I am currently in the year 215-214 BC of my Casse campaign, duking it out with Macedon over the snowy fields of the Belgae. As of the year 218 BC Ive had 3 unreproducable CTD's so far -> It CTD's, I load up the game again, I can play for 5 or 6 turns and it CTD's again. (the third one happened 10 minutes ago)
The first two crashed within a second of pressing END TURN. The third crashed approx. 4 seconds after pressing END TURN, I think I saw some faction symbols pass already on that occasion.
I am not 100% sure, cause they sort of took me by surprise the first two times, but the 2nd and 3rd CTD were both after a turn in which I defeated a full stack Macedon army with my full stack.
Thats about all the details I have on it.
Oh by the way, I am playing on a version with BI 1.6 (so 1.0 -> BI -> 1.6 BI -> EB) installed, however I am just using the RTW.exe too launch the game, so I am basicly playing on a fresh RTW 1.5 (I think :sweatdrop: ).
I dont know if everyone's figured this out already, but I just did, so I thought I'd post it.
I suffered from this CTD in my 0.8 Romani campaign until I tried the fix suggested by MarcusAureliusAntoninus and Teleklos Archelaou. Like Randarkmaan i couldn't get it to work with pantodapoi so I tried another unit:
recruit "germanic infantry frankamannoz slave" 0
and it worked perfectly, my game no longer CTDs on rebels turn. So thanks for the help everyone, and I hope I've been of some assistance!
Still ctd's after applying the spawn fix.
I ll post my edit in case I did something wrong.
EDB.txt:
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, }
{
capability
{
recruit "germanic infantry frankamannoz slave" 0
agent diplomat 0 requires factions { barbarian, armenia, pontus, }
agent diplomat 0 requires factions { romans_brutii, egypt, }
agent diplomat 0 requires factions { romans_scipii, carthage, parthia, saba, }
agent diplomat 0 requires factions { numidia, }
agent diplomat 0 requires factions { thrace, greek_cities, macedon, romans_julii, }
agent diplomat 0 requires factions { seleucid, }
law_bonus bonus 1 requires factions { armenia, pontus, }
}
construction 2
cost 800
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, } and building_present government or building_present_min_level nomadcamp warlordm or building_present_min_level nomadsett smallstlmnt or building_present_min_level nomadherd warlordh
{
capability
{
agent diplomat 0 requires factions { barbarian, armenia, pontus, }
agent diplomat 0 requires factions { romans_brutii, egypt, }
agent diplomat 0 requires factions { romans_scipii, carthage, parthia, saba, }
agent diplomat 0 requires factions { numidia, }
agent diplomat 0 requires factions { thrace, greek_cities, macedon, romans_julii, }
recruit "germanic infantry frankamannoz slave" 0
agent diplomat 0 requires factions { seleucid, }
law_bonus bonus 2 requires factions { armenia, pontus, }
}
construction 4
cost 1600
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, } and building_present government or building_present_min_level nomadcamp warlordm or building_present_min_level nomadsett smallstlmnt or building_present_min_level nomadherd warlordh
{
capability
{
recruit "germanic infantry frankamannoz slave" 0
agent diplomat 0 requires factions { barbarian, armenia, pontus, }
agent diplomat 0 requires factions { romans_brutii, egypt, }
agent diplomat 0 requires factions { romans_scipii, carthage, parthia, saba, }
agent diplomat 0 requires factions { numidia, }
agent diplomat 0 requires factions { thrace, greek_cities, macedon, romans_julii, }
agent diplomat 0 requires factions { seleucid, }
law_bonus bonus 3 requires factions { armenia, pontus, }
}
faction_capability
{
upgrade_bodyguard 1 requires factions { barbarian, armenia, }
}
construction 6
cost 3200
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { barbarian, germans, gauls, saba, slave, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, } and building_present government
{
capability
{
recruit "germanic infantry frankamannoz slave" 0
agent diplomat 0 requires factions { barbarian, }
agent diplomat 0 requires factions { romans_brutii, egypt, }
agent diplomat 0 requires factions { romans_scipii, carthage, parthia, saba, }
agent diplomat 0 requires factions { numidia, }
agent diplomat 0 requires factions { thrace, greek_cities, macedon, romans_julii, }
agent diplomat 0 requires factions { seleucid, }
}
faction_capability
{
upgrade_bodyguard 1 requires factions { barbarian, armenia, }
}
construction 8
cost 6400
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { saba, slave, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, } and building_present government
{
capability
{
recruit "germanic infantry frankamannoz slave" 0
agent diplomat 0 requires factions { barbarian, }
agent diplomat 0 requires factions { romans_brutii, egypt, }
agent diplomat 0 requires factions { romans_scipii, carthage, parthia, saba, }
agent diplomat 0 requires factions { numidia, }
agent diplomat 0 requires factions { thrace, greek_cities, macedon, romans_julii, }
agent diplomat 0 requires factions { seleucid, }
}
faction_capability
{
upgrade_bodyguard 1
}
construction 12
cost 12800
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
I'm beggining to think that maybe this wasn't such a good idea after all. After fixing the CTD I was able to resume my campaign, but after only a few turns I got another CTD. So I thought I'd investigate what was causing it, only to find out that none of my savegames will load anymore, instead causing instant CTD. I'm att a complete loss as to what's causing this particular problem, all I know is that some faction is doing something and it aint me or the rebels.
Try adding it for all the factions then. Change:
{ slave, }
to:
{ slave, greek_cities, egypt,... ... ,saba, }
Ofcourse you have to change the ... to faction names and stuff. To find the internal names of faction just look around in the text file.
Try adding it for all the factions then. Change:
{ slave, }
to:
{ slave, greek_cities, egypt,... ... ,saba, }
Ofcourse you have to change the ... to faction names and stuff. To find the internal names of faction just look around in the text file.
Thanx for all the tips. It still ctds though.
By the way, Ive seen settlements revolt to factions (Saba, Aedui) without spawning units. I just dont think this fix is gonna work for this particular ctd, I hope I run into something in my own Macedon campaign. :2thumbsup:
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