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Lusted
12-12-2006, 16:38
Hi guys,

Ok here’s another progress report on the update just to keep you guys in the loop. The update is currently going through specific testing in the US to ensure that the issues with the multiplayer incompatibility with digital distributed versions is fixed. Once this is confirmed, we’ll update the current list of fixes included in the update and, all being well, we’ll be able to post this list for you tomorrow. It’s then a case of preparing the bandwidth and mirror download sites so very soon we’ll be able to give you a confirmed release date for the update itself. Again, many thanks for your patience - we’ll keep you updated as we have developments.

Thanks,

Mark O'Connell
aka SenseiTW

So i'd expect to see the patch on maybe friday if the fix list goes up tomorrow.

danfda
12-12-2006, 16:43
Wewt. Looking forward to it. Thanks Lusted.

Alexander the Pretty Good
12-12-2006, 16:53
Well that's good. I was starting to think they might not patch it until after Christmas.

When I get my copy. ~;p

Derfel von Saljeth
12-12-2006, 17:01
'bout time :)

Thx Lusted

maestro
12-12-2006, 17:04
:whip: bayt bleedin tarm. :smash:

HicRic
12-12-2006, 17:20
Glad to hear the news. I've been depriving myself of MTW2 as I don't want to ruin my first play through with the passive AI bug (I played a little as english so far). That and I had lots of work to do. Hopefully the patch will be here in a few days and I can spend christmas with the english going: :smash: on the french! :2thumbsup:

JR-
12-12-2006, 17:31
cool, i have the game installed, but haven't yet played it.

Chrisky
12-12-2006, 17:55
I believe it when I see it. I've been told news of the update to the news one too many times for this project. Even though I've started playing again - weird... even bugged and rushed it's very addictive.

Monarch
12-12-2006, 19:23
"I believe it when I see it. I've been told news of the update to the news one too many times for this project."

lol ye, CA really need to read the definition of a day 0 patch :inquisitive:

Whacker
12-12-2006, 19:32
"I believe it when I see it. I've been told news of the update to the news one too many times for this project."

lol ye, CA really need to read the definition of a day 0 patch :inquisitive:

I think they generically termed it a "release day" patch. Same difference, agree w/you though. Kind of amusing how we're hearing about this through (as I'm going to call them) "unofficial", highly discrete, and not very public channels, when the last post on the Blog basically says "you'll hear about this in a few days, not weeks!", which was posted on the 1st of Dec. :smash:

Faenaris
12-12-2006, 20:09
Patch on friday? That would be awesome. ~:) Still, it is best not to get excited.

Goofball
12-12-2006, 20:15
I just hope they fix the siege bug. At first I thought my system just didn't have enough juice (even though it exceeds the "minimum" requirements), but after reading some posts in the Apothecary it seems that even those with kick-ass machines are experiencing extreme lag when in a siege battle involving any structure larger than a wooden wall or motte & bailey.

It's making the game unplayable for me, because I am forced to autocalc all siege battles (which are my favorite battles to play) and the autocalc ends up making me lose many battles that I would most likely have won if I played them on the battlemap myself.

Ice
12-12-2006, 20:51
I just hope they fix the siege bug. At first I thought my system just didn't have enough juice (even though it exceeds the "minimum" requirements), but after reading some posts in the Apothecary it seems that even those with kick-ass machines are experiencing extreme lag when in a siege battle involving any structure larger than a wooden wall or motte & bailey.

It's making the game unplayable for me, because I am forced to autocalc all siege battles (which are my favorite battles to play) and the autocalc ends up making me lose many battles that I would most likely have won if I played them on the battlemap myself.

You may consider this cheating, but if you would win them on the battlefield for sure, you can also do type in the console when they attack you: auto_win defender

Goofball
12-12-2006, 20:56
You may consider this cheating, but if you would win them on the battlefield for sure, you can also do type in the console when they attack you: auto_win defender

Thanks Ice. That's a good short-term fix. But I think that we should be able to expect that such an important part of the game actually works properly. If this isn't fixed with the patch, I've pretty much thrown away $60 for nothing.

:embarassed:

Bob the Insane
12-12-2006, 21:47
Interesting... While the issue obviously exists and I have seen it. I have only seen it a handful of times. Usually the AI gets more than one piece of siege equipment to the walls. But if you see it regularly I can understand how annoying it would be...

El Diablo
12-12-2006, 22:48
Don't get too excited lads - no-one has mentioned which "Friday" we can expect it. :laugh4: :laugh4: They may as well have said it will be out by quarter past... (no offence intended to Lusted - thanks for the info)

It is like the hourglass and timer in windows - does the time left to do something EVER have a linear relationship to real time???

repman
12-12-2006, 23:09
It's not the developers to decide about the release date. The german SEGA Online Marketing Manager has not given any information about the patch release date and he was right the last time about the 0 day patch date (a patch on day 0 ? wrong info..)

repman

Discoman
12-13-2006, 00:31
I just can't wait for the list of fixes. Besides that I still haven't finished my first campaign.

supadodo
12-13-2006, 02:20
Well at least I'm safe in my heart. I can't play the game now thanx to that damn CTD bug caused by MY OWN artillery elephants. Also I really hope they fix the ballista/cannon tower thing coz my castles can't fire cannons even with upgrades. Oh and fix cavalry so that they charge successfully more often and using double click:2thumbsup: but cause fewer casualties just like in R:TW.

JR-
12-13-2006, 11:00
how long will it take Lusted to rebalance his mod for the new patch.

the answer to that question is the date i will start playing the game, despite having owned it for nearly a month.

Wandarah
12-13-2006, 11:30
Just for the record, no one said for sure that there was going to be a patch on release day.

It's just what thousands of people have been grunting to each other relentlessly, until finally, it would appear, shaping consensual reality through sheer force of will.

monkian
12-13-2006, 11:42
how long will it take Lusted to rebalance his mod for the new patch.

the answer to that question is the date i will start playing the game, despite having owned it for nearly a month.

I was under the impression that Lusted's mod was to fix some issues before the patch ?

Shouldn't you be hoping that the patch fixes these issues and Lusted can have a rest ? :inquisitive:

Lusted
12-13-2006, 11:55
My mod fixes some issues, and then rebalances some stats.

Peregrine, depends on what changes the patch makes, but i doubt it will be too long before after the first patch 1.2 of my mod comes out.

Wandarah
12-13-2006, 11:55
A merry greetings from developer central. The day is creeping close; Update 1 is just about baked to perfection. Well ok maybe not perfection, if we had a hundred programmers and a hundred artists then maybe it would be but for Update 1 we are pretty proud of it as it is looking pretty sharp and playing even better. You should be sitting down to play the updated game within a few days from now.

As promised here is a list of what is fixed in Update 1. Of the huge lists gathered from the community (thank you!) we have done our best to fix as many as possible within the allocated timeframe. The remaining ones will have to be picked up in Update 2 (Yes we are publishing another Update!!).

The next Update is pencilled for the latter half of February so hopefully this will tie you over until then. We have some cool things planned for Update 2 which we will announce next year.

Ok here is the breakdown of fixed or tweaked issues, Merry Christmas from everyone at Creative Assembly!!!

Medieval 2:Total War Update 1

Major Fixes
========

-Fix crash in Deathtrack MP map with empty Team 3 slot
-Fixed Battle AI - armies not engaging enemies at close range.
-Fixed CTD when client attempts to join game that the host is ending.
-Fixed instances when A.I is passive on the campaign map and lets the user win on a campaign battle when stuck in-front of open gates.
-Fixed loop between the windows for 'Possible Connection Problems' and 'Really Quit?'
-Fixed AI: Calvary not charging a spearmen army in a Custom Battle.
-Fixed cavalry not attacking - instances when AI sieges a town with infantry and Calvary, if the infantry die and rout and the player still holds the city, the cavalry do not attack nor rout.
-Fixed passive Siege Attack AI
-Fixed Timurids crash (related to elephant artillery not having enough riders, CTD when trying to shoot)
-Fixed Siege Attack AI trying to attack the back of settlements.
-Fixed Passive attack AI
-Fixed Cavalry charge consistency and power. (Still raise and lower lances occasionally)
Added ModTool Unpacker
-Fixed Crash - Auto resolving a siege battle on Gaza and repeatedly Right - Clicking the settlement
-Fixed Merchant Resource value dropping after load/save
-Fixed CTD caused by Turks AI
-Fixed Cavalry not flanking spear walls
-Fixed AI not crossing river to attack (River Jordan)
-Reduced the effect of morale - enemy AI does not rout so easily
-Reduced the power of inquisitors
-Fixed 'move to point' crash
-MP Multinational support
-Fixed Cavalry sallying out and not attacking (bunching at corner of settlement)

Medium Level Fixes
=============

-Fix construction crash when converting settlements when buildings relating to initial settlement existed in construction queue.
-Fixed Settlement still showing as under siege even though sieging army had been defeated.
-Fixed repeating missions
-Fixed indecisive infantry / broken formation (when ordered to a location they would head in the wrong direction first)
-Fixed being able to open gates with siege towers or embed them in walls
-Fixed victory video not always appearing
-Diplomacy - AI no longer counters an open proposition with a gift.
-Fixed deployment lines being rendered incorrectly around ambient buildings
-Fixed Enemy units remain stationary with flags flashing when ladders are thrown off a destroyed wall in a siege.
-Fixed the carroccio standard not fitting through gates
-Fixed gunpowder units being stuck reforming
-Fixed trebuchets disappearing and reappearing when zooming
-Tweaked morale system
-Partially fixed units moving through settlement buildings.
-Units now check if destination is in a building or not.
-Enabled command-line switch to allow unlimited soldiers (removes message)
-Fixed MP player-names being lost on battle results screen if they quit the battle early
-Fixed the ability for a user to 'buff' their assassin experience by continually assassinating different captains

Other Fixes
========

-Fix difficulty level in MP (Affects Morale). Previously defaulting to Normal.
-Fix lobby tooltip that showed incorrect unit sizes.
-Fix Florins display during diplomacy
-Fix Money field looping into negative/positive value when removing / adding money
-Fix overlapping and incorrectly sized deployment zones
-Fixed cut-off graphics in civil disorder message
-Fixed unclear 'Start Diplomacy' button functionality
-Fixed MP Admit Defeat button functionality
-Fixed missions showing as expired even though they have been completed
-Fixed mouse-overs showing incorrect diplomatic information
-Fixed minor FE Historical Battle error (shield remaining highlighted)
-Fixed MP team chat - colours now match recipient and sender.
-Fixed minor audio issue - Audio: Campaign Map when an English Spy is ordered to join an English army he triggers two "Joins_Army" speeches.
-Fixed minor audio issue - Campaign Map when an English Merchant is ordered to disembark a boat, two "Movement_Disembark" speeches are triggered.
-Fixed Mine income
-Fixed MP ignore/ban toggle permanently banning player from chat
-Fixed - Making an offer gives a blank scroll on the Diplomacy Scroll, but removing the offer gives the player help text
-Fixed Mouse Cursor not updating when over certain parts of the UI.
-Fixed miscalculation of some naval unit movement points.
-Fixed units not leaving an army when ordered to abandon it.
-Fixed 'Possible Connection Problems' message not appearing if user alt-tabs
-Fixed On campaign map, castles appear under 'town' or 'city' title on UI
-Fixed Reinforcements box remains greyed when the user deselects 'Attempt a night battle'
-Fixed double speed on units that should only go at one speed.
-Fixed Stakes not appearing correctly in weather conditions
-Fixed non-functional help button on ransom scrolls
-Fixed intro movies playing at x3 speed in Historical battles
-Fixed transfer army functionality - When transferring men the transfer resets after viewing the description
-Fixed Gunpowder units running forward when given targets.
-Fixed clumping units when they are told to do a 180 degree turn
-Fixed stuck Camera issues
-Fixed Fleeing units rallying at breached walls or gates of settlements they are attacking when they should not

From:
http://p223.ezboard.com/fshoguntotalwarfrm55.showMessage?topicID=11418.topic

TB666
12-13-2006, 12:02
That is one impressive list :2thumbsup:
I haven't even noticed half of those things :laugh4:

Daveybaby
12-13-2006, 12:05
Nice list of fixes, almost as good as that hoax one from last week.

