View Full Version : Would you want STW2 or Asian TW?
TheFluff
12-06-2006, 20:18
Well i was browseing the CA fourms because i went to there website hopeing to see if they added the patch (hahaha!) into the news/update section. Anywho i went to the fourms page also to see what the masses were saying so to spea, Anyway i came across a thread talking about STW2/Asia total war and suprizeing about HALF the people who posted said they would find it "boring"! I was somewhat shocked, because these same people found the europen era more intreating. I mean im no historian and im not a history major, but i know for a fact that some of the battles during the chinese and japanese fudal eras, or any era, had more combatant then entire europen towns during the rennisance!
The only problem i see with any of this is simply that the japanese fudal era starts around 1185 and could be compleate with a mongol invasion (possibly) and then going across the sea to korea, eastern china, mabye even some SE asia areas like the phillipines and such, but wouldent include the entire asian content, and japan would be the foucs with the majorty of factions fighting being japanese clans, and possibly the emporor as a sort of "pope" figure for game play.mechinacs sake.However, China TW would have to be set earler i belive, mabye during the three kingdoms era simply because from a gamer POV, you have many more factions, many more options. The draw back would be that japan wouldent be the same as in STW and im not sure how its tech tree would pan out or units and such. So basically you have to choose one or the other, not really both although china or japan can be included in either game the culture and empire would look different depending on the era.
All this aside would you want a STW2 or Asian TW and why or why not? I wish i knew how to make a poll but reguardless what do you think
ATW, I don't like the shogun era...
FactionHeir
12-06-2006, 20:30
So you are saying S2TW would not be an Asian TW? :inquisitive:
Personally, I'd like to see something liked Three Kingdoms: Total War.
There's a wealth of history about that and it lasts reasonably long and would have a large map.
Burakius
12-06-2006, 20:34
samurais would be cool..
and assasins would be ninjas...
I think they should do medieval total war 2.. and then with asia along withit. that way both will be happy..
unknown_user
12-06-2006, 20:35
I'd love to see either of these. :) Shogun was always my favorite, and to have it updated to todays graphics and gameplay would be wondrous.
samurais would be cool..
and assasins would be ninjas...
I think they should do medieval total war 2.. and then with asia along withit. that way both will be happy..
So you're saying it should be Entire World: Total War?
Reminds me too much of other games that try to cover basically all of human history, and don't have much depth at all.
Not much of an appealing game type to me, but some obviously like it. I don't think that's really what the TW series is about. I'd like to see a campaign based on China though.
I'm all for the oriental aspect but this should go in the entrance hall as it is total war related but not specific to any game
gingergenius
12-06-2006, 20:46
i know this is a long shot but how about a Time Total War???
The map would cover the whole world, yet you'd have to explore to find stuff out, and say if you're a European faction you wouldn't be able to go to the Americas until 1492 or something.
It would not get stupid like other all-time games like Empire Earth where you end up with tanks fighting knights, because your faction's progression would be controlled as in the previous TW games.
You'd start at 1000BC or something and obviously the Greek/Roman/Egyptian/Chinese factions would be the most powerful to start off with but each faction would have different strong points - for the English it might be the imperial age, and they'd have more advanced ships than anyone else. New factions would emerge all the time, and it would be cool to play as Aztecs and have to wait for Europeans to arrive before having access to cavalry.
If you don't want to play the whole campaign you could select to start, for example, from the mid 15th century and play as one of the Shogunate Japanese factions, unite Japan and go onto conquer the rest of the world.
I know it would take ages and would need a lot of memory, but it would be good as well. anyone agree??
TheFluff
12-06-2006, 20:48
So you are saying S2TW would not be an Asian TW? :inquisitive:
Personally, I'd like to see something liked Three Kingdoms: Total War.
There's a wealth of history about that and it lasts reasonably long and would have a large map.
It would be,but the Threekingdoms era is set around what, 150 AD? thats about 1000 years before the japanese fudal era, so its one or the other.
I'm all for the oriental aspect but this should go in the entrance hall as it is total war related but not specific to any game.
I cant edit my posts, but it should be implied that this would run off the current TW engine. The Entrance hall is off topic and most posts never get read there, so it would be silly to post this there, and the question remains, would people play an Asian/Japanese style TW game with the current TW engine be it a mod or a CA backed expansion or full game.
Cool but definately impossible :p
FactionHeir
12-06-2006, 20:54
i know this is a long shot but how about a Time Total War???
The map would cover the whole world, yet you'd have to explore to find stuff out, and say if you're a European faction you wouldn't be able to go to the Americas until 1492 or something.
It would not get stupid like other all-time games like Empire Earth where you end up with tanks fighting knights, because your faction's progression would be controlled as in the previous TW games.
I would imagine by turn 200 the latest you as the human player would have beaten everyone else already, long before a new age dawned. Or else time would just pass way too quickly. I mean M2TW under VH can be beaten in 77 turns and you can own the entire map save the papal states within 110.
