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View Full Version : Turns Per Year - What's your setting?



Whacker
12-14-2006, 23:19
I've been itching to do this for awhile now, really curious as to what others are doing with their game in terms of modding the turn rates. So... What's your pleasure? Default 1/2tpy? 1tpy? 2 turns per year? 4?? Vote and let's get a feel for the numbers here! If other than the options to vote for, post your setting below!

I'll start. Went with 2 turns per year. I just feels right, and seems to be a good balance for campaign duration. I tend to tech and turtle a bit, so this suits me just fine.

Ice
12-14-2006, 23:20
I've been itching to do this for awhile now, really curious as to what others are doing with their game in terms of modding the turn rates. So... What's your pleasure? Default 1/2tpy? 1tpy? 2 turns per year? 4?? Vote and let's get a feel for the numbers here! If other than the options to vote for, post your setting below!

I'll start. Went with 2 turns per year. I just feels right, and seems to be a good balance for campaign duration. I tend to tech and turtle a bit, so this suits me just fine.

I usually play 1.

Shahed
12-14-2006, 23:23
2/year.

I'm at 1151 finally and tomorrow I have to restart and I'm sleepy ugh........... ... .. .. .. . .. Been great game though.

FactionHeir
12-14-2006, 23:30
1 tpy. I hate polls btw, I can't vote in em!

Wizzie
12-14-2006, 23:34
2 years per turn. Best setting for overall gameplay. Even with heavily modded files so that if I'm playing on the 2 turns per year I get proportional pop-growth and build-times, I find the game incredibly drawn-out and tedious. 2 yrs/turn is just right, I find. Even if the Characters are demi-gods.

Whacker
12-14-2006, 23:35
Ice, don't forget to vote, you either Sinan!


I'm at 1151 finally and tomorrow I have to restart and I'm sleepy ugh........... ... .. .. .. . .. Been great game though.

Not because of the patch I hope? You should be able to patch the game and continue your campaign just fine...


1 tpy. I hate polls btw, I can't vote in em!

No worries mate, I'm going to keep track of J.M. posts and tally them up at the end.

Ituralde
12-14-2006, 23:47
I prefer to play my first rounds with a game the way it was intended by the developers so I went with the 2 years per turn. It doesn't bother me as such and I've quite enjoyed as the whole gameplay is geared towards that number.
Having Citadels and everything built by the time gunpowder comes around just seems weird and changing everything in balance is a bit tedious.

I'm still not completely over the aging issue though. True enough, I hardly notice the different time lines as I play along, but I like to immerse myself and keep a kind of diary for my games to roleplay my generals more.
Ideally I would play with 1 year per turn and characters also aging one year per turn. Two turns per year's just too long in my opinion and I liked the way it was in M:TW. Hope the unpacker provides us with the means to change the aging ratio so that characters are no longer set to aging 1 year every 2 turns.

Cheers!

Ituralde

Musashi
12-15-2006, 00:07
I hate short games, so I play on 2 turns per year and can't stand the default timescale.

Campaigns should take at least a week to complete.

Faenaris
12-15-2006, 00:10
Right now, I have 1 turn = 1 year. But since I'm a huge turtler, I'm probably gonna mod it to 2 turns a year. I hope characters age normally at that setting. ~:)

IrishArmenian
12-15-2006, 00:24
Hopefully when the patch comes out, we can set it to 2 turns per year. I can't mod for my life. I tried modding RTW and made it unplayable.

KARTLOS
12-15-2006, 00:28
i play on the defualt settings.

i apreciate that the discrepancy messes up the role role playing aspect of the game somewhat, but i think making the game progress slower would make it incredibly boring for me.

The rewards of conquest combined with the provocative campaign ai means that I inadvoidably find myself reaching the victory conditions fairly early. I am reaching america for the first time, and I have had to artificially maintian the staus quo in europe for about 200yrs i.e if i wanted to win i could have done so around 1200ad. That 200yr wait would be so much more irksome if i had had to play through twice or four times as many games.

Ituralde
12-15-2006, 00:33
I hate short games, so I play on 2 turns per year and can't stand the default timescale.

Campaigns should take at least a week to complete.

I'm on turn 86 in my current campaign and have been playing three weeks now. I like to take it slow but 2 years per turn is ample enough time and gives me some prospect of maybe reaching the America's.


Hopefully when the patch comes out, we can set it to 2 turns per year. I can't mod for my life. I tried modding RTW and made it unplayable.

Anyway, here's what you do. Go to My Computer and open whichever drive you installed M2TW onto. Then go through these files:

Program Files/SEGA/Medieval II Total War/data/world/maps/campaign/imperial_campaign/descr_strat.

This file is the one you need to mod. Open it. You'll notice a section that says;

start_date 1080 summer
end_date 1530 winter
timescale 2.00

Change timescale to 0.50 for turns to last 6 months.

FactionHeir
12-15-2006, 00:54
You can play under 0.5 or 1.0 as well and reach America. Takes a very long time though as campaign events are linked to years and not turns, but if you do not care too much for historical accuracy, you can check the link in my sig which lets you determine when you want the events to happen. It explains all the things you need to do really.

TosaInu
12-15-2006, 01:23
12 tpy would be nice, but I'm sure it needs a lot of tweaks for other things to make it sound.

Ice
12-15-2006, 01:32
12 tpy would be nice, but I'm sure it needs a lot of tweaks for other things to make it sound.

12?! You wouldn't get through any of the events of the though.

