View Full Version : 0.8 Building Description and Text Errors/Edits
Teleklos Archelaou
12-10-2006, 00:09
BUILDINGS ONLY (no units here, but this does count for all regular buildings, unique buildings, and reform buildings)
Report them here.
Someone already mentioned in the Apollo temple series there is a "nand" instead of "and". That should be easy to search and replace.
Anyone else find problems in this area, errors in export_buildings.txt, should report them here and in 0.82 and future builds we will try to have them ironed out.
Thanks!
Trade caravan - This should not be visible. Please report this error.
zodmaner
12-11-2006, 07:13
Sentence that needs to be rewritten:
https://img184.imageshack.us/img184/633/untitled1tn0.th.jpg (https://img184.imageshack.us/my.php?image=untitled1tn0.jpg)
Justiciar
12-13-2006, 05:33
The Hill of Teamhaid in Crudain doesn't have any spaces after it's first two mentions it's description;
https://img155.imageshack.us/img155/3439/teamhaidspellingerrorsit7.th.jpg (https://img155.imageshack.us/my.php?image=teamhaidspellingerrorsit7.jpg)
Teleklos Archelaou
12-13-2006, 21:17
Thanks guys, keep them coming. These will all be corrected if you catch them and note them here.
K1-MIC is described as a recruitment building for western greeks usuable by makedonia and Baktria. Certainly seems like an error, since Baktria is one of the farthest east factions you can choose.
Teleklos Archelaou
12-14-2006, 21:02
That's a complicated error. The system is using the base descriptions (which usually return "error!") for some starting buildings - you can tell because it says (Western Greek) when it shouldn't in the tooltip passover. We put generic descriptions in for our MIC's and some nomad buildings to get it to look a little better at least. If it's one of those you refer to, a MIC level that is placed at the start of the game, then we can do little to stop it it seems. It's one of the only things that we just scratch our heads and say "we give up" after trying to find out for a year why the game does that to some buildings placed at the start of the game (when they never do that once you are in game and build it).
blacksnail
12-14-2006, 21:42
Makedonians and Baktrians share that factional MIC as successor states. Similarly, Seleukids and Ptolemaioi share a factional MIC.
Teleklos Archelaou
12-14-2006, 21:47
Oh, that. :laugh4: Yeah. I know the other problem exists and am just waiting to explain it I guess. :grin:
L1-MIC5 in sparte as held by KH has no picture.
Wondrous temple of Demetrias? (I wish I hadn't been so quick to kill it) gives no benefits.
Do Academy's give any bonuses?
Not really the place for such a question, but they give you a better chance of getting positive traits and ancillaries. *I think*.
Asklepieion and Mega Asklepieion:
Throughout the description and the english name of these two buildings Asklepieos (the god) is written as: Asklepios, Asklepieos and Asklepeios.
Christianus
12-18-2006, 12:48
When i conquered Side (Sidon), on the traits scroll of my general, it said that i had conquered Damascus, with alkl the text that comes with Strabos description.
https://i99.photobucket.com/albums/l286/nurotic257/thisisajpg.jpg
semi-faction progress update and building bug report in a special 1 1/2 for 1 deal.
-Praetor-
12-23-2006, 01:25
In the description for the roman Quinquerreme, it says something like:
"...a huge (Latin name for Carthaginean here) Quinquerreme was found abandoned on our coasts..."
Cheers!!!
PS: Hey... this is only for reporting little errors like the one above, or is it also for reporting missing descriptions? Cuz I`ve found quite a bit, for example the description of Roman Large Stone Walls, Roman Mines, Roman Large Mines and so on...
blacksnail
12-23-2006, 10:09
Don't worry about missing building descriptions. We're tracking that behind the scenes.
I'm not sure about unit descriptions.
Count Belisarius
01-03-2007, 15:36
Not sure if this is the correct thread, but there are two wall/fortification buildings in Mtskheta, just north of the Hayasdan starting capital. Don't know if one is just a place-holder or what, but . . .
Shifty_GMH
01-08-2007, 14:30
Just started playing a new game as Lusotannan. Not sure if it has been reported but the small trading port (forget the exact name), the building that takes like 32 or 33 turns to build, has a picture of a barracks on it. If you want the exact name let me know and I will give it to you sometime when I am at home and not at work.
Zaknafien
01-08-2007, 15:14
Writing building descriptions is alot of time, believe it or not if you want a good one. The Romans should have all their buildings done shortly though.
MarcusAureliusAntoninus
01-08-2007, 22:32
In the amber road there is a place where a space is needed between "sea" & "merchant". When I first read it I saw it and thought, "What is a seamer chant?" :sweatdrop:
CountArach
01-09-2007, 08:27
Is this where I put typos in building descriptions, etc?
If so:
Qarthadasti buildings:
On Grant of Land, it reads, "A land grant is governmental lisence to a specified area." This should be licence.
On the Medium School, it reads, "Arithametic", when it should be Arithmetic.
blacksnail
01-09-2007, 18:41
Actually "license," but the important thing is pointing it out. ~:)
{wooden_wall_parthia_desc_short}
A Wooden Wall has been constructed, My King. It improves he defences of our growing town.
CountArach
01-09-2007, 22:12
Actually "license," but the important thing is pointing it out. ~:)
hmmm... irony strikes again...
Shifty_GMH
01-10-2007, 16:10
Playing as Lusotannan my watchtowers that I construct appear as discolored mounds of dirt.
Zaknafien
01-10-2007, 16:18
thats what they're supposed to be, as far as I know.
Edit: Wow, I just noticed your sig man, thanks for the advertisement! and expect an update soon :)
Shifty_GMH
01-10-2007, 18:38
thats what they're supposed to be, as far as I know.
Edit: Wow, I just noticed your sig man, thanks for the advertisement! and expect an update soon :)
Ohh, ok.
Your quite welcome. Cool.....looking forward to it. :beam:
MarcusAureliusAntoninus
01-10-2007, 22:59
Actually "license," but the important thing is pointing it out. ~:)
Actually both spellings (license v licence) are correct depending on your location and dialect.
Semantics! :juggle2:
Nomadism Error. You should not be seeing this error, go report it. This building is in Bin-kath.
CountArach
01-19-2007, 01:47
Nomadism Error. You should not be seeing this error, go report it. This building is in Bin-kath.
Confirmed
Saka Rauka: Hunting Grounds
"Hunting has always been played a key role in the life of nomads"
This sentence makes no sense, the Been must be removed.
Also in teh last line it says "of" instead of "off"
Note: All corrections entered in - Teleklos
Teleklos Archelaou
01-20-2007, 21:39
Thanks again for the help guys - we really did not try to mess with export_buildings.txt for 0.81, so when it comes out please don't be upset if all these changes didn't make it in. They definitely will get in, but 0.81 was not designed for that originally, and although creep has occurred, most of this will be in our next update instead. Your posts have been greatly appreciated for sure.
Playing as Sweboz, the Grain Silo description reads "This should not be visible. Please report this error." or something along those lines.
Lusotannan - Orb's spellchecking
Treonos Dagda =
"Dagda, like in other parts of the Pan-Celtic world..." - not sure if it's an actual error, but it's more usual to use 'as' instead of 'like' in this context.
"He is the creator of the world, which he shapped with his warhammer and poured out everything from it's cup."
Should be "shaped", not "shapped", and the "it's" is probably meant to be "his" (even if not, then the "it's" shouldn't have an apostrophe.)
"It's name means literally, Good God." - again, probably should be "his name", and if not, shouldn't have the apostrophe.
Fanum Vacuuum Endovelicus
"he was a healing god, a protectector and simultaneously an underworld deity, from where he seemed to get his knowledge from."
Should be "protector", not "protectector", and the last section should be altered to: "and simultaneously a deity of the underworld, from where he seemed to get his knowledge."
"He seems to have been responsible for the protection of cities or regions it seems people or priests sleeping in his temple, after some rights..."
Should be: "regions; it". If you want to remove the repetition of "seems", which is used a lot in the description, then you could replace the "it seems" with "apparently" or "allegedly" or something of that kind.
"were visited by the god in their dreams, who gave them advice or insight into their future."
This probably ought to be "advice or insights about their future".
"This sugests the use of hallucinogenic substances in the religious habits of the Lusitanians."
"suggests", not "sugests" and habits should be replaced by either "rites" or "practices".
