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View Full Version : Elephant...what happened?



Demivrgvs
12-06-2006, 22:49
I noticed someting strange...elephantes have only one hit point and defense rate of six!!! Even town watchmen are stronger!! :dizzy2:

Anyway it's ease for anyone to "mod" this and the buil itself is fantastic and very stable after 5 hours of play! :yes:

Aymar de Bois Mauri
12-07-2006, 00:41
I noticed someting strange...elephantes have only one hit point and defense rate of six!!! Even town watchmen are stronger!! :dizzy2:This is a mistake. Probably a wrong copy paste or an old file section crept through. It will be corrected.


Anyway it's ease for anyone to "mod" this and the build itself is fantastic and very stable after 5 hours of play! :yes:Glad you like it. We really did our best in all departements.

Aks K
12-07-2006, 05:52
Are you sure? Look at the export_descr_unit.txt:

;2
type yubtseb elephant gnitekram
dictionary yubtseb_elephant_gnitekram ; Yubtseb Elephants
category cavalry
class heavy
voice_type General_1
soldier african_elephant_rider, 26, 2, 1
mount elephant oliphant
mount_effect horse +8, chariot +8, camel +8
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted, mercenary_unit
formation 20, 25, 30, 35, 1, square
stat_health 1, 6
stat_pri 6, 3, arrow, 120, 60, missile, archery, piercing, none, 15 ,0.7
stat_pri_attr no
stat_sec 7, 48, no, 0, 0, melee, other, blunt, none, 0 ,0.1
stat_sec_attr area, launching, ap
stat_pri_armour 0, 0, 0, flesh
stat_sec_armour 0, 40, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1890, 530, 190, 290, 1890
ownership slave

;;;;;;;;;;;;;;;;;;;;; EB African ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;128
type african elephant armored bush
dictionary african_elephant_armored_bush ; Armoured African Bush Elephants
category cavalry
class heavy
voice_type General_1
soldier african_elephant_rider, 9, 3, 1
mount elephant african cataphract
mount_effect horse +3, chariot +3, camel +3
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
formation 7, 11, 13, 16, 1, square
stat_health 1, 5
stat_pri 6, 3, arrow, 120, 60, missile, archery, piercing, none, 15 ,0.7
stat_pri_attr no
stat_sec 5, 60, no, 0, 0, melee, other, blunt, none, 0 ,0.1
stat_sec_attr area, launching, ap
stat_pri_armour 1, 5, 0, flesh
stat_sec_armour 25, 0, metal
stat_heat 5
stat_ground 0, 0, -5, -4
stat_mental 6, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 16250, 4063, 270, 400, 16250
ownership egypt, numidia, thrace, romans_julii, romans_brutii, slave, pontus

;127
type african elephant bush
dictionary african_elephant_bush ; African Bush Elephants
category cavalry
class heavy
voice_type General_1
soldier african_elephant_rider, 9, 3, 1
mount elephant african
mount_effect horse +3, chariot +4, camel +3
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
formation 7, 11, 13, 16, 1, square
stat_health 1, 5
stat_pri 6, 3, arrow, 120, 60, missile, archery, piercing, none, 15 ,0.7
stat_pri_attr no
stat_sec 5, 53, no, 0, 0, melee, other, blunt, none, 0 ,0.1
stat_sec_attr area, launching, ap
stat_pri_armour 1, 5, 0, flesh
stat_sec_armour 15, 0, leather
stat_heat 3
stat_ground 0, 0, -5, -4
stat_mental 6, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 11250, 2813, 250, 370, 11250
ownership egypt, numidia, slave, thrace, romans_julii, romans_brutii, pontus, saba

