Lusted
12-08-2006, 16:32
http://www.twcenter.net/forums/showpost.php?p=1367065&postcount=80
That post contains a modified EDU that has the following fixes/rebalances in it.
It can only be used with the mod switch feature, Olmsted has written a great post about how to set that up here:
http://p223.ezboard.com/fshoguntotalwarfrm55.showMessageRange?topicID=10185.topic&start=21&stop=40
And here is the list of fixes/rebalances. Be warned, some of the stats will be very misleading, but they are balanced.
-increased cost of all cavalry units by 200 florins to balance things out, and increased upkeep for elite cavalry units.
-increased cost of artillery in campaign a lot to stop ai from building lots of it
-fix for units with 2 handed bug, they now fight in melee and against cavalry
-rebalancing of stats in line with this
-Byzantine Infantry, Varangian Guard and Kataphraktoi made more powerful to make the Byzantines better
-Crusader units available in custom battle for catholic factions
-billmen made more powerful
-artillery have longer range
-units armed with longbow have longer range and slightly increased damage
-Venetian Archer And Venetian Heavy Infantry armour upgrade fix(in vanilla M2Tw the armour upgrades are the wrong way round, i've fixed it)
-Jihad units available to Muslim factions in custom battle
-Pavise Crossbow Militia, and both Genoese Crossbow units made less powerful as they are unbalanced in vanilla. Also cost will be edited so hopefully the ai builds more balanced armies in the campaign.
-more mercs in custom battle rosters for some factions
-spearmen more effective against cavalry
-peasants stats reduced.
That post contains a modified EDU that has the following fixes/rebalances in it.
It can only be used with the mod switch feature, Olmsted has written a great post about how to set that up here:
http://p223.ezboard.com/fshoguntotalwarfrm55.showMessageRange?topicID=10185.topic&start=21&stop=40
And here is the list of fixes/rebalances. Be warned, some of the stats will be very misleading, but they are balanced.
-increased cost of all cavalry units by 200 florins to balance things out, and increased upkeep for elite cavalry units.
-increased cost of artillery in campaign a lot to stop ai from building lots of it
-fix for units with 2 handed bug, they now fight in melee and against cavalry
-rebalancing of stats in line with this
-Byzantine Infantry, Varangian Guard and Kataphraktoi made more powerful to make the Byzantines better
-Crusader units available in custom battle for catholic factions
-billmen made more powerful
-artillery have longer range
-units armed with longbow have longer range and slightly increased damage
-Venetian Archer And Venetian Heavy Infantry armour upgrade fix(in vanilla M2Tw the armour upgrades are the wrong way round, i've fixed it)
-Jihad units available to Muslim factions in custom battle
-Pavise Crossbow Militia, and both Genoese Crossbow units made less powerful as they are unbalanced in vanilla. Also cost will be edited so hopefully the ai builds more balanced armies in the campaign.
-more mercs in custom battle rosters for some factions
-spearmen more effective against cavalry
-peasants stats reduced.