"It was worshipped". I think it should be "he was worshipped". "all different social stratus". Should either be "status" or "strata". Also, I would probably use "widely varying" (if it's meant to be 'status') instead of "all different".
"indigenous, slaves, eastern populations and the rulling classes which might have helped..."
"indigenous people", rather than just "indigenous". Who are the 'eastern populations', does this mean east of the Guadiana or eastern as in 'from the middle/far east'?. Also, should be "ruling" rather than "rulling" and the "classes which" needs a comma ("classes, which").
More to follow
Note: All corrections entered in - Teleklos
Roman Metalla (Mines) read: Where is the Roman Mines description?!? Where is the Roman Mines description?!? Where is the Roman Mines description?!? Where is the Roman Mines description?!?
Roman Magni Mvri Lapidei:
- Vitrvvivs is misspelled as Vitrvius (the first line)
- Campus Martius typo (Campus Maritus)
- constuction instead of construction (somewhere in the middle of the description)
I Am Herenow
04-28-2007, 18:13
Romani:
Both the Romani Paved Roads and Highways are described as being 6m wide, even though it says Highways are twice the size of Paved Roads!
No desc. for Grant of Land
"Roman" has a capital "R" (applies to many of the things)
The Villae Rusticae desc. is just full of typos
When a Navalia Magna is built in the same turn as at least one other building, the message you get involves something along the lines of, "we are now able to BUILT better ships" - obviously, the verb is "to build".
Saba:
No desc. for Market
Carthage:
The Pillars of Herakles simultaneously give a +5% Happiness Bonus and a -5% Happiness Bonus!
I'll post more when I find them.
I'm playing Armenia. They need the sewers to build their hospitals buildings, but they can't build the sewers. As a result their population growth is stunned, very hard to reach city level 3.
This must be already known: Armenia among a bunch of other factions have trade fleet 4 ports cost at 35000$ and 36 turns.
This must be already known: Armenia among a bunch of other factions have trade fleet 4 ports cost at 35000$ and 36 turns.
This isn't actually a proper port. If you read the description you will see that it says that this is for places that don't have natural harbours large enough to hold a larger port, so the building represents not only the building of the port, but also the extensive work in building an artificial harbour by ancient methods. It ain't no sim city, y'know :beam:
Foot
pezhetairoi
05-26-2007, 13:25
All level 5 MICs for Romans and Greeks say it takes only 1 turn to build at 15000 mnai when you hover over the building in the construction scroll, but when you rghtclick to call out the historical write-up scroll the hourglass in the upper right corner states it takes 15 turns to build. Some conflict there.
MarcusAureliusAntoninus
05-26-2007, 20:27
All level 5 MICs for Romans and Greeks say it takes only 1 turn to build at 15000 mnai when you hover over the building in the construction scroll, but when you rghtclick to call out the historical write-up scroll the hourglass in the upper right corner states it takes 15 turns to build. Some conflict there.
Have you been using the "process_cq" cheat?
I Am Herenow
05-27-2007, 11:24
Marcus, are the Yuezhi going to be a new faction for EB2? Or is that one of the factions that got scrapped from EB1 early on? Or both?? :O
MarcusAureliusAntoninus
05-27-2007, 20:03
Marcus, are the Yuezhi going to be a new faction for EB2? Or is that one of the factions that got scrapped from EB1 early on? Or both?? :O
The Yuezhi were in EB v0.7x, but were removed and replaced with the Sakae. They were removed because they didn't enter the area of the EB map until some time later and therefore weren't historically accurate for the time frame. They won't be a faction again in the future, but they are not entirely dead.
pezhetairoi
05-29-2007, 02:41
Have you been using the "process_cq" cheat?
Uh-uh. I haven't actually built it or caused it to be built. I was just taking a look to see how long it took to build, and the scrolls didn't agree on how long it took. Unless you mean had I been using process_cq elsewhere, then yes, I have, to advance MICs in newly conquered provinces just to see what they could build before reloading and continuing the campaign.
Does this clarify things somewhat?
MarcusAureliusAntoninus
05-29-2007, 04:37
Uh-uh. I haven't actually built it or caused it to be built. I was just taking a look to see how long it took to build, and the scrolls didn't agree on how long it took. Unless you mean had I been using process_cq elsewhere, then yes, I have, to advance MICs in newly conquered provinces just to see what they could build before reloading and continuing the campaign.
