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View Full Version : Various things íve noticed in 2 hours playing



The Stranger
12-29-2006, 20:35
First: Timescale, one turn equals 2 years on the timeline which can be found when clicking your factions banner, but a character only ages 1 year per turn (or maybe even per 2 turns).

Second: When being sallied you can just quit the battle immediatly and nothing will happen, if it was the last turn before the siege would be won by you, you simply win the siege. This makes fighting sallies rather irrelevant.

ShadesPanther
12-29-2006, 20:41
First: Timescale, one turn equals 2 years on the timeline which can be found when clicking your factions banner, but a character only ages 1 year per turn (or maybe even per 2 turns).



Yes its very strange. another bug is in my Byzantine campaign, I had an heir who somehow managed to have a son at 6 years old :dizzy2:

pevergreen
12-30-2006, 06:19
These have been reported weeks ago.
Please do not post the same stuff other people have, its quite annoying.

Warluster
12-30-2006, 09:11
But I hate it when your siegeing a City or Castle (Any Lvls) and the enemy sallies forth, the game go's to a siege type battle, don't you fight away from thecity when they sally forth?

sapi
12-30-2006, 10:53
No, when they sally force they pour out of the gates to attempt to break your siege lines.

During a siege it's impossible to leave the city and get into the surrounding countryside.

The Stranger
12-30-2006, 15:33
These have been reported weeks ago.
Please do not post the same stuff other people have, its quite annoying.

if it has been posted weeks ago and i havent been here weeks ago and i couldnt find it in the bug thread... HOW SHOULD I KNOW... stop being a smartass... post constructive or just DON'T

in the meanwhile...

about the timeline... is that a bug or is it supposed to be like that...?

dunno
12-30-2006, 16:51
Well, they want to keep historic events on the correct timeline, keep the pace of the game at a good progress, and at the same time have characters die at a releastic age without dying in just a few turns. Can you think of a better solution than having asynchronous rates of time?

The Stranger
12-30-2006, 21:45
yes... do the original Medieval solution. one turn is one year, or you just ahve a thousand turns in a campaign... doesnt matter... just slow the game down a bit, more provinces and armies, such things...

IPoseTheQuestionYouReturnTheAnswer
12-30-2006, 22:16
if it has been posted weeks ago and i havent been here weeks ago and i couldnt find it in the bug thread... HOW SHOULD I KNOW... stop being a smartass... post constructive or just DON'T

in the meanwhile...

about the timeline... is that a bug or is it supposed to be like that...?

Not for anything, but there are an infinity billion posts in this forum on the timescale aging issue. It would take maybe a minute or two to find a five page thread on it.

That said, it's not a bug. Since the default timescale involves 2 years per turn, that would mean that your family members would only be with you for 25 turns or less, which is boring. This lets them stay with you for longer. A good choice in my opinion.

As for changing it, go here.

http://www.twcenter.net/forums/showthread.php?t=67793

Descr_strat is in your data/world/maps/campaign/imperial_campaign folder.

It is hardcoded into the game for a character to age only once per two turns. So the only way to get them to age "realistically" is to set the timescale to 0.5, which makes each turn six months instead of two years. Of course, this quadruples the campaign length and makes it take forever for sanything to happen.

sapi
12-31-2006, 02:25
yes... do the original Medieval solution. one turn is one year, or you just ahve a thousand turns in a campaign... doesnt matter... just slow the game down a bit, more provinces and armies, such things...
If you actually play with it a while it works very well as it is.

Any slower would kill the game - in my last three campaigns i won before gunpowder was invented, even on the default timescale...

The Stranger
12-31-2006, 04:38
hmmm... default timescale? ... can you choose timescales...?

ill play it a bit more and see... but for now im quite dissapointed with it.... it looks more like RTW Medieval Mod than a new game...

Warluster
12-31-2006, 05:09
How does it look like just a mod? Hm?
New graphics!New units! New Factions! New Cultures! New options!

The Stranger
12-31-2006, 16:07
I dont know, all the TW games had a certain magic when i first played m.... M2TW just doesnt have that magic... when i first glanced at the map i thought... hey... thats just like RTW... and it is... they just made the map more beautiful but the huge icons for agents and such are just ugly...

The units look al cool though and the fighting is cool too... but the bugs already start kicking up like some plague... I hate how they made the interface... like the game is supposed to be played by 3 year olds... I mean a smiley to show how the unit feels??? and a heart?... IT IS TOTAL ******* WAR... not TOTAL CUDDLE ADVENTURE!!!...

Bijo
12-31-2006, 19:23
:laugh4:


Just what I thought myself when first checking it out.

The Stranger
12-31-2006, 22:42
dankje... als je trouwens in je moerstaal wilt spreken kun je terecht in de Frontroom, The Talk Your Own Language Thread...

BrianMHS
12-31-2006, 23:06
Yeah, Stranger, I felt almost the exact same way as you do when I just started playing. I mean, it uses the same engine on the battle map and the campaign map as RTW did, and it uses the same civilizations and units as MTW did, so what did I just pay $50 for? Oh yeah, I paid for the opportunity to spend 6 hours raging at my computer trying to get it to install and run for 5 minutes without crashing. Needless to say, I was a less than happy camper.

