soibean
12-12-2006, 19:27
During a battle against Massilia, I think, as the Romans I came against the greek toxotai archers. Their stats listed their defense at a ten, and their attack at whatever, its not important for this thread. I attacked with my hastati, attack 11 I think. My men got out of the siege tower and jumped into the middle of the archers. The next wall section over another siege tower unloaded and a unit of principe jumped out and attacked the far side of the archers. Something like this:
(AAAAAAAAA)(HH)(AAA)(PPP)
The Principe slowly killed off their opponents and moved in behind the hastati. They couldnt move beyond their younger companions and simply watched the battle. Turns out my hastati were massacred by the archers somehow. Both units were exhausted, neither routed because we had good generals but they were no where class, but for whatever reason the archers high defense was ewnough to slaughter that unit.
I was led to believe that archers and other skirmishers, neglecting some of the barbarian types, were just about completely without armor and all they had to defend themselves in melee combat was a dagger... How is it that a man wearing a tunic and weilding a 4 inch dagger can defeat an armored roman?
Whole point of this thread was to say that I think archers and other skirmishers should have near to zero for defense, you can factor in if the skirmishers had a shield and all that but the basic missile units should be near zero. It would prove their vulnerability to actual melee units and prevent them from being used to hold the line against heavier infantry and cavalry. I still dont think the charge bonus is working since my Roman Cavalry can charge into archers from behind, kill 3, and then come to a complete stop and begin to get massacred by men weilding knives.
(AAAAAAAAA)(HH)(AAA)(PPP)
The Principe slowly killed off their opponents and moved in behind the hastati. They couldnt move beyond their younger companions and simply watched the battle. Turns out my hastati were massacred by the archers somehow. Both units were exhausted, neither routed because we had good generals but they were no where class, but for whatever reason the archers high defense was ewnough to slaughter that unit.
I was led to believe that archers and other skirmishers, neglecting some of the barbarian types, were just about completely without armor and all they had to defend themselves in melee combat was a dagger... How is it that a man wearing a tunic and weilding a 4 inch dagger can defeat an armored roman?
Whole point of this thread was to say that I think archers and other skirmishers should have near to zero for defense, you can factor in if the skirmishers had a shield and all that but the basic missile units should be near zero. It would prove their vulnerability to actual melee units and prevent them from being used to hold the line against heavier infantry and cavalry. I still dont think the charge bonus is working since my Roman Cavalry can charge into archers from behind, kill 3, and then come to a complete stop and begin to get massacred by men weilding knives.