Randarkmaan
12-06-2006, 21:06
I think something set somewhere in the 2nd or 1st milennim B.C in the middle-east could be exciting, you could have Babylonians, Assyrians, Hittites, Phoenicians (also RTW's Egyptians would fit in) etc, just started reading on that period and it's actually pretty exciting. But then again now that CA has introduced more "casual gamers" to the mix they would probably find the idea of playing almost exclusively as the "sand monkeys" a little "boooooooring".
EDIT: meant "milennium" not "century" stupid me...
SirGrotius
12-06-2006, 21:16
I would be interested in a Shogun total war but I think CA would be hesitant to produce another game in this relatively unfamiliar era (at least to a mass audience in NA and Euro).
Zenicetus
12-06-2006, 22:25
I'd buy either a STW2 or a China - Three Kingdoms: Total War. I think the major hurdle in selling that to the "masses" isn't so much the unfamiliarity with the cultures, as that it's basically a civil war scenario, where the factions, armies and weapons are going to be very similar on all sides. Part of the fun with the Rome and Medieval series is the wildly varied unit types and interesting matchups. Another Shogun or a China game would be more of a "pure" strategy game, unless CA goes nuts with ninjas and other artificial ways to spice up the differences. Even with that limitation, it wouldn't surprise me if this is the next Total War game.
A classical Bronze Age game could be interesting, and cultures like classical Egypt and Greece are familiar. They could use the RTW/M2TW campaign map and just extend it a bit further into India. But I think the problem might be tactically less interesting battles, since this was mainly the era of big phalanx armies pushing at each other.
Whatever they do, I just hope the next game stays away from the full gunpowder army era, because I don't think it's all that exciting to see ranks of soldiers shooting at each other across a field. Something like a Napoleonic era game would drastically diminish the skull-bashing, close fighting aspect of the Total War series, which I enjoy very much. :smash:
Barry Fitzgerald
12-06-2006, 22:32
Hmm no thanks. I think it is time to move on to something new.
I think a napoleonic era would rock my boat...
And something smaller scale..(you get bored with the global maps..least I do)...american civil war..but in great depth...proper supply lines...detailed economical and political..with a real time map and no delay zooming into battles..yup..sweet. Proper defences...etc
But I dont know if CA have the guts to go that way...mass appeal and the like. Problem for CA is that they need to start innovating again...and getting really ambitious..not complacent.
TW needs a total re-vamp IMHO...its getting a bit old and familiar
Quickening
12-06-2006, 22:36
I wouldn't like an Asian Total War. Im just not interested in that area and I can't relate to it at all.
I don't think CA would re-visit that territory anyway. Shogun was their first game and had to be unique and interesting. Not only was Shogun revolutionary in technical terms but it also covered a pretty ignored area of history as far as games go. Now, they'll play it safe with settings like Rome and Medieval which the Western World is infinitely more familiar with. Basically, now that they have gained their audience, they don't need to give them anything really unique or fresh. Cynical, but true I think.
Ii Naomasa
12-06-2006, 22:42
If CA announced a Shogun2:TW that was nothing but really a modified M2:TW with a coat of Sengoku Jidai paint and maybe a bug fix or two, I'd pre-order at least three copies right now. Shogun was the game the game that most excited me to hear about. I'm a student of the period, love samurai films, and also believe that the Sengoku Jidai is truly one of those rare periods in history where you had a number of warring factions where the ultimate goal WAS total domination (Roman expansion is another, both the 7 Kingdoms and 3 Kingdoms periods of China another...).
Expanding the timeline to include the Heian period (specifically the Genpei War) through the Sengoku Jidai would be nice (I love the Genpei War and how romanticized it's become), but the only problem is the great shift in how battles were fought over those periods. In very simplistic terms, the Mongol invasion was pivotal in turning warrior-based armies into soldier-based armies. Also, there were so many rises and falls among the families in power in Japan that trying to create factions that would work in both a 12th century and 16th century environment in Japan alone would give someone a headache. Even the Hojo of one period weren't technically the Hojo of the later period. If CA went the easy route, you'd never hear the complaints, even if so many Westerners are ignorant of what was presented.
But still, visually S2TW would be enticing and also in that its one of those rare times where there really were few long term alliances, which fits the TW engine and AI behavior so well.
I think they will do S2:TW.
What do I want ? Everything.
And you really went to .com to look for the patch ???
ROFL ! ~;)
the_mango55
12-07-2006, 00:09
No, not Shogun 2.
I found Shogun to be pretty boring, every faction was basically the same.
However, if we had Asian TW, with China, India, Japan, Korea, maybe even Mongols or Huns if it was at the right time, that would be fantastic.
Bob the Insane
12-07-2006, 00:12
Personally I could realy go for a S2TW...
It was a fantastic era for a total war game, as it was total victory or nothing and all trade and diplomacy was all based on that premise. And we have a historical end of one faction prevailing over the others.
I really like MTW and M2TW because as a european I can really relate, but I would still love to see S2TW...
They could go totallty bonkers on designing all the units!!!
A sexy 3D map of Japan and some Islands...
In the simplest terms, I would buy that...
TheFluff
12-07-2006, 00:23
Fantastic...mods move my post to die a slow death, how nice of them.:furious3: :wall:
As far as a asian based TW game, i cant see how it couldent be better then MTW2 now (and made an expansion) because almost eveey single cathloic faction has the EXACT same units, with mabe give or take 1-3 units, but for the most part there entirly all the same, and the unique units come so late they dont make a difference. To say that asian tw would be boring, would lack unit diversety and such is pretty much saying that MTW2 is the same, but like stated above, almost every faction has the same exact units, just reskinend differently and yet your all still very intrested in the game. Infact MTW2 is a remake of MTW1...so most of you are just blowing hot air with the "its b een done before, leave it be".
I just hope someone creates a MOD for this like they were doing in RTW. It would finally give us something unique and not done over and over again like MTW/MTW2
Well as I said in this thread (https://forums.totalwar.org/vb/showthread.php?t=73580), I for one would be delighted with a Shogun 2. I would really like to see the next TW game set in China during the Spring & Autumn period, but I would have no problem revisiting medieval Japan. ~:)
China : Total War, for the win.
Whatever it is let's hope it's the next engine.
Whatever it is let's hope it's the next engine.
Whatever it is lets hope CA spends a lot of effort on the AI
Warluster
12-07-2006, 09:34
I would say both have had there good battles, Europe and Asia, Theres battles like THE BATTLE OF HASTINGS POINT which have formed nations, in Europe, in asia, there si an unknown battle 'Featured in THE LAST SAMURAI' about the start of Imperial Japan, they are both historically import in history
There are famous places, in Europe you have good old Roman Italy, from the Roman Empire days, in Asia you have Medieval Japan, which has some intresting buildings, monuments.
Both have had famous people, for Europe there is people like Napoleon and Julius Caeser, in Asia there is Genghis Chan,
I am pointing out here that both have historical points, you just have to find them. PLus no one Continet is the best, both have there history.
I think those that dismiss a possible STW rehash because they are not interested in the era are not really looking into this deeply enough. When I first went out and bought STW I wasn't a fan of Japan or it's culture at any period in history. In fact I knew next to nothing about it. I hadn't read up on it nor had I seen anything on TV about it. After firing up Shogun for the first time and having a go I was hooked. You have to remember that at this time MTW and RTW didn't exist so I had nothing to compare it with. The simplicity of STW was it's greatest strength in my opinion. Yes there were few units, but those units, with the exception of those introduced by MI (Mongol Invasion) were well balanced, each having it's own role or purpose. There were no really redundant units as there were in MTW. The atmosphere was superb, better than MTW's. The immersion factor was spot on. The map, unlike MTW's "physical" map was akin to a paper map used by a general. It wasn't trying to be an RTS, as with RTW, it was a purer Risk style board game with real time tactical battles, and it worked perfectly. I feel that many of today's RTW and M2TW players came to these games for a different reason to the old STW and MTW players before them, which is why STW and MTW don't appeal to them at all. Maybe they have come from other RTS and Civ games? I myself came to STW from role playing games and FPS games, which I no longer play. When MTW was released I was very disappointed with it. The campaign map had become much more involved, which I didn't like. The generals stats, the titles, ships and all of the rest. It took some getting used to, and for nearly a year I abandoned the game. It felt like a cheapened STW Medieval mod with some extra bells and whistles thrown in. Nowadays it's practically the only game I play.
I do think an STW rehash would work if it included a larger map and included parts of china and Korea, or even as some people have said a China or Asia - Total War.
-Edit: For those of you that have played STW you will remember the endgame video where the pieces are pushed into the final province on the risk map. The map shown in the FMV is a highly polished and detailed version unlike the STW or MTW maps (as is usually the case with FMV). This is how I had always envisaged the Risk map's development. It is sad that this type of map was abandoned and replaced with the RTS style map with it's cumbersome functionality and toy like "animated action figures" bawling out in orders confirmations in American accents (like where you click on your "orcs" in Warcraft games). Some people just don't appreciate any level of abstraction and want everything to function realistically and be animated and moving. I know that many (probably the majority) prefer the new RTW map, but as I've said, some of these people gravitated to TW games from a different background and for different reasons.
I can always trust you Manco Capac to come up with the right words.
TheFluff
12-07-2006, 17:52
I think those that dismiss a possible STW rehash because they are not interested in the era are not really looking into this deeply enough. When I first went out and bought STW I wasn't a fan of Japan or it's culture at any period in history. In fact I knew next to nothing about it. I hadn't read up on it nor had I seen anything on TV about it. After firing up Shogun for the first time and having a go I was hooked. You have to remember that at this time MTW and RTW didn't exist so I had nothing to compare it with. The simplicity of STW was it's greatest strength in my opinion. Yes there were few units, but those units, with the exception of those introduced by MI (Mongol Invasion) were well balanced, each having it's own role or purpose. There were no really redundant units as there were in MTW. The atmosphere was superb, better than MTW's. The immersion factor was spot on. The map, unlike MTW's "physical" map was akin to a paper map used by a general. It wasn't trying to be an RTS, as with RTW, it was a purer Risk style board game with real time tactical battles, and it worked perfectly. I feel that many of today's RTW and M2TW players came to these games for a different reason to the old STW and MTW players before them, which is why STW and MTW don't appeal to them at all. Maybe they have come from other RTS and Civ games? I myself came to STW from role playing games and FPS games, which I no longer play. When MTW was released I was very disappointed with it. The campaign map had become much more involved, which I didn't like. The generals stats, the titles, ships and all of the rest. It took some getting used to, and for nearly a year I abandoned the game. It felt like a cheapened STW Medieval mod with some extra bells and whistles thrown in. Nowadays it's practically the only game I play.