But once I started playing, I just couldn't stop. Just like the other TW games. So I guess I am mostly disappointed with this game, since it doesn't seem to break any new ground (the battle map is fun, moving to the more "realistic" animation-based style was a step forward, if bugged to all hell) and is almost crippled by bugs (how did they release this game with so many glaring bugs?). But damnit, just like cocaine, it got in my blood and I'm jonesing.

Anyway, I'm looking forward to some good mods. I can forgive CA for making some mistakes because of how good they are about allowing the players to fix those mistakes themselves. Doesn't seem like a good business model (pay us $50 and fix our broken game!!), but it's OK by me.

Smiley cuddle total war adventure... :balloon2:

The Stranger
12-31-2006, 23:49
oh... ill play it... and ill fix what i can fix... i have an idea for a new mod...

with my pikemen riding pink skippyballs and trebuchets shooting pink smilies which detonate a lovespray on impact causingthe battlescene to evolve into a (gay) nightclub almost instantly...

ill post a thread about it later... (do join my real mod :P)

The Stranger
01-01-2007, 00:47
Not for anything, but there are an infinity billion posts in this forum on the timescale aging issue. It would take maybe a minute or two to find a five page thread on it.

That said, it's not a bug. Since the default timescale involves 2 years per turn, that would mean that your family members would only be with you for 25 turns or less, which is boring. This lets them stay with you for longer. A good choice in my opinion.

As for changing it, go here.

http://www.twcenter.net/forums/showthread.php?t=67793

Descr_strat is in your data/world/maps/campaign/imperial_campaign folder.

It is hardcoded into the game for a character to age only once per two turns. So the only way to get them to age "realistically" is to set the timescale to 0.5, which makes each turn six months instead of two years. Of course, this quadruples the campaign length and makes it take forever for sanything to happen.

i checked like the first 8 pages of the history... and i didnt find a thread or a threadname which indicated to have the same subject... ofcourse i might have overlooked one... but it isnt exactly boasting with threads that have the same subject...

Arkatsson
01-01-2007, 01:48
Yes its very strange. another bug is in my Byzantine campaign, I had an heir who somehow managed to have a son at 6 years old :dizzy2:

LOL! The six year old must of been a playa who followed his father to the Constantanoble Nightclub then he hit on 15 year old girls. (Princely charm always work)

Murfios
01-01-2007, 02:31
Sometimes when there is only 1 person in a unit he runs around in circles when being charged at. It has happened twice now, it is rather funny. BTW:
Happy New Year. :balloon2:


-Murfios

The Stranger
01-01-2007, 17:03
ive never had that... and a happy new year to you too

Einherjer
01-01-2007, 20:53
i'm playing m/m english campaign and this is what i've noticed.


1. ai tends to make tons of catapults even though a successful siege requires 2 at most. so a half or sometimes even more than a half of a stack is made up of catapult type units. and when the ai finally attacks a city it doesn't try to destroy the walls but rather besiege a town. :wall:

2. when ai units route it becomes a pain in the @$$ trying to hunt down fleeing units b/c my units either run along the fleeing ai unit barely touching them or simply drop order to attack and just stand still instead. Mopping up fleeing units is a major chore. you'd think that killing the routed enemy would be easy. :dizzy2:

3. it's been discussed but assassins, even the good ones, are ridiculously lousy at killing their targets :furious3: while spies, even bad ones, succeed most of the time.

4. english dismounted nights fight worse than girls. must be a bug. :thumbsdown:

5. once again, it is very easy to pick up bad traits as opposed to good ones. i quickly give up trying to maintain a general with good traits as the bad ones pop up and ruin everything with such ridiculous ease. :skull:

6. there were a few other things but i can't remember right now. :whip:

The Stranger
01-01-2007, 21:08
for point five, that is modable... ill put it on my mod list

the_mango55
01-02-2007, 00:49
Second: When being sallied you can just quit the battle immediatly and nothing will happen, if it was the last turn before the siege would be won by you, you simply win the siege. This makes fighting sallies rather irrelevant.


.......

I mean, you can also hit the ~ button and type in add_money 20000.

There are several ways to cheat in this game.

The Stranger
01-02-2007, 00:57
yeah you can...

anyways, Its just what I noticed...

The Stranger
01-03-2007, 20:37
3rd... Spies and Assassins Suck...

4th... this has been posted before but chevrons work entirely different... now not one chevron will up your stats but only the first of every colour... so the 1st of bronze will up your stats the 1st of silver and the 1st of gold...

The Stranger
01-07-2007, 19:59
5th The AI attacks you for no reason at all while your relations with them are perfect and youve just paid them a 1000x10 turns tribute...

6th Trading 3 provinces for one while all 3 all richer on their own than the other one is considered VERY DEMANDING.

Rilder
01-08-2007, 01:14
you know whats funny, the title of this thread is "various things ive knoticed..." but theres alot of posts just talking about bugs and how much they hate the game...

Ive knoticed that unit's armor changes as they get new armor upgrades, its so cool. :)
Also I find it sweet how a siege engins when they hit stuff in sieges that isnt the walls the buildings take damage based on where there hit

The Stranger
01-08-2007, 16:12
yeah thats a cool feature indeed... you prolly also noticed the blood on certain units that have been hit or got splattered with blood of units they killed or got killed next to them... also the fighting animations are very cool