Gazius
12-18-2006, 07:23
"Special alerts and graphics representing the major stages of the breakup of the Seleukid empire, if the collapse occurs."
-Erm, what constitutes a collapse? Do a large number of towns have to rebel for this to appear?
"Unrealistic "fog-of-war" constraints partially lifted at the game's start to show a more realistic understanding of political geography specialized for each individual faction's point of view."
-I like how the spy shows a little bit of what's going, but did a lot of these factions really not know what's in the world? Was Rome really not aware of the range of the seleukid empire? Certainly they knew of the gauls lurking not far from their border. Would it increasing the amount of spy's placed then killed at the beginning of the turn significantly slow down the game, or would it be possible for the factions, as appropriate, to know more about the lands of others?
-Erm, what constitutes a collapse? Do a large number of towns have to rebel for this to appear?
"Unrealistic "fog-of-war" constraints partially lifted at the game's start to show a more realistic understanding of political geography specialized for each individual faction's point of view."
-I like how the spy shows a little bit of what's going, but did a lot of these factions really not know what's in the world? Was Rome really not aware of the range of the seleukid empire? Certainly they knew of the gauls lurking not far from their border. Would it increasing the amount of spy's placed then killed at the beginning of the turn significantly slow down the game, or would it be possible for the factions, as appropriate, to know more about the lands of others?