Only downside i can see is : no mention of a fix for billmen et al. I can live with that till feb though.

Lusted
12-13-2006, 12:06
Yup that is an impressive list, looks like CA crammed as many fixes as they could into the patch.

Hmmm, i notice no fix for the 2handed bug though which looks like i will be able to use my modified export_descr_unit.txt with no effect. That'll mean LTC 1.2 comes out very soon after the patch.

TB666
12-13-2006, 12:07
Yes!!
They fixed the gunpowder units :jumping: :jumping: :bounce: .
I didn't see it at first but now I do.:2thumbsup:

JR-
12-13-2006, 12:08
Peregrine, depends on what changes the patch makes, but i doubt it will be too long before after the first patch 1.2 of my mod comes out.
excellent.

well the patch list is at least out, so i guess you will soon have a feel of how much work is required for v1.2.

<waits impatiently>

:D

monkian
12-13-2006, 12:09
how long will it take Lusted to rebalance his mod for the new patch.

the answer to that question is the date i will start playing the game, despite having owned it for nearly a month.

I was under the impression that Lusted's mod was to fix some issues before the patch ?

Shouldn't you be hoping that the patch fixes these issues and Lusted can have a rest ? :inquisitive:

vaultdweller
12-13-2006, 12:09
I don't see a fix for the faulty 2h animations :(

Other than that, my main concerns appear to have been taken care of.


-Fixed Battle AI - armies not engaging enemies at close range.

Is this something relating to passive AI, unit cohesion (units only partially engaging in melee), or something else?

JFC
12-13-2006, 12:10
Agreed, a good list but no fix for 2 handed weapons and it looks like my cannon towers are gonna keep firing those balista bolts!:wall:

Lusted
12-13-2006, 12:10
Well it looks like i won't really need to modify any of my changes to accomodate fixes in the patch, so its just a question of seeing how the gunpowder unit fix influences things, then 1.2 should be out not long after i've done a little more fine tuning.


Shouldn't you be hoping that the patch fixes these issues and Lusted can have a rest ?

rest? Don't you know im secretly an android programmed to constantly mod?


I don't see a fix for the faulty 2h animations :(

That does seem to be the only bad thing about the patch.

Darkmoor_Dragon
12-13-2006, 12:12
hmm no 2-handed fix, that's rather disappointing

No news on piety issues either.

Rothe
12-13-2006, 12:12
Whoo! Thanks for the update!

I suspect the 2 hander fix is in there in any case... I hope it is, as it really is a major issue.

This would seem to fix most of the actual bugs in the AI and some other stuff.

I am happy that they did not start changing too many things that really are based on opinions, like assassin success chance etc.

hata
12-13-2006, 12:23
1. Siege battle auto-resolve favoring attacker not fixed?
2. Battle replay not fixed?

Lusted
12-13-2006, 12:26
I find it quite interesting that CA provide a list of fixes for the first patch, which is actually quite a hug list and fixes every one of the major bugs apart from the 2 handed bug and siege lag, and yet people still manage to complain.

Kobal2fr
12-13-2006, 12:28
Lots of important stuff fixed, so that's good.

Still, no 2H fix, and no VnV fix (been skimming through them, lots of silly, easily fixed typoes and inconsistencies and suchlike. Did you know losing battles to Denmark could get you the "Hates Aztecs" trait ? :laugh4:). No cohesion fix either... But then again, maybe they fixed stuff and didn't mention it because info about the fixes got lost in the hubhub. Happens fairly often.

Still, it's an impressive list, and it does fix the most game-breaking stuff, so I won't gripe. Just hope they won't stop the presses there and then :sweatdrop:

BigTex
12-13-2006, 12:37
I find it quite interesting that CA provide a list of fixes for the first patch, which is actually quite a hug list and fixes every one of the major bugs apart from the 2 handed bug and siege lag, and yet people still manage to complain.

Everything I could think of was fixed. Except for the 2 game killing bugs.......:inquisitive:

Daveybaby
12-13-2006, 12:43
You seem to have a very strange understanding of the term 'game killing'.

Barry Fitzgerald
12-13-2006, 12:46
Oh well least it will be with us soon! Being honest I badly need this patch...lol

I bet the next patch is a big one also....

Brutal DLX
12-13-2006, 12:56
-Fixed AI not crossing river to attack (River Jordan)


heh. Nobody wants that.

TinCow
12-13-2006, 13:14
Fixed transfer army functionality - When transferring men the transfer resets after viewing the description

Does this refer to the screen which pops up when you try to move an army into a city that does not have enough open slots to take it? I'm hoping this refers to some ability to give armies to allies which I haven't yet discovered.

maestro
12-13-2006, 13:29
Don't know if I'm being blind but I didn't see a fix for merchant's resources not being calculated properly...? Does this still mean I have to move my capital and move it back every time I load a game?? :smash:

hoom
12-13-2006, 13:29
Surprisingly long bug fix list :balloon2:
Normally only the major things are listed with a whole heap of minor bits fixed without mention (so hopes for 2 handed, ladder pathfinding, 2d collision & a few graphical glitches to be fixed inspite of not being listed).
That said, RTW patches all managed to leave out a bunch of often glaring issues...

