are the various o_f_spearmans usable enough to replace them with ?

Aymar de Bois Mauri
12-07-2006, 15:19
~:thumb: Cool.
That aside, I noticed in the DMB many of the units use the fs_javelinman skele for overhand spears, which by what I've read has some issues. Are the various o_f_spearmans usable enough to replace them with ?Yes, although we still need to tweak some parts of the fs_o_f_spearmen series of animations like the walking - the spear is not in the correct position. These anims will be setup for many units in 0.81 and I hope them to be perfectly tweaked for 0.82.

Watchman
12-07-2006, 16:34
You mean the way the spears go through their shoulders when at reast, for example ? ~D I can live with that, but it'll certainly be that much neater if it gets fixed.

Aymar de Bois Mauri
12-07-2006, 18:20
You mean the way the spears go through their shoulders when at reast, for example ? ~D I can live with that, but it'll certainly be that much neater if it gets fixed.That is fixed for 0.81, but the walking and running with the spear in that position still needs to be done.