Tiberius Nero
12-07-2006, 13:30
First of all, I would like to congratulate the team for doing such a wonderful job with this mod; it sure is going to the list of my favorites!
I have one quibble though which is not really minor, to me at least: as a general house rule guideline, in order to be fair and make the game more challenging, I don't do things on the strategic map that the AI doesn't: so e.g I don't retrain, I don't block river passes on purpose and I don't destroy buildings. Now as I understand it in EB one actually has to destroy government buildings of a captured region in order to build one's own and eventually develop the province culturally, financially and militarily. So here are the questions and suggestions:
1) Does the AI handle this? Is it in fact going to destroy foreign government buildings to build its own? In my experience the AI never destroys buildings, unfortunately. Does this mean that AI factions by default cannot develop captured provinces?
2) If the above is true, I think, if it is possible, that rebel regions should start without the regional pacification government, so that the AI can start building its own government right away. Because if I am right in my assumptions up to now, factions beginning with one or two provinces like Pontos, Hayasdan and Sweboz will never be able to advance in the game if controlled by the AI, because they will never develop any province they capture.
I don't mean to sound critical, I love the government concept, it adds a certain depth lacking in other mods, but my concern is that the AI should not be even more hampered by this, given its already hampered state.
Thanks for reading.:bow:
I have one quibble though which is not really minor, to me at least: as a general house rule guideline, in order to be fair and make the game more challenging, I don't do things on the strategic map that the AI doesn't: so e.g I don't retrain, I don't block river passes on purpose and I don't destroy buildings. Now as I understand it in EB one actually has to destroy government buildings of a captured region in order to build one's own and eventually develop the province culturally, financially and militarily. So here are the questions and suggestions:
1) Does the AI handle this? Is it in fact going to destroy foreign government buildings to build its own? In my experience the AI never destroys buildings, unfortunately. Does this mean that AI factions by default cannot develop captured provinces?
2) If the above is true, I think, if it is possible, that rebel regions should start without the regional pacification government, so that the AI can start building its own government right away. Because if I am right in my assumptions up to now, factions beginning with one or two provinces like Pontos, Hayasdan and Sweboz will never be able to advance in the game if controlled by the AI, because they will never develop any province they capture.
I don't mean to sound critical, I love the government concept, it adds a certain depth lacking in other mods, but my concern is that the AI should not be even more hampered by this, given its already hampered state.
Thanks for reading.:bow: