skuzzy
12-20-2006, 09:53
I ran across a post talking about siege animations unable to be altered somewhere I believe and I just wanted to run this by if you guys haven't heard yet which since you're more informed on the community it's probably just a shot in the dark :)
Monday, December 18, 2006
CAS Exporter Released!
Thanks to Kevin Hoque of the Creative Assembly UK studio, we now have a public releasable version of our in-house model and animation exporter for Rome and Medieval II: Totalwar. Those of you in the modding community will already be familiar with the model and animation format used in Rome: Totalwar thanks to Vercingetorix’s 3rd party CAS importer/exporter. The CA exporter has been re-programmed for use in 3dsmax 7 8 and 9 while retaining full functionality. The CA exporter can be used by modders to export custom created units, siege, props and animations for the Rome: Totalwar engine. It can also be used to export custom strategy map models and unit/siege animations for Medieval2: Totalwar.
You can download it here!
Merry Christmas and Happy modding!
Caliban
TotalWarBlog.com
Monday, December 18, 2006
CAS Exporter Released!
Thanks to Kevin Hoque of the Creative Assembly UK studio, we now have a public releasable version of our in-house model and animation exporter for Rome and Medieval II: Totalwar. Those of you in the modding community will already be familiar with the model and animation format used in Rome: Totalwar thanks to Vercingetorix’s 3rd party CAS importer/exporter. The CA exporter has been re-programmed for use in 3dsmax 7 8 and 9 while retaining full functionality. The CA exporter can be used by modders to export custom created units, siege, props and animations for the Rome: Totalwar engine. It can also be used to export custom strategy map models and unit/siege animations for Medieval2: Totalwar.
You can download it here!
Merry Christmas and Happy modding!
Caliban
TotalWarBlog.com