;129
type african elephant forest
dictionary african_elephant_forest ; African Forest Elephants
category cavalry
class heavy
voice_type General_1
soldier african_elephant_rider, 6, 6, 1
mount elephant forest
mount_effect horse +3, chariot +4, camel +3
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
formation 7, 9, 13, 13, 1, square
stat_health 1, 4
stat_pri 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_pri_attr no
stat_sec 5, 47, no, 0, 0, melee, other, blunt, none, 0 ,0.1
stat_sec_attr area, ap, launching
stat_pri_armour 1, 5, 0, flesh
stat_sec_armour 15, 0, flesh
stat_heat 3
stat_ground 0, 0, -4, -2
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 10450, 2613, 270, 400, 10450
ownership egypt, numidia, thrace, romans_julii, romans_brutii, slave, seleucid, pontus, saba

;131
type indian elephant armored
dictionary indian_elephant_armored ; Armoured Indian Elephants
category cavalry
class heavy
voice_type General_1
soldier african_elephant_rider, 9, 3, 1
mount elephant indian
mount_effect horse +3, chariot +4, camel +3
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
formation 7, 11, 13, 16, 1, square
stat_health 1, 5
stat_pri 6, 0, arrow, 120, 60, missile, archery, piercing, none, 15 ,1
stat_pri_attr no
stat_sec 5, 55, no, 0, 0, melee, other, blunt, none, 0 ,0.1
stat_sec_attr area, launching, ap
stat_pri_armour 1, 5, 0, metal
stat_sec_armour 25, 0, flesh
stat_heat 5
stat_ground 0, 0, -5, -4
stat_mental 7, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 15450, 3863, 270, 400, 15450
ownership thrace, romans_julii, romans_brutii, slave, egypt, numidia, pontus, parthia, carthage

;130
type indian elephant standard
dictionary indian_elephant_standard ; Indian Elephants
category cavalry
class heavy
voice_type General_1
soldier african_elephant_rider, 9, 3, 1
mount elephant indian
mount_effect horse +4, chariot +4, camel +4
attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
formation 7, 11, 13, 16, 1, square
stat_health 1, 5
stat_pri 6, 0, arrow, 120, 60, missile, archery, piercing, none, 15 ,1
stat_pri_attr no
stat_sec 5, 52, no, 0, 0, melee, other, blunt, none, 0 ,0.1
stat_sec_attr area, launching, ap
stat_pri_armour 1, 5, 0, metal
stat_sec_armour 15, 0, flesh
stat_heat 3
stat_ground 0, 0, -5, -4
stat_mental 9, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 10450, 2613, 270, 400, 10450
ownership thrace, romans_julii, romans_brutii, slave, egypt, numidia, pontus, macedonOf cause I might be wrong, but it looks fine to me.

Again GREAT mod, very beautiful:balloon2:

Aks K

blacksnail
12-07-2006, 06:32
Also, those are the vanilla "cheat code" oliphants that I think are still in there because we didn't yet need the space to gank them. To my knowledge they will never be used and if we hit our unit limit likely won't exist in the game.

EDIT: Whoops, that's all of them. I'm referring specifically to the first one in the list.

Kull
12-07-2006, 07:09
Those stats go all the way back to v.72, the very first EB release (except there they were 1,4). But the key is that both numbers are hit points, the first for the rider, the second for the animal.

Demivrgvs
12-08-2006, 12:05
Mmm...maybe i've realized what's the problem... The unit description in-game show the rider's armour and hit points values instead of elephants stats. Am i wrong? I hope so. :dizzy2:

Demivrgvs
12-08-2006, 15:18
I've checked and it's exactly as i said...does somebody know why it happens?
It's silly to watch a fiery beast description and read "hit point 1","Defence 6"...i can't figure out how to solve it. :wall:

blank
12-08-2006, 19:04
I've checked and it's exactly as i said...does somebody know why it happens?
It's silly to watch a fiery beast description and read "hit point 1","Defence 6"...i can't figure out how to solve it. :wall:

As much as i know, it doesn't matter which one (the elephant or the rider) has
the several-hitpoints attribute. The effects in-game are exactly the same.