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View Full Version : Who said the Scipii could not rule?



Caius
01-09-2007, 17:15
A campaign of RTW 1.5 no mods.

Coming soon.

Roman_Man#3
01-09-2007, 22:06
I would like to say I dont think anyone said the scipii couldnt rule. just pointing that out.

Caius
01-09-2007, 23:45
Its the name of the campaign.

SSJVegetaTrunks
01-10-2007, 00:47
The Scipii cannot rule!

ha ha ha, just kidding. In fact, I'm working on a Scipii campaign now. Good luck fellow Scipii player!

MSB
01-10-2007, 14:04
I once played a full campaign as the Scipii and won. The best option while playing is to do what the senate says and always take Carthage as soon as possible. Carthage usually triggers the Marian reforms as it grows into a huge city really quickly.

Good luck.

ByzantineKnight
01-12-2007, 06:09
Have Fun!!

PS: Scipii are the best!!!

pevergreen
01-12-2007, 14:05
The sad thing is, the only TW campaigns ive ever finished is a short Scipii.

I would play them again, but the Brutii and the Scipii seem to be bugged in 1.5, they never advance by sea.

Third spearman from the left
01-12-2007, 14:14
They do in mine and I've 1.5 with no mods, maybe try a reinstall and see if that changes things for you.

ByzantineKnight
01-12-2007, 14:46
The sad thing is, the only TW campaigns ive ever finished is a short Scipii.

I would play them again, but the Brutii and the Scipii seem to be bugged in 1.5, they never advance by sea.

You can change that, all you need to do is open the Activision/Rome - Total War/Data/descr_sm_factions.txt file and change

prefers_naval_invasions no

to

prefers_naval_invasions yes

for all the factions you want to advance by sea.

pevergreen
01-12-2007, 14:57
Thought it might be that, thanks for the confirmation.

ByzantineKnight
01-12-2007, 16:08
Thought it might be that, thanks for the confirmation.

Welcome!

Celt Centurion
01-14-2007, 23:57
I just finished a Scipii Campaign last night. I'd not really thought that taking out Carthage triggered the Marian Reforms, but I do recall that they took place really early, about 220 BC, and I had just taken Carthage. Actually, I'd prefer that they come much later such as about the time the real Marius lived. As it has been, rarely do I have opportunity to recruit or retrain Triarii as the Marian reforms come before I have an Army Barracks built. Knowing that, I may very well ignore Senate Missions to take it until I've used the "old" stuff to my heart's content.

My biggest problems were speed of movement across the Sahara, and of course, riots. I observed that right after an extermination of a large city such as Carthage, or Thebes, or Memphis, the population growth was 8 - 9 %, which is really fast for a city that has around 6,000 people as it is. Even replacing Carthaginian and Egyptian buildings with Roman ones, and lowering the tax rate, AND keeping full Garrisons inside the cities, I still had to take a city back after a revolt about every 30 years or so. Scipii can rule, and take space, but until the Civil War, my activities were confined to the Islands such as Crete, Palma, and Rhodes, and Northern Africa. I did not get North of Sidon and Damascus on the right side of the map, but was having to beat away Egyptians right up to the end.

When the Civil War did break loose, I took Rome within about 10 turns, and used my diplomats to bribe Julii and Brutii armies. Then I retrained them to full strength and armor, and used them to take Julii and Brutii cities. I found it rather odd that while I always replace casualties and upgrade weapons and armor as soon as I can, most Armies I bribed were badly depleted, or with inferior armor.

Scipii can rule, but, I'd advise your first course of action in each city that you take, start with a Shrine to Vulcan and upgrade it often, as a minimum to "Large Temple of Vulcan." With just an LTV and Armorer, you already have better arms and armor than most of your adversaries. Upgrade the Temple again, and build a foundry, and you have it going on. An exception will be a Temple of Neptune at some cities, but the only one that ever did me any good was at Syracuse. That allowed two extra types of ships to be built. Then upgrade their weapons and armor at a LTV dockyard, and go rule the waves!

Also I learned last night, that in the towns that had been Dacian, there is a temple there that gives armor and weapon upgrades. As an experiment, I repaired one when I took it, and next turn was able to build a Temple of Vulcan there too! That course of action will probably also work with a Selucian temple of Haephestos as well.

Strength and Honor
Celt Centurion