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Chosun
01-14-2007, 09:27
Most of us know that if you piss of the Pope, you could get excommed so we try to avoid it or at least some of us do.

What, if any, are the penalties for disobeying your "Council of Nobles" one too many times? In RTW, I believe they asked for your leader to commit suicide. The Council asks me to some ridiculous things so I ignore them some times. There is no Council "meter" so I never know how mad they ever get.

Can anyone enlighten me? Thanks

sapi
01-14-2007, 09:35
As far as i know, there is no penalty, as including one would unreasonably restrict the player's options (as he'd have to do the missions)

PaulTa
01-14-2007, 09:57
I have noticed that besides the immediate rewards, the council does tend to reward players with large sums of money that make all the difference early on for doing well in the game. I don't know if these council rewards are also based on fulfilling council missions, but I suppose that they might be related.

One or two thousand florins in the early game can make a huge difference, so I guess not having that money would be a difference.:inquisitive:

heroic hungarian
01-14-2007, 10:19
i think maybe they are ideas that will be rewarded if you use them? :book:

knoddy
01-14-2007, 11:02
yea as far is i know there is no real negative effect to not completing council missions, as u see when u fail it says something like "obivously this idea did not fit into ur grand plan" or something like that. i quite often ignore them when they wont me to blockade ports of neutrals, take settlements that i just dont want at that time, or when they offer military units as a reward and my income cant handle more men :D

Cheers Knoddy

khaos83_2000
01-14-2007, 16:50
Early mission rewards are usually military units for me. Those blood rewards are priceless. Completed most of the rebel town mission when using England and took out the scots in 5th turn with the bonus units.

Towards the end of the game, the rewards are not that fansinating anymore and the cash reward they give is a joke. I rather give them double the amount and ask them to shut up.

Skott
01-14-2007, 22:13
Personally, I'm glad there is no penalty. Half the time the CoN gives a mission thats fool hardy or not possible to do. I like the option of ignoring them without penalty.:yes:

Chosun
01-15-2007, 17:25
I think I like the system that RTW used where after your empire became big, if you disobeyed the senate, they would call for you leader's head. If you refused, the rest of the empire would open up on you. As it is, the Council seems pretty weak other than the small amounts of money and some units that they give you.

PureFodder
01-15-2007, 17:33
It's nice to be able to ignore them punishment free. There's a limit to how many units of peasants I need in my capital.....

Kraggenmor
01-15-2007, 17:41
As mentioned, no penalty to ignore them. It would be nice to be able to refuse them outright and reset the offer logic. As opposed to waiting 5, 10 or 15 turns for the mission to 'fail' and then wait for a new one.



It's nice to be able to ignore them punishment free. There's a limit to how many units of peasants I need in my capital.....


Aye. I avoid the ones where the reward is 'some military units'.

I try to accomplish the ones where the reward is 'some of the best units currently available.'

I haven't found the Florin rewards to be worth it. Most of the time they don't even come close to covering the cost of resources it would require to accomplish them. Even if the resources, units etc. are extant on the field, they have to be redirected from what you have them doing to that.

IrishArmenian
01-15-2007, 19:58
They do give gifts too. And in RTW, the Senate asked your leader to suicide.

Vlad Tzepes
01-15-2007, 20:13
The Council comes in handy especially at the beginning, when you need every florin or unit. Missions aren't so hard, after all.

One exploit: I once switched the capital to a besieged city just before accomplishing a mission, just to get some "best units". ~D (how did those manage to get in the surrounded city, don't ask, that's why I consider it an exploit).

And a cheesy reward: I got once 4 units of peasants for reaching a goal. :inquisitive:

dismal
01-15-2007, 23:18
As far as i know, there is no penalty, as including one would unreasonably restrict the player's options (as he'd have to do the missions)

Is it confirmed there's no penalty? I would have guessed you'd take a small hit to your leader's authority or somesuch. Not something I pay much attention to anyway.

PureFodder
01-16-2007, 00:41
Is it confirmed there's no penalty? I would have guessed you'd take a small hit to your leader's authority or somesuch. Not something I pay much attention to anyway.
Supposedly if there's a penalty to failing a mission it should say in the mission screen.

Skott
01-16-2007, 01:00
I havent seen any kind of penalty yet. Directly or indirectly. I like the idea of not accepting the mission to reset the offer logic too.

Snoil The Mighty
01-16-2007, 01:03
The only penalty might be that you don't lose out the the odd free gift of 1k-2k florins the council gives you for running a well-managed (from their POV) empire. Picked up around 7k as the Danish on free gifts like that in the first 30 turns or so. Like other noted earlier, I find the council and missions most helpful early on. The missions usually jibe with my objectives anyway so an extra 2500 florins for taking a territory I wanted anyway is fine by me :yes:

Once the empire is established I'll pick and choose on CoN missions, if the mission jibes with my larger strategy and has a good reward great-if not, no biggie.