View Full Version : Man of Hour and Dread questions
madchoochter
12-21-2006, 18:06
Hi,
What do you need to get Man of the Hour? I thought it was a heroic victory but I've been receiving them for clear victories with as few as 30 men killed (e.g. sent 3 units of mailed knights to kill a hobilar unit which rebelled). Is clear > heroic? I've always thought it was close - clear - heroic.
Also some of my English generals gain dread but after a while seem to lose traits for no apparent reason. The traits are just gone. Is there any reason for this or am I imagining it? The dread did not decrease via civ traits, the traits just disappeared after a peroid of inactivity.
The game seems to want you to keep a specific general to city ratio. This is just a general observation, but when I’m expanding quickly it seems that all my family members get busy because I suddenly have a baby boom. I also seem to get many Man of Hour’s when I’m a bit low on generals while expanding.
trickydicky
12-21-2006, 18:33
I always thought you needed a heroic victory myself. The only reason I can think of offhand, is you might have been low on generals.
That might explain why you get offers after clear victories, and not heroic.
Your right with the order, close - clear - heroic
The traits dissapearing is a little weird. Possible bug maybe? I haven't noticed this myself, I'll pay more attention from now on and see if I get this too.
No-one else had this problem?
Merlin's Apprentice
12-21-2006, 19:23
got a msg that a family member lost a trait last night
checked him and it was gone
trickydicky
12-21-2006, 20:13
got a msg that a family member lost a trait last night
checked him and it was gone
What was the trait he lost, and can you remember what you/he did to get rid of it, if anything?
yeah, this is what annoys me about trying to assassintate family trees. once you advance to the next turn, they replace the guy you just killed.
Merlin's Apprentice
12-21-2006, 20:49
What was the trait he lost, and can you remember what you/he did to get rid of it, if anything?
was something like public drinking
he was just sitting in a castle
yeah, this is what annoys me about trying to assassintate family trees. once you advance to the next turn, they replace the guy you just killed.
This is why you need tons and tons of assasins all striking in the same turn preferably. All of this means that while small factions (2-3 settlements) maybe easy to wipe out via assassination, big factions will be almost impossible due to the general-settlement ratio.
@ OP, the settlement ratio is by far the biggest factor. If you are desperately short on generals, I think even a close victory is enough.
Also, the game is quite generous at times. In my French game, I lost my 5* general while fighting off a Milanese stack. Despite his loss, it was a heroic victory (total annihilation of enemy by my smaller force). I was immediately consolated by the fact that the game gave me a 6* man of the hour who had wall taker, night fighter, confident defender, eager (bonus to movement) etc. as a replacement. By far the best man of the hour I ever got.
Von Nanega
12-22-2006, 13:26
True. Katank I received a man of the hour after a hard fought battle that lost the family member leading it. After some brutal years later he ended up as faction leader. Uhl the Merciless rules the Danes.
HughTower
12-22-2006, 13:31
My Infertile faction heir fathered a son. IVF perhaps?
trickydicky
12-22-2006, 13:36
was something like public drinking
he was just sitting in a castle
Cool, looks like some traits you might gain in a city, you can lose in a castle....must be all that fresh air and training!
Kings Personal Trainer:
"Dammit man I don't care who you are, the King wants you fit, now run! three more laps before you get a drink. Of Water"
Heavy Drinking General:
"God, I could murder a pint!" *pants heavily, and starts off on another lap* ~D
Spendius
12-22-2006, 15:00
My Infertile faction heir fathered a son. IVF perhaps?
Obvious - he's not the father... Might want to lock that chastity belt before sailing to the Holy Lands...
antisocialmunky
12-22-2006, 15:26
Might have had the local alchemist cook up some magic blue pills.
madchoochter
12-22-2006, 16:05
That would make sense as I had 4 generals but had conquered all of the British isles and a part of france at the time I got two MoH clear victories in the same turn.
The traits thing was weird. "Robert" had 3 or 4 dread after exterminating the people of Renne and Bordeaux. Then a few turns later he has 0 and all traits gone. :shame: The only thing he did was lay siege to a castle an ally was already seigeing (the spaniards beat me to it by one turn). I broke the siege and moved him away, and he hid in the bushes for a few turns to see if they would take it. That's all he did before noticing the traits were gone.
Assassinating a family out of existence is hard. You need a bunch of assassins. I once tried to assassinate Scotland but loads of generals kept popping up every turn. I only had two assassins there capable of killing anything but Scotland had more generals. Unless you have at least one assassin for every family member you won't be able to kill a faction off.
As for the infertile generals kiddy, it's his brothers. It's always the better looking brother or the friend regarded as a brother! ;)
Every trait usually has an anti-trait. Good commander is opposed by bad commander. Brave is opposed by cowardly. Most of these have a point of no return built into them, but until that point it's a single point total from which points can be added or subtracted. So, improving the Brave line will remove the lowest level of Cowardly, for example. A number of those traits can get countered that way, so likely the disappearing traits or ones that were cancelled by the acquisition of another counter trait.
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