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View Full Version : add_money bug



sedlacekj
12-29-2006, 14:17
I have been playing Sweboz. Once I tried adding money several times in a row with the tilde window open. That part worked and I had 200,000 money in my inventory.:beam: Next though, all my government buildings except my starting province were 100% damaged,:embarassed::wall: but still functioning.:2thumbsup: I repaired them all and continued. Later I did the same thing with the money and even though it was summer, the map portion that was in my screen at the time turned snowy.:inquisitive: When I scrolled away, I had summer ground. After entering a far away city and then returning to the snowy patch, I noticed it was gone. Everything was back to normal.:2thumbsup: No buildings in any province were damaged this time.:beam: I think i did add_money five times the first time for 200,000 and six times the second time for 240,000. No crashes, just weird stuff.

blacksnail
12-29-2006, 18:36
SCRIPTED PUNISHMENT FOR CHEATING.

...Just kidding. :laugh4:

That is pretty odd. It does sound like adding money conflicts with the scripts somehow.

Kugutsu
12-29-2006, 18:46
Not really related, but simply strange: In my campaign, the Seleukids have reduced the Bactrians to a single settlement. Bactria is still shown as being super rich on the graph, with over 3 million mnai and still rising...is that the money script at work?
All the remaining empires in my game are insanely rich, ie multimillionaires. Even the Casse who have about 8 full stacks just sitting around the British Isles as they have nowhere left to go to :P

MarcusAureliusAntoninus
12-29-2006, 22:13
I have seen the snow thing. When you load a game that is vanilla winter, but the script activates and calculates it as summer, the snow on currently on the screen will not go away until you look elsewhere.

sedlacekj
01-05-2007, 13:50
this is different though. I did not just load a game or save one. This happened immediately after the second string of add_money commands as soon as I closed the ~ window~:confused: