View Full Version : Double handed longspear, how to?
Phoenix K Guild
12-24-2006, 20:32
I have a phalanx unit but without shield just like the pharaos guards, but they use only one hand to use the spear, how can a set to they use both hands?
thanks =]
Makanyane
12-24-2006, 21:30
Assume you'd have to have a non-vanilla skeleton animation, the only two handed vanilla skeletons as far as I know are;
fs_2handed
fs_slow_2handed
fs_2handed_berserker
which are designed for axemen etc. suspect applying them to phalanx unit wouldn't work ?!
Phoenix K Guild
12-24-2006, 23:13
The Pharao's Guard is two hand this is the code of they
type egyptian_elite_guards
skeleton fs_spearman, fs_swordsman
satanea juda
12-25-2006, 01:42
My guess would be that the spear in the Pharao's Guard model is set at an angle so it looks two handed, i wish I'd thought of that for some of my non-shield unit's.:idea2::no: oh well to late now.
The Pharao's Guard is two hand this is the code of they
type egyptian_elite_guards
skeleton fs_spearman, fs_swordsman
Actually, that means they have a secondary weapon, a dagger, in this case.
The only way to get a two-handed skeleton for them (or any other unit) is to make one, or to download an animation pack which contains one. Using the two-handed animation (used for the German Chosen Axes, or the Falxmen) with a spear unit, especially a phalanx unit, will just look extremely wrong.
Phoenix K Guild
12-27-2006, 01:29
Damn, I wanna just make a unit LIKE the pharaos guards...
Roman_Man#3
12-27-2006, 02:53
so use the pharoahs gaurd as a model
Download the EB Animations pack from TWCenter.net. It contains the two-handed pikemen animations you're looking or.
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