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View Full Version : Templer Knights...When and how?



EasyCo1
12-19-2006, 23:59
I never seen it yet. If got alot of Hospital Knights. But not the Templer..:inquisitive:

Quillan
12-20-2006, 00:14
You can't have both. It's one or the other. Whichever you accept precludes any further offers of the other order.

EasyCo1
12-20-2006, 00:23
Ahhhh....Thanks.

Anubis King
12-20-2006, 00:24
Isn't there a file that says what province can have which guild in it. Can someone post that for me or anyone else who wants to see it.

GotGame36
12-20-2006, 15:59
You can look in the export_descr_unit file and scroll down to the Templar Knights........it will say which factions are allowed to have them.


You can also look in the export_descr_guild file and see what it actually takes to receive a Templar guild

Bob the Insane
12-20-2006, 17:14
But has anyone had them? In my games as appropriate factions I alwasy seem to get the Knight of St John...

hundurinn
12-20-2006, 17:19
I got the Templars, once.

Where can I find that export_descr_guild file?

GotGame36
12-20-2006, 17:26
I always seem get Templar Knights over Hosp's Knights.


I know the Knights of Santiago are Spain only....maybe one other faction.

HRE is the only one who has Teutonic Knights.

I think there are 6+ Factions that get Templar and Hosp Knights.



Again.....you can look in the export_descr_guild file to see how to obtain them and the export_descr_units to see who get's them.

GotGame36
12-20-2006, 17:34
hundurinn,

After you get the v1.1 patch....run the extracting tool thing for all files.

Once you run the tool you will see the file in your "data" folder

BigTex
12-20-2006, 20:32
I never seen it yet. If got alot of Hospital Knights. But not the Templer..:inquisitive:

You can't have both. You get one or the other, unless you capture a town with that guild in it. The main problem is the hospitaller chapter house is far far easier to get then the templar's. In order to get the templars you need a couple of good crusades, and a governor with 5+ chivalry siting in a town for quite awhile. Even then though it could take 50 turns, really you'll only get the templar's guild if the territory is predisposed to already get it. Inverness is a prime example.

Tuidjy
12-20-2006, 20:49
By the way, do the Templar have anything on the Hospitaliers?

I have the Hospitaliers in my game, and I love them. Their guilds are easy to
get, so I build them in many cities and castles. This way you can retrain them. They get two armour upgrades, which brings them quite high. They
have a great charge, and they are disciplined enough not to charge without
orders. Finally, their upkeep is less than 80% of the upkeep of similar units.

Why would I want the Templars?

Mega Dux Bob
12-20-2006, 21:23
You can't have both. You get one or the other, unless you capture a town with that guild in it. The main problem is the hospitaller chapter house is far far easier to get then the templar's. In order to get the templars you need a couple of good crusades, and a governor with 5+ chivalry siting in a town for quite awhile. Even then though it could take 50 turns, really you'll only get the templar's guild if the territory is predisposed to already get it. Inverness is a prime example.

More of CA's head in a mix masher when it comes to history; the Templars were the oldest and largest fighting order. Maybe they were thinking of the Order of St Lazarus and changed the name at the last second to Templar? Now leper knights, that would be cool.

BigTex
12-20-2006, 21:50
More of CA's head in a mix masher when it comes to history; the Templars were the oldest and largest fighting order. Maybe they were thinking of the Order of St Lazarus and changed the name at the last second to Templar? Now leper knights, that would be cool.

Indeed the Templar's were the strongest in M2TW's timeframe, but getting them is a a royal pain. They also lack anything really at their headquarters. I would have expected to see at least the equivilent of the other bank building on that one.

Templar's have nothing on hospitallers. Technically they were better armor then them to start, but thier stats don't reflect that notation. They also have those more unorganized charges from when compared to the hospitallers.

As a side note though the hospitallers were around till at least the 18th century, far outliving the templar's.

Mega Dux Bob
12-20-2006, 22:49
Indeed the Templar's were the strongest in M2TW's timeframe, but getting them is a a royal pain. They also lack anything really at their headquarters. I would have expected to see at least the equivilent of the other bank building on that one.

Templar's have nothing on hospitallers. Technically they were better armor then them to start, but thier stats don't reflect that notation. They also have those more unorganized charges from when compared to the hospitallers.

As a side note though the hospitallers were around till at least the 18th century, far outliving the templar's.


Not to mention for ultra crazy Crusade verse Jihad madness that puts the siege of Gondor in the LOTR to shame there is the sieges of Rhodes and Malta with the Hospitallers. I truely am surpised CA missed out on that one.

metatron
12-20-2006, 22:51
Indeed the Templar's were the strongest in M2TW's timeframe, but getting them is a a royal pain. They also lack anything really at their headquarters. I would have expected to see at least the equivilent of the other bank building on that one.

Templar's have nothing on hospitallers. Technically they were better armor then them to start, but thier stats don't reflect that notation. They also have those more unorganized charges from when compared to the hospitallers.

As a side note though the hospitallers were around till at least the 18th century, far outliving the templar's.They're still around to this day, they just don't fight anymore. They're devoted to medicinal work primarily these days, having lost most of their fighting strength after Napoleon took Malta.

katank
12-21-2006, 00:04
In the game, Templars are strictly worse than Hospitallers. They have the same stats except Templars will charge without orders and can't get armour upgrades. Also, the St John's guild buildings give you a health bonus.

Templars buildings should get some form of trade bonus to reflect their creation of banking practices.