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View Full Version : Hardgame Mod has a great garrison script!



Veresov
01-06-2007, 15:06
Has anyone checked out the Hardgame Mod? It has an amazing garrison script that activates if a city/castle is besieged.

The type and size of the garrison activated depends on the size of the walls and whether or not the city/castle under siege is in the faction's homelands. If for example the Byzantines control Constantinople and Constantinople is besieged, a garrison will be activated. If any other faction besides the Byzantine's control Constantinople, the garrison will not be activated.

This works for both humans and AI. The creator of the hardgame mod doesn't like giving the AI cheats and has tweaked the mod to get the AI to build on its strengths. For example, eliminating Spy's and Assassins helps the AI focus on troops. The mod is said to be working on a script that will give each faction a spy and asssasin after a certain number of turns. No more agent spamming! Now spy and assassin's are actually valuable!!

download:
http://www.twcenter.net/forums/showthread.php?t=77009

alpaca
01-06-2007, 17:01
The script is quite nice indeed. Definitely some skill there ;)

Olmsted
01-09-2007, 16:32
Sounds interesting. I might have to check this out and try out the game with garrison script.