Edit: Maestro see

-Fixed Merchant Resource value dropping after load/save

Barry Fitzgerald
12-13-2006, 13:40
If you read the totalwar blog...CA say this:

A merry greetings from developer central. The day is creeping close; Update 1 is just about baked to perfection. Well ok maybe not perfection, if we had a hundred programmers and a hundred artists then maybe it would be but for Update 1 we are pretty proud of it as it is looking pretty sharp and playing even better. You should be sitting down to play the updated game within a few days from now.

As promised here is a list of what is fixed in Update 1. Of the huge lists gathered from the community (thank you!) we have done our best to fix as many as possible within the allocated timeframe. The remaining ones will have to be picked up in Update 2 (Yes we are publishing another Update!!).

The next Update is pencilled for the latter half of February so hopefully this will tie you over until then. We have some cool things planned for Update 2 which we will announce next year




What does "Cool things" mean? Interesting! maybe we will get some nice bits back...maybe..

absents
12-13-2006, 13:51
I find it quite interesting that CA provide a list of fixes for the first patch, which is actually quite a hug list and fixes every one of the major bugs apart from the 2 handed bug and siege lag, and yet people still manage to complain.

I find it quite interesting that CA is given 6 weeks to do some easy fixes for their game, they fail, and yet there are still a couple of people who manage to put in some "lickedy-split"-action.

Isn't it interesting?

Lusted
12-13-2006, 13:54
to do some easy fixes for their game

I think that part of your sentence invalidated the rest, as it shows a complete lack of understanding of the complexities of modern computer games and how hard it is to code them.

TB666
12-13-2006, 13:58
What does "Cool things" mean? Interesting! maybe we will get some nice bits back...maybe..
My guess, improved AI since Palamedes mentioned that they would continue to update it, more bugfixes, also more modding support such as being able to create your own skin and more.

Darkmoor_Dragon
12-13-2006, 13:58
I find it quite interesting that CA provide a list of fixes for the first patch, which is actually quite a hug list and fixes every one of the major bugs apart from the 2 handed bug and siege lag, and yet people still manage to complain.

Some people have higher standards than others.

Hardly something to whine about.

Bijo
12-13-2006, 14:14
Oh joy. What a nice feeling to read this list, though some things I wanted aren't in there. I hope they'll be there in the next one :)

I think they've done a fine job to put all these things into it.


Regarding high standards and complaining.... lol, I myself usually strive for perfection. It's what everybody should do in my opinion.

But now let's wait for that thing to come out soon! I can't wait :)

Darkmoor_Dragon
12-13-2006, 14:22
Talking of the 2-handed bug

Is it true that using the 2-handed animations from the pre-gold demo fixes the problem without having to mess about with stats and so forth (after adding a non-normal 2-handed anim)?

papirius
12-13-2006, 14:27
One important line in Wandarahs post was:

A merry greetings from developer central. The day is creeping close; Update 1 is just about baked to perfection....

Medieval 2:Total War Update 1

Major Fixes
========
-Fixed Cavalry charge consistency and power. (Still raise and lower lances occasionally)



From:
http://p223.ezboard.com/fshoguntotalwarfrm55.showMessage?topicID=11418.topic

I infer from this line, that the overpowered cavalry charge was noticed
and fixed. Is it so? To my mind this is quite urgent

Lusted
12-13-2006, 14:28
I have no idea as all the stuff in the demo is packed, and we can't get at the animations yet.

grinningman
12-13-2006, 14:53
The fix descriptions are highly ambiguous (as fix descriptions usually are ~:)). Especially the cavalry charge fix.

Does anyone know why they reduced the effect of morale so the enemy AI doesn't rout as easily? It seems fine at the moment, and I haven't heard anyone complain about this.

It's excellent news that they'll be doing another patch early next year.

Daveybaby
12-13-2006, 14:58
I rthink that part of your sentence invalidated the rest, as it sohws a complete lack of understanding of the complexities of moder n computer games how how hard it is to code them.
I agree 100%.

maestro
12-13-2006, 15:01
Does anyone know why they reduced the effect of morale so the enemy AI doesn't rout as easily? It seems fine at the moment, and I haven't heard anyone complain about this.


I have to agree that this "fix" bemused me. I hadn't noticed it was an issue either :dizzy2:

Lusted
12-13-2006, 15:04
I agree 100%.

Really? Cause i really messed up my spelling in that post.

Shahed
12-13-2006, 15:07
HEY ! I have a question. It's URGENT !

Do I need to restart my campaign after I install the patch ?

Daveybaby
12-13-2006, 15:11
Really? Cause i really messed up my spelling in that post.
That's ok, i managed to decode it.

...

um... you were commenting on how hot jessica alba is, right?

Lusted
12-13-2006, 15:15
You were commenting on how hot jessica alba is, right?

I dont know, my original post was incomprehensible even to me, i changed it inro something patch related.

In all likelyhood it featured some comments about hot chicks and wet t-shirt competitions.

Shahed
12-13-2006, 15:17
Will we need to restart any campaigns in progress ?

And yeah Jessica Alba is hot... V1.5 coming UP baby !!!

Lusted
12-13-2006, 15:19
Will we need to restart any campaigns in progress ?

Probably given the list of changes.

Shahed
12-13-2006, 15:25
AAAAAAA RRRRRRRRRRRRRRRRRRRRRRRR GGGGGGGGGG !!!!

I'm gonna not sleep till I fnish this campaign. No way I'm restarting.

vaultdweller
12-13-2006, 15:50
I think that part of your sentence invalidated the rest, as it shows a complete lack of understanding of the complexities of modern computer games and how hard it is to code them.

Not every fix requires writing or changing 'code.' Fixes for various trait issues, incorrect projectiles on towers, etc, are all very 'easy' fixes.

