HFox
01-11-2007, 08:54
Stone throwers
Jeez they can carry around a lot of heavy rocks when they move!
1. Should they have so much ammunition?
2. If heavy stone throwers move from their starting position in a battle should the amount of ammunition they have reduce?
3. If any artillery piece moves from the place it was originally sited should its ammunition be reduce, more for the heavier artillery by proportion, less for the ballista type?
Seiges
1. If your beseiging army has artillery, should the effect of the seige cause more casualties/damage depending on the type and number of artillery through the seige.
2. If your beseiging army is attacked, why isnt the battle on the city map. You seem to get too much of an advantage by being able to set up as a normal battle. Perhaps this could happen some percent of the time if the besieging army is surprised.
3. Plagues and disease - any chance of including it for either defender or attacker or both to develop a horrid wilting curse :) because of the siege
Artillery attack
Probably an ai thing but if you use artillery, the AI soldier seems to be happy to stand there and get creamed! Is there anyway of tweaking this so those under fire actually do something sensible....like run away :)
Jeez they can carry around a lot of heavy rocks when they move!
1. Should they have so much ammunition?
2. If heavy stone throwers move from their starting position in a battle should the amount of ammunition they have reduce?
3. If any artillery piece moves from the place it was originally sited should its ammunition be reduce, more for the heavier artillery by proportion, less for the ballista type?
Seiges
1. If your beseiging army has artillery, should the effect of the seige cause more casualties/damage depending on the type and number of artillery through the seige.
2. If your beseiging army is attacked, why isnt the battle on the city map. You seem to get too much of an advantage by being able to set up as a normal battle. Perhaps this could happen some percent of the time if the besieging army is surprised.
3. Plagues and disease - any chance of including it for either defender or attacker or both to develop a horrid wilting curse :) because of the siege
Artillery attack
Probably an ai thing but if you use artillery, the AI soldier seems to be happy to stand there and get creamed! Is there anyway of tweaking this so those under fire actually do something sensible....like run away :)