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View Full Version : Religious unrest in regions that are 100% catholic?



napoleon526
01-13-2007, 07:18
I've noticed this a few times on the settlement details screen. I'll be losing a percentage of order in a city because of religious unrest, even though everybody in the settlement is catholic. I'm not excommunicated and there's no heretics or witches around. What possible reason could there be for religious unrest? How does unrest work, anyway?

Neoncat
01-13-2007, 08:06
I think the reason is your 'heretical' govenor. Get his piety up and no unrest will occur.

napoleon526
01-13-2007, 08:12
I think the reason is your 'heretical' govenor. Get his piety up and no unrest will occur.
Ah, that might be it. I'll check it out.

FactionHeir
01-13-2007, 11:36
In a 95%+ settlement, a 0-3 piety governor causes 10% religious unrest.
4-5 causes 15% and above 5 0% if I remember correctly.

Its a bit buggy though as you'd expect at higher than rock bottom the unrest should be higher.

Also, I had cities where religious unrest was 10% even without a governor and 95%+ of my own religion.

dopp
01-13-2007, 18:04
That's from heresy I suspect. Dangerous stuff. Makes you have to run around stomping it out before the peasants get misled and rebel against their rightful lords and masters.

I actually submitted this as a 'bug' because I didn't understand how it worked... thanks for clearing that up for me.

Multiplicity
01-13-2007, 21:24
Not really sure about this, but maybe it is also due to lack of building higher level churches?

TevashSzat
01-13-2007, 21:26
If you are excomunicated, you would gte unrest too.

FactionHeir
01-14-2007, 00:47
In a 95%+ settlement, a 0-3 piety governor causes 10% religious unrest.
4-5 causes 15% and above 5 0% if I remember correctly.

Its a bit buggy though as you'd expect at higher than rock bottom the unrest should be higher.

Also, I had cities where religious unrest was 10% even without a governor and 95%+ of my own religion.

Do I really need to quote myself from 4 posts earlier because people aren't reading? :book:

Having no church or max church won't affect your religious unrest and excommunication is not religious unrest but faction leader excommunicated type unrest.

vonsch
02-26-2007, 00:11
This religious unrest is weird.

Playing with starting piety on Egyptian governors:

at 6 I get 25% unrest
at 8 I get 30% unrest

I do get more income with the higher piety, but lower public order (that's the religious unrest difference).

In all cases above there is 10% heresy. Maybe it's an interaction between the heresy and foreign religions and the governor's piety? Harder to test that theory with known conditions.

HoreTore
02-26-2007, 00:29
the % of heresy in your province gives double that number in religious unrest. Doesn't matter at all if your governor is pious or not.

For example, 5% heresy gives 15% religious unrest. 15% gives 30%.

Heresy is a dangerous thing indeed...

vonsch
02-26-2007, 00:51
More to it than just heresy though.

Looking at Algiers in same game state, 6 piety gov, 10% pagan, no heresy, no religious unrest.

Marrakesh and Granada have exactly 2x the heresy in unrest.

But Cordoba, on the other hand, has 5% heresy and 25% unrest. It's also 5% pagan and 25% Catholic. The sultan has 3 piety. Moving him out drops it by 5%.

Moving out the 3 piety gov in Marrakesh drops unrest to 0, so it's not purely 2x heresy.

Moving out the gov of Algiers has no effect except on income.

Okay, ran some turns. Piety of gov up to 5 in Marrakesh and unrest at 10% with religious ratios the same. Gov hasn't picked up any bad traits (yet) either. If I move him out, unrest drops to 0. So there's certainly an inverse to piety element, at least from 3 and up. 10 turns of two imams preaching dropped heresy and pagan to 1% each, and upped Islam to 98% withough shifting unrest. If heresy is linear, it must use an Int function for 2% not to register.

I suspect there's either a region base religious unrest, or there's some factor involving shifting religion ratios.

Foz
02-26-2007, 01:14
If heresy is linear, it must use an Int function for 2% not to register.
Yes, something like that - I would have called it a thresholded system. I'm sure you've noticed that an icon displayed on the settlement details scroll is always worth at least 5% unrest or public order. Thus it would make sense if the resolution of the system was 5%, meaning unrest is only shown when it makes a full 5%, and any extra toward the next 5% is simply lost. In practice this means that you are entirely unaffected by unrest from heresy until you have 2.5% of the local population as heretics. Less would mean the unrest generated is below 5%, and thus entirely lost.

Similarly, you'd need 5% heresy to see the 2nd icon show up and have 10% religious unrest added b/c of heresy, and it theoretically continues every 2.5% heresy thereafter.

vonsch
02-26-2007, 01:24
I think you're right about the 5% granularity.

But where is the rest of it coming from? Beyond the heresy and the governor's religious strictness (aka piety)?

The Spanish and Portugee cardinals invade Cordoba early, but I can't see those conversions boosting religious unrest so far. Just see the change due to the shifting piety. Probably will see some if the cardinals drop heresy too. It's ironic that heresy is generic. All clerical types can cure heresy while battling over who gets the converts.

gardibolt
02-28-2007, 17:59
I think heretics sometimes hide in the woods where you can't seem them....on the AI turns I've seen them walk a ways in my territory and then just vanish, reappearing a few turns later. Like becoming hermits for a while....though I suppose they can still create unrest because the locals know there's a heretical hermit living out in the woods.

sapi
03-03-2007, 14:07
It's not just heresy that is the issue, i believe, but other religions as well.

Does anyone have any data on how the % of people not of your religion relates to unrest?

vonsch
03-03-2007, 17:24
sapi,

While I expected the same thing, so far I haven't seen a simple correllation of any sort. It doesn't seem to be as linear as it was in RTW, at least.

sapi
03-04-2007, 09:52
Yeh - I find the same thing.

There's got to be some sort of a correlation there though, even if we can't see it, because territories that you capture from a faction with another religion are much harder to hold than those that share yours...

vonsch
03-04-2007, 18:40
Oh, I can agree with that. Something is just behind hidden from us. :furious3:

I suspect there's something interacting with how you take over the city too, occupy versus pillage versus exterminate. Maybe I'll start taking notes. I see the latter two seem to generate some short-term persistent fear effects that counter some negatives for a bit too.

But off playing Russians for a while. Wow, really is different maneuvering in the steppes.