Does this clarify things somewhat?
I just asked, because using the "process_cq" cheat will cause all buildings to say that they take 1 turn to build until you leave the window or add the building to the queue. If it says it takes 1 turn and you haven't used the "process_cq" cheat for a while then I don't know what is causing it and have never seen it before.
Found this building in a Sweboz city, playing as Romani:
https://img402.imageshack.us/img402/4959/clipboard01on9.th.jpg (https://img402.imageshack.us/my.php?image=clipboard01on9.jpg)
I Am Herenow
05-30-2007, 07:47
Whoa, the Lusotanns actually moved in your campaign - in mine, they just sat there.
Anyway, I found a similar thing in Tuat with "VICTORY (Western Greek)" and the same desc. - according to Bovi, it was fine, although he was surprised that thing wasn't in Terhazza (the unconquerable province right in the bottom-left corner of the screen).
I think this is a genuine bug.
I Am Herenow
05-30-2007, 08:18
Hehe sorry! :embarassed:
BTW it is of course with EB 0.81a v2. I checked several other Sweboz cities, didnt find it anywhere else. The building is still visible in that city several turns later.
Oh and the Lusotannan would have spread much further if I hadn't taken it on me to royally kick their behinds and giving 4 of the 5 conquered cities to my loyal but inept allies the Aedui. They promtly lost them right back to the Lusotannan and managed to get into a war with the Sweboz as well... :skull:
I Am Herenow
05-30-2007, 13:09
lol stupid Aedui
With my Romani campaign, I was allied with Aedui and not at war with any northern European factions, but at war with Carthage. The Aedui and Averni were grinding each other quite nicely, no major gains or losses; Lusotann and Casse were just sitting there, and Sweboz only expanding into Eleutheroi territory when I stopped playing (about 240 BC). It was great for me, as I could expand into Eleutheroi Europe as far as I wanted, and then just stop and sit there, letting Celts grind each other, whilst I was away killing Carthaginians.
But I stopped the campaign once I saw the May preview - thought I might as well wait for the next build - and I was still Camillan, so it was early days.
I suppose each faction's behaviour is different every time.
d'Arthez
06-06-2007, 12:38
Some of these undoubtedly have been reported.
* Gebel Barkal in Meroe reads in its description
The Napatan pyramids do not house their deceased kings, but instead are commemorative monuments to the deceased who are buryed in hypogea underneath.
Should be 'buried.'
*Standing Stones of Zorakarer in Phraapsa need a description. Probably superfluous for me to report.
* Pillar of Herakles in Gader (probably reported) has a positive and negative happiness bonus in its description.
* 2 entries for the Heliopolis in Antiocheia and Sidon.
* Bocchoris, the Cyclopean Monuments of the Baleares has several spelling mistakes (benefited and rlations in the last sentence of the description).
* If I am not mistaken the MIC4 of the Romans contains 'u's in the name. Should those not be 'v's??
* Typo in the description of the Mega Asklepieion: fourth line has Asklepeios, although the English building name is Large Sanctuary of Asklepieos.
*The Sweboz Wegaz have as translation "Ways." This probably should be roads. (they function as roads function for other factions.
*Ka'bah has in its description, in the last paragraph: "The existence of the Kah'bah ...Inconsistent spelling.
Alexandreia-Eschate has a temple that is of the Seleukid persuasion (Sacred Enclosure of Atargatis). This may seriously affect AI, as it is not upgradable by Baktrian standards.
Kurulham
09-19-2007, 04:31
Highest-level Casse mercantile port gives a "This should not be visible. Please report this error." Not at my personal PC so I forget the exact name of the building.
MarcusAureliusAntoninus
09-19-2007, 05:50
There are many missing descriptions or weird placeholder descriptions in 081. There was a good deal of effort put into finding and fixing these. They should all have been found and nearly all have been added or fixed already.
Kurulham
09-19-2007, 07:39
Rog. Didn't see it previously in the thread, so... ::shrugs:: Duly noted though.
MarcusAureliusAntoninus
09-19-2007, 08:03
Not that we don't appreciate bug reports, though.
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