I don't care so much about them, though, precisely because they're easy and we can take care of it ourselves. I definately would have liked to see a 2h fix, though... and I'm still not totally clear on whether infantry cohesion is totally fixed, or just the particular issue where they'd run in the wrong direction.

Lusted
12-13-2006, 15:54
Well im guessing they've been focusing on the biggest bugs, like the passive ai, passive siege ai, Timurid Elephant CTd bug, that us modders have no chance of fixing.

Cesare diBorja
12-13-2006, 16:13
I noticed they talked about gunpowderunits rushing forward when ordered to shoot. I had similar experiences with archers and crossbowmen, last night and this morning. Anyone else see this phenomena(lol)?

sabremookie
12-13-2006, 16:17
I find it quite interesting that CA provide a list of fixes for the first patch, which is actually quite a hug list and fixes every one of the major bugs apart from the 2 handed bug and siege lag, and yet people still manage to complain.

Hi Lusted,

Do you know if they fixed the cohesion problem?

vaultdweller
12-13-2006, 16:34
Well im guessing they've been focusing on the biggest bugs, like the passive ai, passive siege ai, Timurid Elephant CTd bug, that us modders have no chance of fixing.

As it should be. A pack of small grievances seldom seem to outweigh a few large ones. I can deal with a lot of little quirks in a game (RPG player here, I'm adapted to it), but when major gameplay elements are compromised, I usually give the game the finger and move on.


I noticed they talked about gunpowderunits rushing forward when ordered to shoot. I had similar experiences with archers and crossbowmen, last night and this morning. Anyone else see this phenomena(lol)?

Yeah, sometimes a handful of men from archer units charge into battle while their buddies rain arrows down upon them.

Barkhorn1x
12-13-2006, 17:19
Nice list of items addressed - and we should be grateful for that.

The siege lag bug not being addressed is a big issue however as IT IS a big issue. So color me happy but not completely thrilled w/ this patch.

Barkhorn.

Dearmad
12-13-2006, 17:22
No mention of the unit cohesion bug!?!? Or am I not reading it correctly. OMG if this is not fixed... :furious3:

And LOL at how many times PASSIVE is mentioned in the list along with "fixed." Somebody really screwed up right before going gold on this game with that one.

Quickening
12-13-2006, 17:22
Nice list of items addressed - and we should be grateful for that.

The siege lag bug not being addressed is a big issue however as IT IS a big issue. So color me happy but not completely thrilled w/ this patch.

Barkhorn.

Could it be possible that the change in the AIs siege behaviour will also fix the lag problem incidently?

Slaists
12-13-2006, 17:26
a nice list of fixes, but it seems peasants are still going to be uber killers (unless modded) at least until february, the cohesion bug has not been fixed and neither are 2-handers nor billmen.

no mention of a fix for the armor upgrades either (currently, the skin change for upgrades displays correctly, but the stats displayed are much lower than for the corresponding armor type; note that, by design, the description of militia halberds says "initially, these units come not armored, but can be upgraded substantially". well, not really as it stands, +4 is the max armor they can get which is equivalent with padded armor).

Derfel von Saljeth
12-13-2006, 17:31
I was more happy with the fake fix list of same day ago :(

It seems i won't be able to fight my own sieges for some other month..

But anyway.. better then nothing

TB666
12-13-2006, 17:44
the cohesion bug has not been fixed
.
It could be this
-Fixed indecisive infantry / broken formation
It sounds very much like it.

undercover geek
12-13-2006, 18:11
as new to modding as i am to patching - if i download the life saving 1.3 diplomacy mod, do i then ignore the patch - will they clash

having a great french campaign at mo

TheFluff
12-13-2006, 18:43
To bad they dident fix the 2h bug, that really was important to me because i been waiting on it to start a new english campagin. But the cavalary bug seems fixed so mabye i'll start a french one.

and febuary is quite a ways away, why so l ong?

Bob the Insane
12-13-2006, 18:46
Does anyone know why they reduced the effect of morale so the enemy AI doesn't rout as easily? It seems fine at the moment, and I haven't heard anyone complain about this.
.

Well in my testing games I have not really notice much difference in the morale effects between Medium and Very Hard difficulty in custom battles. Maybe it is something to do with that??

Garnier
12-13-2006, 19:07
February is a long way away, but I assume it will be more like march. Another long wait to fix the lag in sieges and the 2h bug plus many others.

hoom
12-13-2006, 19:17
* Hopes that the Feb patch will include dismounting cavalry *

Dan.o6
12-13-2006, 19:28
A nice list of fixes no doubt.

Zenicetus
12-13-2006, 20:25
It sounds like a big improvement, and it's arriving before the holidays, so I'm not gonna gripe too much about what's missing. I'm already enjoying the current game so this will just make it better.

Well, okay, just two mini-gripes:

1.
-Reduced the power of inquisitors

That's a bit ambiguous. Does it mean they took unrealistic targets like faction leaders and crusade generals off the target list completely? Or do they just need lower piety ratings (and it's darn near impossible to raise the piety on my generals and faction leaders as it is).

I noticed they didn't say anything about removing the "surround and drop" exploit for killing inquisitors, so as long as that's still in the game, we still have a workaround.

2. Nothing about raising the hit rate of assassins, or at least bringing the success estimate screen in line with the actual chances. I get many, many failures using a 10 subterfuge assassin on targets rated 85%-90% success on the dialog window, where the target is just impossible to kill no matter how may times I try. Something is definitely wonky with assassins, or else CA just wants them to be less of a factor in the campaign game than they were in RTW (which is possible, I guess).

Grimmy
12-13-2006, 20:36
Once the unpacker is out and about, our fine and upstanding modders can start to really dig down into the guts of this beasty and see what's what.

