View Full Version : Sprite View Distance
Is it me or is there a shorter view difference to the sprites and the models. Like in RTW you can zoom quite a bit away before the sprites kicked in where as in MTW2 you only have to zoom away 10 or 15 metres (battlemap wise) before it changes to sprites. It really does take some off the epicness of the battles and is just plain old ugly. The sprites also seem to have less detail than they did in RTW so your factions colours basically make up what the sprites look like with only a little done in detail to contrast spearmen to say swordsmen. Is there anyway to increase the view distance before the units turn to sprites?
Agreed - it's bloody annoying - if you're zoomed in far enough it goes to sprites even before the end of the unit :(
IPoseTheQuestionYouReturnTheAnswer
01-02-2007, 06:27
Well, Medieval's graphics are many times better than RTW's and running on the same engine, so I suspect this was one way of remedying the graphical issues. I for one haven't even noticed it.
You can fix it by editing the modeldb file if you want...
*Musashi continues assisting the modeldb file in it's search for more souls to consume*
That file is unformatted. Care to explain which numbers to mess with?
ive knoticed that the unit detail has a big deciding factor on how far you can view your units (its the top graphic option when in battlemap) as far as i can tell the only thing setting high to very high does is increase spirit kicking in distance
Ah - so that's what very high does!
I must remember that!
Oh... I suppose I can't properly feed souls to the model db file without linking to my tutorial:
https://forums.totalwar.org/vb/showthread.php?t=75706
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