Musashi
12-15-2006, 01:32
I'm on turn 86 in my current campaign and have been playing three weeks now. I like to take it slow but 2 years per turn is ample enough time and gives me some prospect of maybe reaching the America's.
See, 86 turns would be like one play session for me. I like to play in 3-4 hour blocks and still take a week or two to finish a campaign.

TosaInu
12-15-2006, 01:34
You wouldn't get through any of the events of the though.

Playing is more important for me than reaching an event.

FactionHeir
12-15-2006, 01:55
You could reach the events when you want using my technique linked to in my sig still :D [does anyone actually read my posts regarding that? heh]

KARTLOS
12-15-2006, 01:55
See, 86 turns would be like one play session for me. I like to play in 3-4 hour blocks and still take a week or two to finish a campaign.

but what do you do in that time - how do you not finish the game? are you deliberatly prolonging things?

ive found that the ai diplomacy really gets in the way of playing a long term game. it is very hard to make peace with people and easy to provoke them into war. the easiest way to stop a faction bothering you is to eliminate it.

in my current campagin i have used shaba wangys diplomacy mod from twc:

http://www.twcenter.net/forums/showthread.php?t=72471

I have found this made things a bit better - alliances hold and the ai doesnt foolishly attack you when it has no chance of winning.

still a successfully first crusade left me the main global power and i have been effectively toying with everyone else for years.

Ice
12-15-2006, 02:32
Playing is more important for me than reaching an event.

Yes, but what about the mongol invasions, gunpowder, or discovering the new world? These are just a few of the things that make the game interesting. Although, 12 turns per year would give the units a more accurate move time.

Musashi
12-15-2006, 02:36
I play as though I were actually the ruler of a state. I don't attack anyone who doesn't attack me first, I accept all ceasefire proposals, and I actively pursue good relations with every other faction.

Playing this way takes a long time.

FactionHeir
12-15-2006, 02:54
I'm doing the same in my Moor campaign, except that I send assassins around to kill of AI family members to eventually make an invasion easier should they attack me, or even wipe them out silently. It has worked well so far and 50 turns into the game I own some 36 regions although I'm at war with jsut about every catholic faction now due to a crusade having been called on a city I bought off my French allies while I was allied to the Pope as well.
My reputation is very reliable now but the relations abysmal with everyone :)

Dan.o6
12-15-2006, 12:04
I play 2 tpy, I like playing slow. Buiilding up settlements and forces and taking the occasional province is how I play, and when I feel like it I just rush a faction.

TosaInu
12-15-2006, 12:07
Yes, but what about the mongol invasions, gunpowder, or discovering the new world? These are just a few of the things that make the game interesting.

No matter how long the 'wait', time will come. An era feature would be nice though.



Although, 12 turns per year would give the units a more accurate move time.

That's one of the reasons.

JR-
12-15-2006, 12:07
is there any benefit to a 2 turns per year system, over the increased number of turns?

i.e. does M2 model summer and winter, and does it make a difference in the game, e.g. reduced income and movement rate in winter?

regards

Ituralde
12-15-2006, 12:41
Winter and Summer turns are in. They change every turn currently no matter how many years are covered. So Winter and Summer turns are not an improvement if you scale down the time, they're always there. Winter incurrs movement penalties on the Strategic map and gives you snow battles on the Battle map.

JR-
12-15-2006, 13:15
cheers.

Daveybaby
12-15-2006, 13:43
1 turn/year - i like to take my time - got halfway through my first campaign and realised there was no way i was gonna get 45 regions before the end without blitzkrieging for the remainder of the game, and i didnt really feel like doing that.

2 turns/year would be way too slow, IMO. 1 turn/year seems juuuuust about right for my style of play.

R'as al Ghul
12-15-2006, 13:58
I've found out, being fully aware of the strange turn/year/age issue, that it doesn't bother me at all while playing. I've always found 4 turns per year combined with 4 seasons, as in Shogun, very nice and I've thought that M2TW would be weird because of the 1 turn in 2 years but it doesn't really matter. I do take interest in my characters development and I'm also fully aware of Medieval history but the age of a character or the year of an attack don't bother me.
What does bother me is, that when I look at the year, I can't fathom why it takes so many years to travel through Europe. In my HRE campaign it takes at least 4 turns to travel from Hamburg to Bavaria. 8 years? Come on......

Best way for me is to ignore it. It depends all on the playing style.

R'as

MSB
12-15-2006, 14:06
I havn't got M2TW yet (I need to get a new computer to play it). However, when I do get it, I will play with four turns per year. Nice slow gameplay. Wonderful :san_grin:

JoeyFantana
12-15-2006, 14:11
I also play to turns per year, though because of this it ahs taken me ages to get past 1150 and since I really wanna see the Americas and Mongols now, it's taking a bit too long - should've set the starting date to something around 1120 or perhaps a bit higher, but didn't think of it at the time . . .

Bob the Insane
12-15-2006, 14:19
I have a little home brew mod for the 0.5 timescale setting that thanks to the mod switching feather mean I can also play the game vanilla style too and I switch between them...

I choose "other" in the poll because I am undecided at present.


I feel instinctively that the 2 years per turn is too fast and the odd character aging still bothers me no matter how much I try to not think about it. But, 225 turns is a very optimal game length for a challenging game. Expand too quick and the AI can bite you, expand too slow and you will run out of time.

I like the 0.5 turn length in theory and it really produces a slower paced game (well in my personal little mod that combines some of the stuff from SloMod with some of my own ideas it produces a slower pace). But 900 turns is very, very long... And even plying pretty non-agressively I can't picture maintain a game all the way through.

Timescale 1.0 could be ideal, but the charcter aging is still out and the whole winter summer map (and battles) thing would break immersion for me even more!!