Note to CA: Its the modders that have driven my purchasing of your product since RTW, that includes BI, Alexander and M2TW and if there's still modders working on mods when your next product comes out, I'll buy that one too. I know I'm not the only one that buys your product as much for the mods as for the product itself so y'all need to get real nice with these modding folk and give em what they need to make mods easier. They're making y'all some money.

Lusted: Thanks many muches for your LtC mod. I'm loving it. And about that Jessica Alba, I prefer mine on a spread of bed with a large side of yum.

Lochar
12-13-2006, 20:40
Does this refer to the screen which pops up when you try to move an army into a city that does not have enough open slots to take it? I'm hoping this refers to some ability to give armies to allies which I haven't yet discovered.


I am not 100% positive but I think this is where your in the transfer screen and move men about and if you look at a unit detail card it resets it back to the original way it was before you moved any units around.


Sinan,

I was wondering that too, been plodding in my long campaign and 71 turns left. Almost got my bishops to control the cardinal college and close to discovering America, no way I want to restart.

Heinrich VI
12-13-2006, 20:52
also:

no mention of the missing AI in multiplayer!

hmm interesting new stuff announced for a 2nd update in february... how about completing the hot seat - remnants of it seem to be still in the game!

Whacker
12-13-2006, 21:06
It could be this
-Fixed indecisive infantry / broken formation
It sounds very much like it.

I don't necessarily agree with your interpretation, but here's to hoping that you're right. The reason I stated that is because the horrible unit cohesion/blobbing problem affects all the units in the game that I've messed with, including cavalry (probably even cav moreso than infantry). If they truly fixed THAT in addition to what's in the list, I'll definitely pick back up my campaign that I abandoned. If they haven't... well, might as well have waited until Feb. to buy the game. ~:handball:

BeeSting
12-13-2006, 21:20
Could someone be so kind enough to post the list of fixes on this thread? the work comp firewall is preventing me from accessing the website.

Thanks!

Musashi
12-13-2006, 21:21
I'm actually kind of annoyed. The 2H animation bug was the only one that actually affected me negatively.

But I can just keep using my mod.

Lochar
12-13-2006, 21:26
Could someone be so kind enough to post the list of fixes on this thread? the work comp firewall is preventing me from accessing the website.

Thanks!


Its the 24th post on this thread in page 1

BeeSting
12-13-2006, 21:30
Its the 24th post on this thread in page 1

Yikes! thanks

Flavius Gonzo
12-13-2006, 21:48
Wow, that's a lot more in that patch then I thought. Is there any official word though on whether I'll still be able to play a current campaign after patching though? I found out the hard way in RTW that one of the patches wouldn't let you load an old save, and I lost my nearly completed carthaginian campaign.

On another note, it never ceases to amaze me how little some people understand about software development. Gaming teams, I'm sure CA is no exception, work ludicrous hours, but there is still a finite amount they can do in any given interval in time. Yes, there were some bugs in the launch release. Does this mean CA was slacking? No. Would I rather have had them delay the game to fix them? Unequivocably, no. And the same goes for this patch release, I'd much rather have these fixes now than wait until February for another patch with more in it.

Grimmy
12-13-2006, 22:18
I'm not a coder but I do often wonder how many of these bugs are serial, rather than parallel problems.

HaroldVonBraver
12-13-2006, 22:29
I was pretty happy with the game just the way it was. I just hope this first patch doesn't change too much.

BigTex
12-13-2006, 22:54
You seem to have a very strange understanding of the term 'game killing'.

The ladder and tower problem is a game killing bug. It makes the game completely unplayable if it occurs in a siege. Had one that I would lose if I auto caculated, and it was an important city. It took nearly 5 1/2 hours for it to pace it's way through at 1 frame every 3-5 seconds. Thats with everything on low, with everything at my normal settings it was 1 frame every 10-12 seconds. 1 frame every 3 seconds means the game is unplayable and killed.

The 2 hd bug was simple and was neccesary in order to play with some faction specific units. The varangian guard get's its arse handed to it but militia cavalry. Heavy billmen, the bane of cavalry, is massacred by scouts:inquisitive: . Not game killing persay but a very bad problem. The only fix for it is to give them some ridiculous sword animation or to turn them into supermen with halberd and jannissary animations.

Havent complained on these forums, but this is a let down. I was of the understanding that the ladder, 2h and passive AI were the main reasons for a 0 day patch. The ladder problem was even mentioned in one of the earlier updates as being planned for a fix in the 0 day patch:shame: .

Goofball
12-13-2006, 22:57
I find it quite interesting that CA provide a list of fixes for the first patch, which is actually quite a hug list and fixes every one of the major bugs apart from the 2 handed bug and siege lag, and yet people still manage to complain.

I'll complain. They didn't fix the lag problem on the battle map when fighting siege battles involving anything bigger than a wooden wall. As far as I'm concerned, it doesn't matter what else they fixed, because siege battles are still unplayable for some of us.

It's a weird problem, because it seems to be happening indiscriminately. Some people with mediocre systems (like mine) have it, but some people with high end systems also have it.

Anyway, I'm having another gig of RAM installed, so I'm hoping that will help. But I'm not holding my breath.

Nebuchadnezzar
12-13-2006, 22:59
A bit disappointing. Although it fixes most of the big ones theres no mention of the dozens of minor problems that plague the game.

Ballista/cannon tower mixup
Certain buildings not giving experience upgrade
Missing and/or wrong ancillary triggers
Dogs of war diplomacy on VH
AI not using ships enough
etc etc etc

Or did they just add them as other fixes maybe?

Whacker
12-14-2006, 01:18
The ladder and tower problem is a game killing bug. It makes the game completely unplayable if it occurs in a siege.

I'm inclined to agree with you, but the point that should be made that's quite often missed by folks is that it is your opinion. Opinions by definition cannot be wrong. You may also have found that others tend to be quick to hand out "whiner" labels as of late to folks who are otherwise trying to have an intelligent and logical discussion, at least that has somewhat been my impression.


You seem to have a very strange understanding of the term 'game killing'.

On the contrary my friend, based on your statement I could say the same about you. "Game-killing" is a completely subjective statement, something that may be game-killing for me or Mr. Tex, others may not have even noticed or don't care about/pay attention to. Hence as above, it is a matter of opinion, and opinions by definition cannot be wrong.

Cheers:balloon2:

Musashi
12-14-2006, 01:44
I'll complain. They didn't fix the lag problem on the battle map when fighting siege battles involving anything bigger than a wooden wall. As far as I'm concerned, it doesn't matter what else they fixed, because siege battles are still unplayable for some of us.

It's a weird problem, because it seems to be happening indiscriminately. Some people with mediocre systems (like mine) have it, but some people with high end systems also have it.

Anyway, I'm having another gig of RAM installed, so I'm hoping that will help. But I'm not holding my breath.
Actually you may be surprised. Watching the system specs people post, it seems RAM is THE most important factor for this game.. People with ultra amazing processor and graphics card but only 1 gig or less of ram all seem to be complaining, whereas people like me with a relatively low end processor and card, but with 1.5 gigs of ram or more seem to be in the "It runs fine" camp, and people with 2 gigs or more seem to report brilliant performance.

For the record, my system is a Toshiba Tecra M4 laptop, with a 1.7ghz p4 mobile, a GeForce Go 6200 with only 64 megs of onboard VRAM, yet the game runs beautifully in 1400x1050 with most settings on high... Even the siege ladder bug barely slows my performance.

The only conclusion I can come to is that RAM is very important for this game.

Dearmad
12-14-2006, 01:53
I don't know why people making constructive criticisms should suddenly need to "eat their words..."

Varyar
12-14-2006, 01:57
Does anyone know if you can continue a previous campaign after the game has been patched?

Bijo
12-14-2006, 02:04
I think you could continue your previous game, yes, but I think it wouldn't have the patch fixes.

econ21
12-14-2006, 02:25
Please can we avoid bickering in this thread? Most people want to read this thread to get news on the patch. They don't want to read sniping at other members. It really is pointless to do and unpleasant to read. ~:grouphug:

Burns
12-14-2006, 02:29
While there is no specific mention of a fix for the sige lag I do believe that its been said that it is related to the passive AI bug. Perhaps a resolution rests there or the problem has somehow been reduced. We shall have to see I guess.

Bijo
12-14-2006, 02:59
Also, there is no mention of the campaign map lag. It's a point that I'll keep pounding on until I get a good answer. Might as well take a hammer and pound my head in instead 'cause I don't think I'll ever get a good answer on this.

I'm not even going to hope it'll be fixed in the second patch. Yeah, you read that right. I'm not going to waste energy on hope, and belief or faith. The more I think about this game, the patch(es), and many things related, the more cynical I get about it (and mind you I'm usually cynical to begin with).

If I had to rate my faith in the future quality of this game, the patches, the makers, publishers, etc., on a scale from 1 to 10, I'd rate it a 4, possibly a 5.


Going back to topic, with such a big list of fixes (and a few half fixes), surely they've been busy. I wonder how much and exactly what is to be fixed in the patch next year. If the campaign lag and siege lag aren't fixed by then, my faith in them will be totally destroyed.

Burns
12-14-2006, 03:13
Having played Poland, Byzantium, Russia and Milan campaigns I have never ever seen any sort of campaign lag.

Quickening
12-14-2006, 03:17
Having played Poland, Byzantium, Russia and Milan campaigns I have never ever seen any sort of campaign lag.

Same here.

AussieGiant
12-14-2006, 03:43
So it seems the 2 handed weapon issue is a little more complex than we thought.

That is a bit disappointing.

I'm getting back home next week and was looking forward to starting up my English campaign with my favourite Billman all ready to go!!

Dearmad
12-14-2006, 03:50
Same here.

But he's going to keep hammering this one so WATCH OUT FOLKS! :help:

Maybe he means the SIEGE LAG BUG... that one does suck!:furious3:

Barry Fitzgerald
12-14-2006, 04:14
Half the problem is the game is riddles with bugs and balance issues..so many in fact that it makes RTW look amazingly good at ist release. It is a shame..

At the moment I am playing as HRE..and I am sure I will have to suffer more odd seiges....for a while yet...and not to metion one of the largest issues...utterly insane campaign AI....everyone attacks all the time..it gets a bit dull really...they have not won a battle yet..and lose lands..but still refuse to even think about a ceasfire...dumb

I can only hope the lots of new things next year patch puts some serious effort into this game..as it is very frustrating to play...

peri
12-14-2006, 05:03
Is anyone able to confirm definitively whether the 2handed bug is fixed or not?

Razor1952
12-14-2006, 05:13
At the moment I am playing as HRE..and I am sure I will have to suffer more odd seiges....for a while yet...and not to metion one of the largest issues...utterly insane campaign AI....everyone attacks all the time..it gets a bit dull really...they have not won a battle yet..and lose lands..but still refuse to even think about a ceasfire...dumb


I beg to differ, I'm currently France turn 40 and assailed by Milan/HRE/England/Denmark/Portugal and Spain, but I've had to fight some very tight heroic battles (lost one or two) and strategically had to balance forces on multiple fronts, instead of the usual steamroller approach. Loosing a settlement usually then allows you settle with one or two ai's to allow breathing space.

But if you want to never loose a battle or settlement then prepared to be everyones whipping boy. Personally I like it.

The passive battle ai to be fixed on the upcoming patch is however eagerly awaited, that and the merchant reload/save bug.