I do think an STW rehash would work if it included a larger map and included parts of china and Korea, or even as some people have said a China or Asia - Total War.
-Edit: For those of you that have played STW you will remember the endgame video where the pieces are pushed into the final province on the risk map. The map shown in the FMV is a highly polished and detailed version unlike the STW or MTW maps (as is usually the case with FMV). This is how I had always envisaged the Risk map's development. It is sad that this type of map was abandoned and replaced with the RTS style map with it's cumbersome functionality and toy like "animated action figures" bawling out in orders confirmations in American accents (like where you click on your "orcs" in Warcraft games). Some people just don't appreciate any level of abstraction and want everything to function realistically and be animated and moving. I know that many (probably the majority) prefer the new RTW map, but as I've said, some of these people gravitated to TW games from a different background and for different reasons.
I agree on all points, very nicely said. On an off note i find that the older games that use the risk style map (like "Lords of the relm", what a classic game, one of the best of its time) have much more emerison for some reason and just FEEL much more epic. When i first played RTW i was turned off by the map and it felt much more like a tatical game and not a "empire building rts".
Sadly enough i think that CA will agree with many people and wont "risk" makeing a game that wouldent market well to there core game group (i suppose people who ironicly enough arent intrested in histrory). I find the threekingdoms era of china, and the Fudal japanese era compleate with mongols and such very intresting. I mean CA LOVES the mongols, this has become evedent, and they are a pretty cool faction, so why not give them some spotlight? STW2 could offer so much more then MTW2 could as far as the "emersion" factor goes. I just cant see how anyone who played VI could not see where im comeing from, if they made an expansion on the vikeing era with england i just couldent see how they (CA) could be turned off to revisting the shogun series via a hefty expansion.
I think those that dismiss a possible STW rehash because they are not interested in the era are not really looking into this deeply enough. When I first went out and bought STW I wasn't a fan of Japan or it's culture at any period in history. In fact I knew next to nothing about it. I hadn't read up on it nor had I seen anything on TV about it. After firing up Shogun for the first time and having a go I was hooked.
Same here. I used to find the history of Asia and Japan to be insanely boring. I had absolutely zero interest in learning more about it....until I played Shogun.
You have to remember that at this time MTW and RTW didn't exist so I had nothing to compare it with. The simplicity of STW was it's greatest strength in my opinion. Yes there were few units, but those units, with the exception of those introduced by MI (Mongol Invasion) were well balanced, each having it's own role or purpose. There were no really redundant units as there were in MTW. The atmosphere was superb, better than MTW's. The immersion factor was spot on.
Well said, Manco. (As Rythmic has already pointed out, you definitely have a way with words!) :bow:
For those of you that think a remake of STW would be boring: I used to be one of you guys, and I understand why you feel that way. To be bluntly honest, however, you would be terribly mistaken in believing it--just as I myself was wrong to think so 6 years ago. The era of feudal Japan (and/or China, Korea, Mongolia) is incredibly fascinating, as much as any other period in human history. If MTW deserved a remake, then Shogun definitely does as well. :yes:
Personally, I find that there are a considerable host of games that cover China and Japan. I'm not even gonna go into it cause its quite enough really. So S2TW...nah.
But if we focus on Asia as a whole, that would be interesting.
I want to see my people, the Philippines, before the Conquistador interlopers came about.
I want to see the different steppe peoples along the Silk Road.
I want to see Asia as a whole into a game.
Like Indonesia, Philippines, Vietnam, India, Tibet, Korea, Mongolia, China, Japan, etc. would all have their respective factions.
It would prove to be alot of research but the diversity and the history of these people would branch out into a wider audience, which would be great unto itself. Also, the gameplay would prove to be very unique and different as opposed to MTW. Climate would also play an integral part. Jungles, deserts, plains, etc. would cause different reactions like armour of foreign invaders rusting, fatigue level, sickness (i.e. malaria), happiness of population, battles in dense jungles, or along the Himalayas...
Possibilities are endless. Asia: Total War :2thumbsup:
Personally, I find that there are a considerable host of games that cover China and Japan. I'm not even gonna go into it cause its quite enough really. So S2TW...nah.
Where? I'm not aware of many to be honest. And we're not talking about games in general, but Total War games specifically.
But if we focus on Asia as a whole, that would be interesting.
Totally agree with you. I'd be happy to see any far eastern based total war from any period in history. It would make a refreshing change. We've had years of Medieval and Rome, now we need to go back again and see what made shogun so good, and add to that experience using new methods learned along the way.
