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View Full Version : cheates.. need help pls



zstajerski
12-26-2006, 03:52
I have one little problem I mentioned earlier, with the move charatcter cheat
It goes a little like this: :)

first i type
show_cursorstat i get lets say 90,60, id 109
and i wanna move my charatcer there ,James of Normandy

what do i need to type, tried everything

move_character z x,y z=name of settlement or unit without title (except Captain). x,y=coords

this doesnt help me

:(

i mean what do i type???

move_character James of Normandy 109 90,60

doesnt work, z tried almoast every combination
:help:

PS sorry for doble postig

Quillan
12-26-2006, 04:27
move_character "James of_Normandy" 90,60

It doesn't always work, depending on the name of the character involved. If the character started as James of Normandy it should work fine, but if he started as James Smith and then that changed to James the Merciless, "James the_Merciless" doesn't seem to work.

zstajerski
12-26-2006, 04:51
doesnt work i eaven tried it with a 16 year old to be sure and still nothink

Afro Thunder
12-26-2006, 05:55
Try clicking on the character (when he's outside of a settlement), then type move_character this 90,60.

zstajerski
12-26-2006, 16:02
doesnt work

:(

is there any cheat to have unlimited movement with my general...??

i really want those mercenary elephants :)

Quillan
12-26-2006, 16:55
Well, if your only goal is to hire a unit of elephant mercenaries, you need to do two things. First, make certain it's at least 25-50 turns after the development of gunpowder. Second, put the general on a boat and head him down to the middle east. Both types of mercenary elephants only have a single unit available every 25-50 turns. If you get over there, and if the unit is available, then you can hire it and drag it back.

Now, if you just want the unit, use two cheats:

First, use
create_unit London "Mercenary Elephants" 1 0 0 0
followed by
give_money -2750

That should bring a unit of elephant arquebus mercenaries in London, and subtract the 2750 florin hiring cost from your treasury.

zstajerski
12-26-2006, 19:26
will try it now
will let you know
cause it really is my only goal to have some elephants in england do show them alll :)

Shahed
12-26-2006, 19:29
Well, if your only goal is to hire a unit of elephant mercenaries, you need to do two things. First, make certain it's at least 25-50 turns after the development of gunpowder. Second, put the general on a boat and head him down to the middle east. Both types of mercenary elephants only have a single unit available every 25-50 turns. If you get over there, and if the unit is available, then you can hire it and drag it back.

Now, if you just want the unit, use two cheats:

First, use
create_unit London "Mercenary Elephants" 1 0 0 0
followed by
give_money -2750

That should bring a unit of elephant arquebus mercenaries in London, and subtract the 2750 florin hiring cost from your treasury.

Hi Quillan

I have questions on that cheat syntax.


Does this work with all units ?
Can i do this with Janissary Musketeers as well ?
What would be the correct syntax to produce a unit of Janissary Musketeers in Constantinople ?


Thanks.

zstajerski
12-26-2006, 19:36
doesnt work for me it gives me:
unit type not recognised
but i typed it exactly like u sad, only the money deduction works :(

Shahed
12-26-2006, 19:37
Hence the question about syntax.

Try it without the quotes. You did that already I assume ?

Shahed
12-26-2006, 19:38
dbl post.

Quillan
12-26-2006, 22:17
Look in the export_descr_unit.txt file and find out how the unit is listed. That's how it has to be typed in. Some aren't exactly how the unit is called on the card. For instance, my Militia Cavalry as Venice have to be typed in as "Italian Militia Cavalry" when using that cheat. I've taken to using the cheat a lot to counter the bug with recruiting or retraining experienced units. I go to recruit a 4xp unit of Hospitaller knights in Leon, where I have the HQ, and I get a 0 xp unit. Instead of spending money and possibly multiple turns trying to retrain them to get the 4 xp they're supposed to have already, I just create a 4 xp unit via the cheat and disband the 0 xp one. For them, it's "Knights Hospitaller". The numbers (1 0 0 0) are, in order, number of units to create, experience of those units, armor upgrades of those units, and weapon upgrades of those units.

Shahed
12-26-2006, 22:38
Look in the export_descr_unit.txt file and find out how the unit is listed. That's how it has to be typed in. Some aren't exactly how the unit is called on the card. For instance, my Militia Cavalry as Venice have to be typed in as "Italian Militia Cavalry" when using that cheat. I've taken to using the cheat a lot to counter the bug with recruiting or retraining experienced units. I go to recruit a 4xp unit of Hospitaller knights in Leon, where I have the HQ, and I get a 0 xp unit. Instead of spending money and possibly multiple turns trying to retrain them to get the 4 xp they're supposed to have already, I just create a 4 xp unit via the cheat and disband the 0 xp one. For them, it's "Knights Hospitaller". The numbers (1 0 0 0) are, in order, number of units to create, experience of those units, armor upgrades of those units, and weapon upgrades of those units.

Brilliant. Thanks. Got it ! You have to use quotes "" around the name, I was missing that.