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Doug-Thompson
12-13-2006, 00:48
So I'm typing away in the Citadel forum and realise that nobody talks about enfilade fire any more. It's become one of those ingrained things everybody should know, but not everybody does.

I don't mean to be presumptious, but if you are new to Total War, this is a very important concept, especially if you are interested in missile cavalry. One of the key advantages of missile cavalry is that they acheive enfilade much more easily than foot units. So here goes:

"Enfilade" a fancy name for shooting down the widest or longest part of the enemy formation. It's like "Crossing the T" for those of you familiar with naval combat with guns.

If you are directly in front of a unit of infantry and it's charging at you, you might think you have a nice, broad target. If you watch your battle closely however, you will clearly see most of your arrows flying right over the enemy's heads, especially if the target unit is running and even if the range is short. You will also notice many arrows sticking up in the ground in front, especially if your unit's accuracy is hurt by having to skirmish away.

By far, most misses — especially on stationary targets — are NOT, repeat, NOT wide to the right or left. They are overshoots and undershoots.

If you are "raking" the target down the wide side, your overshoots hit more men farther from the middle and the undershoots hit men closer too you. This is especially true if you have a height advantage. "Undershoots" still have a chance of hitting and "overshoots" can still land on an enemy instead of plowing into the hillside.

If a spear unit is four ranks deep and has 75 men, for instance, it's about 19 men wide. Get on the flank and shoot down the side of the unit. (You may need another unit to "pin" the target and keep it facing the same direction.)

It is perfectly possible for an archer to miss it's target unit completely but hit some other nearby unit. Obviously, if you are firing down the enemy's line you stand a much better chance of killing something, either in the unit you are firing at or in the next unit in line.

Many horse archers, particularly javelin troops, have a short range and a firing arc like a rainbow. The arrow or javelin lands on or near the target unless range is close. One reason close-range fire is deadly is because the trajectory is closer to being flat, resulting in more enfilade.

Camel gunners have long range and relatively flat trajectories, as far as I can tell. This can create enfilade fire at its finest. Reiters and mounted crossbowmen are also "straight shooters" compared to HA.

(Edited P.S.) Note that shooting from behind a unit attacks his most vulnerable spot and causes rather enormous morale penalties on the target unit. So don't pass up opportunities to shoot units in the back, despite the lower accuracy.

Wizzie
12-13-2006, 01:24
I knew of this concept from reading a few fictions novels like Sharpe and Hornblower, but for some reason I never connected it for use in a Total War game. Very good topic to illuminate something people might know but not necessarly apply. Stick it up in the guide forum somewhere ~:)

Somebody Else
12-13-2006, 12:44
On this point... ballistas do this in quite a beautiful way. Best place to be for a firing position is, I reckon, to the right and just behing an enemy unit - shield's on the left, so they're even more vulnerable than normal, plus the whole over/undershoot thing. It's why I always stack my ranged units to the left of my formations - then, at the very least, I can fire diagonally into the right sides of the enemy's left flank.

Oh, and I always tell x-bows to fire at units in the middle or rear ranks - that way, they fire through the enemy's front rank.

macsen rufus
12-13-2006, 18:37
The AI (MTW1 at least) doesn't seem to understand it either -- its usual response to an artillery barrage during a bridge battle is to line up its units in column formation, so that if you can hit the front unit, you'll hit every unit as the balls bounce through.

Napoleonic mod is a great one for using enfilade properly as the field guns are mobile, not fixed, so it is possible to move your cannister up to the enemy flank and blast right down the line.

Even where it's not possible to get to the flanks, I'll aim my missiles at the deepest part of the enemy formation, or shoot at the opposite flank if there's enough range, thereby getting a more oblique target (which is fine until the skirmishing starts as they can run away from the wrong units :beam: ), and also creates a crossfire if his centre advances.

naut
12-14-2006, 05:27
Oh, and I always tell x-bows to fire at units in the middle or rear ranks - that way, they fire through the enemy's front rank.
Duly noted.

Papewaio
12-14-2006, 05:38
Also Enfilade on the target units right side... little to no protection from their shields.