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View Full Version : Forts: anti desertion tools?



Slaists
12-16-2006, 15:21
In MTW 2, at least in my H campaigns, armies headed by captains are frequently turning rebel or being bribed by foreign diplomats. But I have yet to see a single peasant unit turn rebel while sitting in a fort...

So, are forts meant to be used as anti-desertion tools? Just place them in strategic places between your towns and castles and rest your captain lead units in transit in those rather than leave them in the open during turn change.

katank
12-16-2006, 16:19
That could be very useful indeed. I think the game probably prevents units that garrison cities/forts from going rebel as it would be too much of a pain otherwise to the player.

Kraxis
12-16-2006, 16:58
I can just imagien the pain of rooting a 17 unit elite rebel army out of a fort sitting on the road to the harbour in your most profitable province.
GAH!

Shahed
12-16-2006, 22:54
That is a good idea actually. I'm gonna use that one. Thanks.

Lochar
12-17-2006, 01:26
I mentioned this awhile back in one of the rebel threads.

I basicaly took a general and foot unit and made sure every route that needed several turns to travel to had a fort built, so none of my troops are never left in the open.

Its more micro managing to move units but so far in the last 100 turns I havent lost 1 troop.

Cannons need to be ferried by a general but making forts for their movement was a pain.

I just park a cheap unit to maintain them.

Doug-Thompson
12-20-2006, 19:39
I rarely built forts in MTW or RTW. I never had to pay so much attention to supply lines before, though.

The limitless naval movement MTW1 meant could "warp" reinforcements almost anywhere. These included massive, multiple Jihads.

Frankly, I never had enough losses in RTW to require any careful attention to supply lines. You had more slots for rebuilding units, too.

Now I'm fighting the Timurids in a region with two cities, Baghdad and Mosul, with limited slots for retraining. The result is a "daisy chain" of safe havens leading from Gaza -- my oldest citadel with the best upgrades -- all the way to east of Edessa to keep feeding new units. All the cities along it contribute to reinforcements, too. There's another "branch" leading to Caesarea, but that links preserved exclusively by towns.

The chain goes from Gaza to Jerusalem, to Acre, to Fort #1 in the Jordan River Valley, to Damascus, to Aleppo, to Fort #2 southwest of Edessa, to Edessa, to fort #3 east of Edessa. From there, loyal generals ferry troops to the front in an almost unending stream. That's nine stages, but cavalry can skip ahead and get all the way through it in four. Each fort is held by a partial unit.

Whacker
12-20-2006, 19:43
I can just imagien the pain of rooting a 17 unit elite rebel army out of a fort sitting on the road to the harbour in your most profitable province.
GAH!

It helps if you loosen the surrounding soil first. Grab firmly by the stem and pull up in a single, firm, cohesive motion, you should get the roots. Whack it briskly with your trowel/sword/bill/axe to knock off the excess loose soil, then bag and discard. :yes: