PDA

View Full Version : Named ancillaries and modded timescale



Kobal2fr
12-12-2006, 17:36
Having finally taken the time to peruse the various released descr files, I noticed that many named ancillaries have historical limitations regarding when they can spawn (eg Donatello only spawning between turns 162 and 183).

I wondered : since I play 1 turn/year, won't this characters' timescale be borked ? If so, would multiplying their turn limits by 2 make them spawn when they should ?

Sir Moody
12-12-2006, 17:40
I wondered : since I play 1 turn/year, won't this characters' timescale be borked ?

yes


If so, would multiplying their turn limits by 2 make them spawn when they should ?

yes :2thumbsup: