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View Full Version : I just got cheated out of an epic victory.



Burns
12-18-2006, 01:08
[img=https://img221.imageshack.us/img221/3650/turkdestructionby2.th.jpg] (https://img221.imageshack.us/my.php?image=turkdestructionby2.jpg)

I have just been cheated out of an epic victory. What you see there is the last throw of the Turkish armies. My Emperor Basil led a strike force into Yerevezan province and laid siege to the city. The enemy sultan war cowering behind the gates while his son attempted to bring in reinforcements. And so it came to pass. The Turk relief force stuck my Emperor from the rear. But as luck would have it the battlefield played into my favour. I deployed my army on a steep clifftop with only one viable way up. In the first assault I ordered my Byzantine cavarly to sally against the enemy's reinforcements. It was slaughter, my cavarly droze through their ranks and slew the Heir. His infantry rushed forward but were caught between my infantry and my horsemen. They were utterly crushed. It was then that the Sultan finally managed to crawl his way onto the field (he wasnt even delayed, stupid AI couldnt deploy quickly or something). I sent forth my ranged cavarly and they shot him to pieces with little loss. So I withdrew with Turk infantry moving behind. They took the bait, so they climbed the hill and were doomed. My infantry charged downward, my Emperor routed their rearguard, my cavarly closed the trap. It was all over, nothing left to take the city.

back on the campaign map, I took a thousand prisoners, I put them to the sword. And then.... the AI f*cked up. It couldnt figure out what to do. The game sat on the Turk AI turn. And so my glorious victory was for naught.
:)

dacdac
12-18-2006, 01:40
i think you should edit your post to get rid of the f word. it might get your post deleted.

IrishArmenian
12-18-2006, 02:57
That is a nice screenshot, I have everything set to the lowest possible setting and still get bad framerate.
Impressive victory though. Do you have to redo it then?

sapi
12-18-2006, 03:57
If you redo the battle, release the prisoners.

Executing the sultan and his heir is your problem, and if it's their last city the release will mean nothing as they'll be destroyed anyway.

Burns
12-18-2006, 05:55
Thats the problem, they both died in the fight. And the Turks still have Mosul (albiet with barely any forces). Whatever happened, it still sucked. I will have to refight the battle, but its never the same twice.

TinCow
12-18-2006, 13:17
I had a similar problem with the game hanging on the AI's turn after one battle in my Venice game. I let it sit there for 30 minutes, then got frustrated and started banging on the keyboard. The game immediately resumed moving the AI pieces and the AI turn ended normally. I don't know what I hit, but it might be worth trying random keys next time. It saved me from rebooting and losing my battle results.

Orda Khan
12-18-2006, 17:51
There was no problem, you killed the Turkish Sultan and his heir so assuming there was no other family member somewhere they were destroyed. Stupid things like this cause so much frustration.
In RTW I besieged a city and decided to wait it out because it seemed stupid to assault, lose more men than necessary etc, etc.
"The enemy forces sally forth" came the message. I don't use the timer so imagine my disgust after half an hour of waiting for them to move. I had to assault the city in order to win the battle.
I know exactly how you feel

.......Orda

Kraxis
12-18-2006, 18:00
There was no problem, you killed the Turkish Sultan and his heir so assuming there was no other family member somewhere they were destroyed. Stupid things like this cause so much frustration.
In RTW I besieged a city and decided to wait it out because it seemed stupid to assault, lose more men than necessary etc, etc.
"The enemy forces sally forth" came the message. I don't use the timer so imagine my disgust after half an hour of waiting for them to move. I had to assault the city in order to win the battle.
I know exactly how you feel

.......Orda
Yes... That is why I have now determined that whenever I am assaulting I have the timer off. I will of course assault, and if I see I can't win I will withdraw, so it is fitting.
When I'm sallying I will turn it on again. Without the timer I have to beat the enemy or lose the settlement. Also, I could be so unlucky to have troops rout to the square to never be moved off it again. In any case, harrying sallies should be possible.

Then when my turn is about to be finished it is time for the timer to be put on, so that I don't risk the AI sitting outside my walls, or not commiting the last troops to kick me off the square.