View Full Version : BI1.06 Engine
cyberVIP
12-18-2006, 09:47
What do U guys (developers and community members) think about using subject with EB? Is it possible and "acceptable" option (w/o features like shiltrom given to human) ?
Cheexsta
12-18-2006, 10:18
It's reasonably easy to make EB work with 1.6 already - you can do it yourself in no time. If you have a copy of BI on your computer (ie a fresh install) just copy the RomeTW-BI.exe file to your EB installation directory and change the EB shortcut to point to this file rather than RomeTW.exe. A few people have done this and seem happy with the results, even without adding the new unit formations - the AI seems a *bit* brighter, and things are actually slightly tougher on the campaign map with more naval invasions than before.
Give it a try, the results may be good ~D
Mr Kaplan
12-18-2006, 11:06
Yes, that is right. But there is also a problem. Playing with BI there are not custom battles nor historical battles.:no:
Yes, that is right. But there is also a problem. Playing with BI there are not custom battles nor historical battles.:no:
There are no historical battles in 1.5 (gold) either :san_angry:
It's reasonably easy to make EB work with 1.6 already - you can do it yourself in no time. If you have a copy of BI on your computer (ie a fresh install) just copy the RomeTW-BI.exe file to your EB installation directory and change the EB shortcut to point to this file rather than RomeTW.exe. A few people have done this and seem happy with the results, even without adding the new unit formations - the AI seems a *bit* brighter, and things are actually slightly tougher on the campaign map with constant, if the AI considers that territory theirs, naval invasions.
Give it a try, the results may be good ~D:balloon2:
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