I want to see my people, the Philippines, before the Conquistador interlopers came about.
I suppose everyone wants to see their people. This used to be a bit of ajoke over at the .com when the M2TW forum opened. A whole host of posters wanting their people in the game. It got quite funny after a while, so funny that I started a sort of parody, which evolved into a story. Here it is, hopefully some of the people here at the .org will appreciate my strange sense of humour more so than the .com patrons:
History of the Insignificantine Empire and The Great goat War.
Foreward
This is an account of the history of the Insignificantine Empire and the Great Goat War. This is as full an account as you are likely to see. There are to date several other writings by, among others, the Tribrachaczekian scholar Biurchin Buridavenzidava. This is not an historic account and Buridavenzidava often strays into the realm of pure fancy. This work aims to correct some of the misconceptions about the Insignificantine and also of the Tribrachaczekian.
Book The First: The Old Kingdoms.
It was in the time of the dark ages specifically between the years 800 - 1000 AD when things were alot darker than they are today, and when none brushed their teeth, and where there was horse @#%$ all over the streets, horrible times, oh and there were wars also, terrible neverending wars that never ended. Men fought and fought, went to the local tavern, drank, then fought some more, horrible times. It was at this time that out of the warring factions a hero arose, and one that will go down in history forevor, as he did in life, in fact he went down quite often, but we shall not speak of this here. In the regions of Northern Getica, Qeerios I King of the Smallians a small kingdom to the north at the top of the hill round the corner from the pig farms, proposed an alliance with his new found friend Iymkweertu V of Tinyos, together they resolved to defend their lands against any inroads from the foul enemies that may decide to invade and tamper with their beloved goats. And so a time of peace ensued for the next 3 hours and the people rejoiced in the streets until both Qeerios and Iymkweerto were stricken dead by a strange malady that caused parts of their body to drop off. And so the dream ended and the lands were again thrown into turmoil, no man woman or goat was safe from the barbarian hordes that rampaged through the provinces burning and pillaging everything.
In 1100AD the war chief Tribrachaczek I entered the lands of Smallos from the north and took 1 field for his own, thus sparking the first Smallo-Tribrachaczekian war. For the first time in eons the Smallians called upon their one time allies the Tinese to come to their aid. The Tinese sent an Elite Tinese Royal Bodyguard, expert ranged fighters when the enemy doesn't show up on the day, despite this daring move the brave allies were obliged to retreat, screaming like women, in order to throw their enemies off the scent. The flanking attack involving the Elite Tinese Royal Bodyguard didn't occur because he seemed to have misunderstood his orders, became lost, and was later discovered in bed at his grandmothers house. Brilliant artifice but unfortunately a more direct assault was needed on that day. Reluctantly the allies surrendered nothern Smallos to the Tribrachaczekian horde who were 5000 strong and well armed, the allies didn't stand a chance as their levies were not made ready for this dastardly surprise attack. They had lost.
Book the Second: Birth of the United Kingdom of Smallos and Tinyos
The Smallians and Tinese agreed on the morning of the 1st of april 1105 AD, that a united kingdom should be formed to defend their precious lands, fair women and fabulous goatery from the Tribrachaczekian enemy. And so Iymkweertu II of Tinyos abdicated the throne in favour of CheziScrotus The Magnificent of Smallos, beginning the fabulously long line of the Cheziscrotus'. Several attempted Tribrachaczek invasions were repelled during this time, one in particular involved a Tribrachaczekian raiding party making off with a goat and someones mother-in-law. Thankfully the goat was speedily recaptured. During these times the Kingdom prospered and there was much trading. It was during CheziScrotus III time that the construction of the great fleets began. The first raft being completed in 1198, and the second in 1209.
Book the Third: The Insignificantine Empire
It was around 1289 that the Empire was born. CheziScrotus XVI ordained that the southern territories of the Tribrachaczekian and some of the eastern pasture lands under the lordship of the Beastalistonians, formerly Insignificantine lands, should be retaken for no apparent reason other than that it sounded like a good idea. These barbarian louts, about 30,000 strong and heavily armed, were quickly routed by a Heavy War Donkey flank assault, but CheziScrotus fell and so ended the line of the kings, one Insignificantus lead the remaining donkeys to victory, and the Kingdom took control of 1 and 1/2 small fields and a dung heap with Insignificantus being crowned Emperor and giving birth to the Insignificantine Empire of Smallos and Tinyos. On that day Insignificantus I raised the billowing standard bearing the Insignificantine colours of white on a white background with an attractive white border emblazoned with the white coat of arms of Tinyos and Smallos depicting the Donkey and the Goat, both in white.
Note: I must make this clear that the Donkey and Goat are not doing anything improper, that is merely the positioning, and the object is in fact a lance.
The Empire began to expand quickly capturing a pub up the road and expelling the drinkers before 11:30 in the evening, drinking all the ale, then razing a hay barn or two. Insignificantus began to realise that the levied Militias were getting restless and disorderly, and was having problems rallying them from under their beds every morning, so trawling through the brothels, lunatic asylums and prisons he recruited a professional army. These Insignificantine Heavy Infantry were the elitist of the elite and totally prepared to pretend to die for their Emperor. Truly skilled tree, hedge and ditch fighters, as well as when hiding in brothels and churches. The heavy infantry were considered to be of the "quite heavy" type due their consumption of half a pig each for their dinner every night. They were red eyed, though this may have been down to their overindulgence in the tavern. These hardened professionals would go in, in support of the donkeys, punching a hole through the enemy lines to allow the rest of the troops to rout safely.
It was during a minor border skirmish in 1290 that Insignificantus experienced a terrible injury and was nearly burned half to death. Falling from his Donkey, being trampled by several other donkeys and a passing herd of goats, falling from a cliff into a scalding hot spring, and being pecked at by carrion fowl. The Insignificantine physicians took him to nearest tavern and poured enough putcheen down his kneck to stop the pain, unfortunately the physicians had partaken themselves and being so inebriated accidentally rebuilt Insignificantus from the parts of a dead goat. The next morning when they awoke, heads spinning, they beheld the horrible sight of a goat legged being with a goats head where insignificantus' head had once been, and went back to sleep laughing. Soke hours later after sobering up they hastily ordered for the armourer to come and while Insignificantus lay in bed beginning to recover the armour was prepared and Insignificantus was placed inside and sealed in forever. None would see his face again for years.
After this incident Insignificantus changed, he began eating grass and climbing hills to spend time with goats, and he spoke rather strangely, yet he managed to lead the armies on many more successful sorties against the enemy. Finally Insignificantus fell in battle and his son Insignificanus II was there to remove his mask as his father requested, so that he might seem him with his own eyes. Young Insignificantus obliged and removed it, exclaiming, "you see father I know there is goat in you, goat that you've forgotten". And Insignificantus replied "bwyeaaaaah you were right about me Insignificantus, byeaaaaaaerrrrgg you were right my son", and with those words he passed away, and the women wailed and pulled at their hair, for he was such a great king beloved by all, and had helped to keep the grass down.
Book the Fourth: The Great Goat War of 1295-95.5
For many hours the lands had been free form war throughout northern Getica. Then it happened that the barbarians further to the north known as the Chebrauniczavnuztitlans grew tired of peace and decided to invade the Tribrachaczekians land feigning an alliance with the Insignificantine in order to draw them into another war with Tribrachaczekia. This succeeded, and in early 1295 a Tribrachaczekian goat, now sacred to the Insignificantine priesthood, wandered into the pastures of northern Tinyos. The town priest on beholding this marvellous example of goathood immediately fell into a swoon and spent several days in the wilderness with his new lover, during this time they walked in the moonlight and slept under the stars, on his return they were married in Tinyos Cathedral and the people danced in the streets. There was a small problem however. The goat was in fact the betrothed of the Tribrachaczekian High King's son, one Prince Izhaaggoatus, the High King on picking up that morning's copy of the Tribrachaczekian Daily Grind, spat out his cheap watery Tribrachaczekian Pale Ale (0.005% volume) at the sight of his son's wife-to-be on the front page. He threw the mug accross the room at his servants, pulled out his sword and tried to kill a few of them, then roared at his men to ready for war.
The following morning in sleepy Tinyos the people were going about their daily business when out of the bushes sprang at least 1,000 Tribrachaczekian Cowardite Skirmishers, and began to run towards them with their pointed sticks. The people after some debate decided to hide in the brothel and lock the door, which worked. The cowardites retreated confused. The people later began to emerge and rumours started to spread like wildfire as to why the Tribrachaczekians had attacked after so many weeks of peace. Eventually one man shouted from the crowd "it's the goat, they've come for the goat!", and another "let them have it!", "to the priests house!". And so the priest seeing this mob coming down the road, carrying "give up the goat" plackards, turned to his wife and vowed that they would never be taken alive, so strong was their love. (For the full story see One Priest and his Goat, a love without end: Purvius 1434)'
Note: Sadly there are evil rumours such as this one, the malicious gossip that the first mighty war donkey was descended from the priest and his "wife". This is best ignored as it is the product of Tribrachaczekian propoganda. The donkey was in existence long before the priest and his wife were joined in holy matrimony.
The crowd had made there way almost to the door when the town magistrate Bungmeabribe appeared holding up his hands and ordering them to stop where they were. A company of the Insignificantine Heavy Infantry emerged from the bushes barring their way. The mob stopped and went silent. The magistrate clearing his throat and began to speak. "The town priest, under 'the matrimony act 1290', is entitled to marry 'any beast within reasonable size, providing he might couple with said beast', now return to your homes and hide under your beds from the Tribrachaczekians!" The mob scattered instantly, the civil unrest quelled.
An hour later on the northern frontier a larger Tribrachaczekians force of Cowardites, Tribrachaczekians Archers with their colourfull outfits and assorted peasants marched accross the border into Tinyos. The group prepared their stump cannons and fired upon the village, the cannons exploded killing 90% of the force, the rest routed and went home. A great victory for the Heavy War Donkeys whom of which arrived an hour later.
It is common knowledge that, according to the speculative mythological and highly historically accurate writings of that renowned Insignificantine Scholar Inaccurus, that the Stump Cannon was in fact nothing more than a stolen Insignificantine Special Ale (25% volume) cask positioned at a 45 degree angle in a ditch. This proves that the stump cannon was the product of stolen technology. And even if it had been able to fire, and the gunners had stopped drinking the Insignificantine Special Ale (finest in the world but the idea was stolen and used by another larger faction that is now bigger than the Insignificantine though if they weren't bigger, history suggests the Insignificantine would be the biggest) and actually fired upon the village they would probably have missed due to their poor aim, and not because the vilage was too small to hit anway.
During the short occupation the Tribrachaczekian held a pawn shop, a small piece of a burnt down tavern a 1 legged headless stuffed dog and a bucket of goat dung... and were all the time hiding in a ditch. They claim they were hiding in the ditch with on of the Insignificantine Heavy Infantry captain's, farmer Giles, wife, this is simply not true.
So the Tribrachaczekian lost the Goat War. Of course the Insignificantine lost the Goat War as well, but that wasn't really their fault. Many notable Insignificantine historians have come to the same general conclusion, after much deliberation and study of old texts, that if the Insignificantine Empire of Tinyos and Smallos had not lost the Great Goat War then the Tribrachaczekian barbarians would have won it, so it was decided by Insignificantus II that they should lose in order that the Tribrachaczekian position be weakened allowing an insurgance by the Deflatine nomads from the southern frontiers of the country lane at the top of the road. After pretending to lose the Goat War the Insignificantine Heavy Infantry forces regrouped in taverns and brothels and prepared to counter attack. The attack was delayed by the death of Insignificantus II, and the succession of his son Turpentine I to the throne. Turpentine put off the counter attack and engaged in a series of projects to improve the lands.
The Empire's vastness is well documented. From totally unbiased Insignificantine texts (edited by the Emperor): 'In 1295.999 after the Goat War, it was decreed by Turpentine I, a superb ruler and beautiful to behold - that the land should be measured to determine the extent of the Empire, by this clever means he would discern which parts he should invade. So it was that the engineer Uuslas was despatched with a measuring device of 12 inches to take the dimensions of the shires. On his return he overjoyed the Emperor with the news that he was the lord over at least three houses, two fields and a mighty river which the measuring device would span two times and which Uuslas had difficulty in jumping accross, splitting his bright yellow tights in the process.' But still Turpentine was dissatisfied with this and went to measure the land himself, on his return, realising he was at least half a field short, he mustered his forces for the counter attack to take back the Tribrachaczekian provinces! The Tribrachaczekian were weakened and their lands were ripe for the taking. Two hours later Turpentine was found dead in a brothel. This was an absolute disaster for the empire from which it would never recover.
Book the Fifth: The End of the Empire
Unfortunately with the death of the emperor by such an unfortunate accident, the Insignificantine desintegrated into civil war comprising of Farmer Giles and Farmer John. Two extremely important factions during that period controlling a field each. The Gilesists and Johnites were extremely divided as both claimed to be the best producers of Insignificantine ale. The Gileists were the truist to the Insignificantine way, wheras the Johinites were nothing more than Tribrachaczekian sympathisers. It was only a few days since the end of the Goat war that the great Scrotus Chesius I (a long forgotten decendent of the mighty CheziScrotus XVI, in fact his name would correctly be CheziScrotus XVII in the old high Insignificantine ) siezed control and reuinited the Eastern and Western Insignificantine Empires. His success was short lived however and shortly after, about 3 hours after leaving the pub, he too was dead from a strange infection of the nethers that he must have caught due to the unusually cold weather at that time.
*Note: Not because he spent his entire reign of 2, 1/2 hours with farmer Giles' wife as some Tribrachaczekian have falsely stated.
I want to see the different steppe peoples along the Silk Road.
I know where you're coming from, but lets assume I am completely ignorant of Steppe Peoples, the Silk Road and that part of history in that region. How would you sell your idea to me? It would be similar to someone with an interest in Japanese history during the Sengoku Jidai trying to sell that period to you wouldn't it?
I want to see Asia as a whole into a game.
Like Indonesia, Philippines, Vietnam, India, Tibet, Korea, Mongolia, China, Japan, etc. would all have their respective factions.
Totally agree with you again.
It would prove to be alot of research but the diversity and the history of these people would branch out into a wider audience, which would be great unto itself.
This is where disagree. TW games are probably not played so much in those countries. I would say that a S2TW would be immensely popular, this time around, with the asian market. The biggest markets are probably the US and Europe. Shogun was popular there and that game is based on Japan. There's no connection. Medievals 1 and 2 and Rome are obviously predominantly European oriented, so this may appeal more to Europeans, yet RTW's biggest Market was probably the US. Few are lobbying for "Civil War - Total War" or "Independence - Total War". Interest in this is small.
Also, the gameplay would prove to be very unique and different as opposed to MTW. Climate would also play an integral part. Jungles, deserts, plains, etc. would cause different reactions like armour of foreign invaders rusting, fatigue level, sickness (i.e. malaria), happiness of population, battles in dense jungles, or along the Himalayas...