Yun Dog
12-14-2006, 05:26
Man thats a great list of fixes.... a fair few for things I hadnt experienced .. but its all good

IMO a better than expected patch, I was thinking theyd just fix the big issue (passive AI) and leave the rest for update 2.

speaking of wishes for update 2 ... Id say importing the logic applied to MTW to stop the general dying in the first 5 minutes of bombardment, and maybe adding a line for the general not to charge city walls until they are taken or down. IMO these would increase the AI generals longevity substantially

but definately not complaining but pleased with the looks of the patch so far

dopp
12-14-2006, 05:51
Does anyone know if you can continue a previous campaign after the game has been patched?

Based on my experience with playing modded games, I would say yes. You can change unit stats, diplomacy, assassination chances, buildings, vices and virtues midway through a campaign (like when you are tweaking a mod) and have them show up the next time you load the game.

AussieGiant
12-14-2006, 06:41
Half the problem is the game is riddles with bugs and balance issues..so many in fact that it makes RTW look amazingly good at ist release. It is a shame..

At the moment I am playing as HRE..and I am sure I will have to suffer more odd seiges....for a while yet...and not to metion one of the largest issues...utterly insane campaign AI....everyone attacks all the time..it gets a bit dull really...they have not won a battle yet..and lose lands..but still refuse to even think about a ceasfire...dumb

I can only hope the lots of new things next year patch puts some serious effort into this game..as it is very frustrating to play...

What difficulty are to playing on Barry?

BigTex
12-14-2006, 08:46
So it seems the 2 handed weapon issue is a little more complex than we thought.

That is a bit disappointing.

I'm getting back home next week and was looking forward to starting up my English campaign with my favourite Billman all ready to go!!

2h bug is simply an animation problem. Every other animation works fine against cavalry. Problem lie's in it being to slow and ending up in a stun lock with cavalry. Having a faster chop or something only done to cavalry would have fixed it.

https://forums.totalwar.org/vb/showthread.php?t=74127&page=2 Is a good rundown on the problem and possible fixes.

Good that the passive AI is fixed though. Will make battles quite interesting.


Anyway, I'm having another gig of RAM installed, so I'm hoping that will help. But I'm not holding my breath.

Ram helps, but the ladder bug has little to do with that. I run 3 gig's of 1300 ram, a Raddeon x1900, and 2 Athlon 4800 processors, still had a framerate of .333 with everything on low.. Thats the worste I've had of it, but does happen in lesser amounts. The more men you have trying to get up the ladder the worse it gets. With it down to .333 there was over 1000 men trying to get up them.

AussieGiant
12-14-2006, 09:21
Thanks for the details Big Tex.

Why do you think CA didn't fix it?

Barry Fitzgerald
12-14-2006, 10:05
Difficulty M/M.....problem is it is just a slugfest...no tech developements...just multiple attacks from different factions at the same place...so funds go on training and new troops.

I like the strategy map more than other versions...more going on, but diplomacy seems a bit absent being honest

NightStar
12-14-2006, 10:13
Strange I have a AMD 4400 dual core with 1.5 gig ram and geforce 7800Gt graphic card and it lags when the A.I only has 1 ladder but nothing on the scale that you describe Big Tex.

I can easily go through the battle, shoot them to snailsnots and sally or just put the speed slider to 3x and do something else for 20 minutes

AussieGiant
12-14-2006, 10:35
Difficulty M/M.....problem is it is just a slugfest...no tech developements...just multiple attacks from different factions at the same place...so funds go on training and new troops.

I like the strategy map more than other versions...more going on, but diplomacy seems a bit absent being honest


Hi Barry,

On medium campaign difficulty there is more than enough evidence to suggest that if you spend time pursuing diplomacy that it will work.

Have you read much on the diplomacy threads here?

Have you read Beefeaters short stories? He more than proves that even on VH setting the AI will engage in Diplomacy.

Von Nanega
12-14-2006, 12:26
I added a great nvidia card and upgraded to 3 gigs RAM. Seemed to fix many problems. Gonna wait till the patch is installed before I fix the two handed bug. Ladder problem seems hit or miss though. I have seen it only once. Many other seige battles ladders worked ok. Maybe ladders damaged on the way up to the walls? :inquisitive:

sapi
12-14-2006, 12:49
I've just skimmed the buglist and the only thing which disappoints me is that there is no mention of a fix for the two handed weapon bugs.

Hopefully the next update will include a fix so i can resume my byzantine campaign (when you dont' have gunpowder, you come to rely on infantry which works) :P

Overall though, it's a good list and it's really pleasing to see a developer listening to community feedback and criticism

Barry Fitzgerald
12-14-2006, 13:29
I added a great nvidia card and upgraded to 3 gigs RAM. Seemed to fix many problems. Gonna wait till the patch is installed before I fix the two handed bug. Ladder problem seems hit or miss though. I have seen it only once. Many other seige battles ladders worked ok. Maybe ladders damaged on the way up to the walls? :inquisitive:



Hmmm I monitored the RAM use of MTW2 and its about 500mb or just under..full flow battle..sometimes a bit more. 3Gb is not likely to benefit you on this...lol!

Bijo
12-14-2006, 15:07
But he's going to keep hammering this one so WATCH OUT FOLKS! :help:

Maybe he means the SIEGE LAG BUG... that one does suck!:furious3:
Hah hah! :) Nah, in that post I separated campaign map lag and siege lag.

The siege lag is there but I fixed it on my system somehow. But the campaign map lag I can still notice, and there are some more people having it, even on high-end systems. Some of them just restart the game and then it runs fine again. Doesn't that make you think there's something wrong with the game in that aspect? Or maybe due to hardware combinations or something.

econ21
12-14-2006, 19:43
OK, we seem to have two patch threads on the go.

https://forums.totalwar.org/vb/showthread.php?t=75034

I suggest we close this one and move discussion to the one above, as it seems to have a little more recent information (e.g. that the two-handed weapon bug will be in patch 2).