MTW covered all of Europe, the Steppes, Siberia, parts of Asia, the Near East, North Africa and parts of Arabia. I would say that climate was equally important, but was not important enough in TW games to date, especially RTW. This should be remedied in the next TW game. Having armies killed off by disease or affected by altitude and climate would be superb.
Possibilities are endless. Asia: Total War :2thumbsup:
Indeed they are. :2thumbsup:
Asia: Total War. The posts made by Scribe and MC would sum things up very well. Although the case with the Philippines(where I too come from) would be quite difficult to integrate into a TW game. Written history of the Filipinos began with the Spanish conquests of the islands. As a result, most of the pre-spanish era documents and records were destroyed in the "purge". So, basically there wouldn't be enough information to portray a realistic account of the Philippine Islands as it was from 1-1500 AD.
... Well it would be nicce to see Japan and its Samurai again ... Board stile was my favorite ... but there u could not move an army to the next region whitout attackin the one you would like cross .. exeption the port attack ... which the AI used a lot ...
Dont forget that many clans who where powerfull and feared where destroyed in months by Oda not in years ...
so i would like to see at least a mod that lets you make 12 turns a year .. but recruit new units realisticaly ... like 3 monts training for warriors to fight in a unit ... after all a samurai was raised to fight from childhood ... an ashigaru was given the simplest weapon or armor or rather nothing ... an it was expected from him to fight ... the Oda, specially Nobunaga used lots of ashigaru in is army and he had them traind quite well .. as poor peasant warriors kicked the samurai armys ...
also dont forget the sohei .. preast and warrior -samurai- in one !!! Oda spent years to kill`em all ... at last when did that he rapidly trippeld his land becoming one of the most feard warlords in Japan ...
simpley put i like history, and the more acurate the better ... i don`t care about the engine ... just one thing .. it should not take years to get from one corner of the map to the other ...
as it was done in the add-on to Rome Alexander ... that was more realistic then the others .. one move - 6 months ... in six months you could lose ore win a war ...
Board stile was my favorite ...
I'm afraid that board style is gone for ever as far as TW games are concerned. I liked the Risk map, alot of other people didn't because it doesn't have the same open borders, army movement and terrain usage as the Risk map. I believe that the Risk map could have been modified to represent some of this, but probably not to a die hard RTW player's satisfaction.
I'm afraid that board style is gone for ever as far as TW games are concerned. I liked the Risk map, alot of other people didn't because it doesn't have the same open borders, army movement and terrain usage as the Risk map. I believe that the Risk map could have been modified to represent some of this, but probably not to a die hard RTW player's satisfaction.
The Risk map adds that sense of Strategy.
IrishArmenian
12-08-2006, 16:03
I would love a Campaign map that included maybe Japan, Southern China, Vietnam, the Korean Peninsula, Laos, Cambpdia, Malaysia, etc.
Orda Khan
12-08-2006, 16:33
I mean CA LOVES the mongols, this has become evedent, and they are a pretty cool faction, so why not give them some spotlight?
Whatever stance CA has regarding the Mongols, they have (with the exception of STW/MI) been unplayable in SP campaign.
Who else conquered such a huge area? And with so much variety campaign wise....China, Middle East, Russia, Europe.....the game would be brilliant.
Mongols Total War is the only title that I would consider. Napoleonic, American Civil War etc have no appeal
......Orda
As a result, most of the pre-spanish era documents and records were destroyed in the "purge". So, basically there wouldn't be enough information to portray a realistic account of the Philippine Islands as it was from 1-1500 AD.
~:( yea thats the sad thing, where all our original history were purged because they were deemed heretical or blasphemous and not in the frame work of Holy Mother Church (They've turned it into a business for personal gain)...
But we can still make educated guesses in this field. Just look to our neighbours, the Indonesians, which closely resemble our features and history.If we were'nt discovered, we'd prolly be Muslims or in the worship of nature or of both. Who knows.
To Manco, yea man, I read you.
In terms of CA games based on China and Japan, not alot of course, but the games in general...Age of Empires II, Kessen, Dynasty Warriors series, Onimusha, and so on and so forth...
Also, yea man, of course I want to see my people represented. You gotta have pride in where you come from. If you dont know where your from, then you wont know where your going.
I'm pretty much open to anyone's history. So Asia:Total War would definitely be a key game in my opinion. Plus if you add in all the further changes CA could do (climate, disease, altitude of location, maybe have a feature where a faction has a certain cause which would bolster their fighting spirit)...:2thumbsup:
That would be a crazy experience
Warluster
12-09-2006, 07:15
I would say Mongol-TW would be more of a Medieval TW but with an extened map.
I don't want Shogun Total War II. I want Shogun II Total War :laugh4:
Asian Total War: only if it had the Mongols and their conquests of China in it. If that was the case then it would be called Mongol Total War anyway. This has just given me a mod idea...
Tony Furze
12-10-2006, 03:48
Moghul Total War covering the six Moghul Rulers.
Very exotic.
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